The Design Studio is Revealed
Sword Blossom is a ninja who specializes in melee fighting. She will give missions to new player characters, and also a task-force from her spot in Apotheosis City. Each piece of her costume is a custom creation designed to reflect her personality and combat style. Her costume (without weapons) is shown below.
In the Ship of Heroes character creator, the colors of a costume can be varied quite a bit – we’ll demo an early version of the character creator soon. Sword Blossom’s costume has pieces for her face, arms, hands, chest, belt, lower, legs, and feet. Each piece has been individually created and is a 3D object with volume – we are not just dipping our characters into buckets of virtual paint and calling that “pants.”
The back of Sword Blossom’s outfit has specific details that reflect her personal combat style and powers. Each of the Ship of Heroes NPCs will have a personalized costume that reflects their individual style and role.
We’re building the first costumes in parallel to the character creator, which we’ll be showing off in the next couple of months. Sometime after that, we’ll add customizable weapon appearances to the character creator – right now Sword Blossom pulls her swords out of thin air, which is cool, but not everyone will want to do that.
The Unreal Engine is a really powerful platform for character art and props, among other elements. When you look at Sword Blossom’s costume you can see that it looks far more real than what was available in other games a decade or so ago, including City of Heroes. Her mask is both functional protection for her and a fashion statement. Sword Blossom likes silver as a metal adornment, so silver filigree is an element in her mask. Seen from up close, her gorget does not look like it is new – it is worn from everyday use because she wears it almost every day.
The leather wraps on her legs and arms are similarly detailed. There’s a slight wear pattern at the overlap points, as if she has kicked a thousand bad guys with those legs – because she has. Of course, the material is not just leather. It’s a futuristic composite material that protects the covered and uncovered portions of her body, so that a hero can wear light armor and look good at the same time! Does it also breathe like Chinese silk? We’re not saying….
After last month’s Beta on the new player housing/supergroup base-builder, we took a survey to see what the SoH community would like to see next. Comments were overwhelmingly positive, and we received a lot of great ideas for improvements. So, we’re implementing all of the most-requested changes.
The May 5th-8th Housing Beta Event has concluded, and it was a huge success! Housing isn’t for everyone, but hundreds of people signed up, jumped into Apotheosis City, and play-tested the housing system, not to mention those who shared their stories on the forums, by email, or by answering the post-Beta survey. So, thanks! You’re helping us to create the kind of game people will want to play.
Our Player Housing Beta will take place from May 5th to May 8th 2022. This is our 8th feature Beta which has been open to the public. Beta testers will be able to create or reuse a character, roam Apotheosis City and create Player Housing. The event is free, and registration is open. Don’t miss it! We look forward to your feedback to guide further development of Player Housing.