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Community Event Success

Community Event Success

The March-April Ship of Heroes community event has now ended. This was a free event we hosted to add a little fun into the lives of our community members, many of who have been stuck at home due to the coronavirus. The event was a resounding success – more than twice as many people created characters and jumped into the city this time as did during our formal character creator Beta back in November. By our count, 1,277 people participated. More than 25 characters were leveled to 20, which was the event limit, over the last two weeks. That required a lot of street sweeping.

“March 2020” Community Event Newsletter

“March 2020” Community Event Newsletter

With the launch of this newsletter, the Ship of Heroes community event is now fully underway, and will likely run for about two weeks. This is a free event we’re hosting to add a little fun into the lives of our community, many of whom are at home due to the coronavirus.

The Street Fighting Powerset Combat Video

The Street Fighting Powerset Combat Video

This is our fourth developer video – we’re showing you what we see internally as we build a new powerset. This isn’t the first internal video of this powerset; it’s roughly number 12. At this point, we think Street Fighting is ready to share with our community so that we can get feedback. Street Fighting is mostly a single-target powerset, and it’s our second unarmed melee set.

The Speed of Melee Combat Video

The Speed of Melee Combat Video

Over the last ten years, the average speed of melee combat has been increasing in MMOs, with faster attacks and less time spent waiting before the next attack. At the same time, movies like the Avengers have adopted and popularized the idea that superheroes can be thrown around like rag dolls and just get up, largely uninjured, and keep fighting.

Engine Update Newsletter

Engine Update Newsletter

First of all, we want to let everyone know that we’ve upgraded to the latest version of the Unreal 4 Epic Engine, 4.24! We spent most of 2019 in 4.21, which helped us with stability and consistency throughout the year while we developed and tested major new systems.