Remembering the Torch
Here at SoH, we package our game at least once a week to make sure everything is working correctly, and we periodically test to see if we have network limitations or issues. For this test, we created a Torch power in remembrance of the last days of the closed MMORPG City of Heroes, and logged in to the packaged game at night. Apotheosis City looks very different at night, and provides a unique environment for fighting, or for just hanging out. We’re particularly pleased with the appearance of the clouds drifting across the starry night sky.
All of the characters shown were logged in and manually controlled by members of our dev team, and by their families. We connected to a server that we rent for these tests to minimize the cost of development. Test users connected simultaneously from four US states: Pennsylvania, Nevada, North Carolina, and Texas. The test was a complete success; there were no problems with networking, server performance, or the performance of the packaged game client. While we expect to continue to improve networking performance, so far we have not had a problem. As far as we know, this is the only successful network test to ever be recorded and publicly shown by a pre-Kickstarter MMORPG.
We’re showing off a massive boss fight in Showdown, the final mission of the Iris arc. The Iris mission arc is available to everyone who registers for the event. Donors are in the game now, playtesting the content to look for bugs, and non-donors will be allowed in on August 14th.
Signups for our upcoming mission Beta event will begin on July 31st! The event itself is scheduled for August 7th. More on that soon, but today, we want to update you on some aspects of powers in SoH that are important, and easy to overlook.
We’ve been working hard to set up another Ship of Heroes Beta event, and now the time is approaching. We have wanted to show off a full mission arc for some time, as well as some other missions. It did take longer to bugfix than we had hoped, but you can expect to try out these missions in late June or July. We are showing off the first Iris mission arc, which has several branching choices that can interact in complex ways – more on that in a future newsletter.