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Hello, everyone! We hope that you’re all happy and full of Thanksgiving goodness. This is part three of a series on how we create missions. You can see the previous parts here and here. We previously covered how the mission design is created when the mission’s story is written. But what happens when the art team gets ahold of that design?
Our audience loves to play MMORPGs. But most of us only have a very general idea of how they are brought to life. Today we want to explain a little bit about how we create interesting missions in Ship of Heroes, since it’s something we’re focused on at the moment. Other teams and other games can use different processes, but our process is working well for Heroic Games.
While we’re working on adding more mission content to Ship of Heroes, here’s an update on something that you may not have thought about in a while: our character creator. Even though we’re busy working on missions, we’ve managed to add several new costumes to our expansive collection.
Now that we have completed our sixth major community event, the invasion tests, it’s time to go into detail about missions in Ship of Heroes. This newsletter is the first of several about mission content. Some of you may wish to be totally surprised by the game content – if so, stop reading now! But you can still look at the pictures.