Remembering the Torch
Here at SoH, we package our game at least once a week to make sure everything is working correctly, and we periodically test to see if we have network limitations or issues. For this test, we created a Torch power in remembrance of the last days of the closed MMORPG City of Heroes, and logged in to the packaged game at night. Apotheosis City looks very different at night, and provides a unique environment for fighting, or for just hanging out. We’re particularly pleased with the appearance of the clouds drifting across the starry night sky.
All of the characters shown were logged in and manually controlled by members of our dev team, and by their families. We connected to a server that we rent for these tests to minimize the cost of development. Test users connected simultaneously from four US states: Pennsylvania, Nevada, North Carolina, and Texas. The test was a complete success; there were no problems with networking, server performance, or the performance of the packaged game client. While we expect to continue to improve networking performance, so far we have not had a problem. As far as we know, this is the only successful network test to ever be recorded and publicly shown by a pre-Kickstarter MMORPG.
The first Ship of Heroes Character Creator Alpha is occurring. As promised, we started a small-scale alpha test of the character creation tool (CCT) in late September.
The PAX West video is here! Three panelists representing Ship of Heroes, Valiance Online, and City of Titans discuss the state of their respective games, and the nature of what each is developing, using City of Heroes and other MMOs as reference points.