Video of Sci-Fi Environment

May 11, 2017

Each of the 20 ship modules in the Justice has layers: a layer above with an artificial sky, and multiple layers below where the crew work, and ship activities take place. These lower levels are brightly-lit at the top, near the surface, and become darker and more dangerous the further a character descends.

In this video we are revealing examples of the first layer directly below the surface of Apotheosis City.  We acquired most of the art assets in this level.  The skill and expertise of our environmental art team is shown in the way the pieces are combined – in the lighting, the layout, and the special effects.  We’re creating a completely new environment, and this is our first example of a mission map.  Our players won’t just do missions inside a standard 20th century warehouse; there is a lot more going on aboard the Justice.

We have also added a few crewmen to the environment.  Security guards, scientists, and workmen from the crew are all present. Ambassador and Meltdown take a run through the area, looking for a suspected problem and only find one cyborg.  Meeting up with Sword Blossom, they share the results of their investigation.

The largest room we’re showing off is located directly below the Arch.  The Arch is huge, and only a part of it is above the surface of Apotheosis City.  You’ll also see an example of an engineering control center, along with multiple corridors and rooms that we intend to use both as components of future mission maps, and to build out multiple layers below Apotheosis City as we expand the game.

As always, comments and suggestions are taken on our forums in the Ask the Devs section, at where a discussion of this video is already underway.

More on this Subject

Upgrading to Engine Version 4.21

Upgrading to Engine Version 4.21

In the middle of 2016 we originally began the development of Ship of Heroes with the then-current version of the Unreal Engine, version 4.11.3. As development proceeded, we upgraded our engine version several times, and each upgrade brought new features, but also required a considerable effort by our coders and artists to adapt and upgrade our game code and art to the new version.

read more
2018 – Accelerating to Lightspeed  The Year in Review

2018 – Accelerating to Lightspeed The Year in Review

It’s been a very good year for our Ship of Heroes team. Despite some delays, we’ve surpassed every challenge and pushed forward, moving ever closer to launch. Those of you who were with us all year have seen extremely rapid, visible progress, resulting in a prototype game that more than 200 of you, our supporters, were able to log into and test in 2018. Here are some of the year’s highlights:

read more

Subscribe to the SoH Newsletter