Remembering the Torch
Here at SoH, we package our game at least once a week to make sure everything is working correctly, and we periodically test to see if we have network limitations or issues. For this test, we created a Torch power in remembrance of the last days of the closed MMORPG City of Heroes, and logged in to the packaged game at night. Apotheosis City looks very different at night, and provides a unique environment for fighting, or for just hanging out. We’re particularly pleased with the appearance of the clouds drifting across the starry night sky.
All of the characters shown were logged in and manually controlled by members of our dev team, and by their families. We connected to a server that we rent for these tests to minimize the cost of development. Test users connected simultaneously from four US states: Pennsylvania, Nevada, North Carolina, and Texas. The test was a complete success; there were no problems with networking, server performance, or the performance of the packaged game client. While we expect to continue to improve networking performance, so far we have not had a problem. As far as we know, this is the only successful network test to ever be recorded and publicly shown by a pre-Kickstarter MMORPG.
The May 5th-8th Housing Beta Event has concluded, and it was a huge success! Housing isn’t for everyone, but hundreds of people signed up, jumped into Apotheosis City, and play-tested the housing system, not to mention those who shared their stories on the forums, by email, or by answering the post-Beta survey. So, thanks! You’re helping us to create the kind of game people will want to play.
Our Player Housing Beta will take place from May 5th to May 8th 2022. This is our 8th feature Beta which has been open to the public. Beta testers will be able to create or reuse a character, roam Apotheosis City and create Player Housing. The event is free, and registration is open. Don’t miss it! We look forward to your feedback to guide further development of Player Housing.
Far more people signed up than expected – this was our largest Beta ever, by far! The vast majority of participants report that they had fun playing the missions in SoH. That’s the main measure of success. Player comments have been very positive, beyond the usual little hiccups and suggestions for improvements.