Latest News

3101, 2019

Upgrading to Engine Version 4.21

January 31st, 2019|

Upgrading to Engine Version 4.21 In the middle of 2016 we originally began the development of Ship of Heroes with the then-current version of the Unreal Engine, version 4.11.3.  As development proceeded, we upgraded our engine version several times, and each upgrade brought new features, but also required a considerable effort by our coders and artists to adapt and upgrade our game code and art to the new version.  For the last nine months we’ve been developing exclusively in UE 4.18.  But it is [...]

801, 2019

2018 Holiday Video

January 8th, 2019|

2018 Holiday Video Belated Merry Christmas and Happy New Year!  Our successful login tests on December 15th took everything we had, so recording this video had to wait until after the Christmas holiday.  But we have some very exciting new game elements to show. Multiple heroes fighting a snow monster boss in Apotheosis City First off, this is our first holiday giant monster fight.  In keeping with the grand tradition in MMOs of having [...]

301, 2019

2018 – Accelerating to Lightspeed The Year in Review

January 3rd, 2019|

2018 – Accelerating to Lightspeed The Year in Review It's been a very good year for our Ship of Heroes team.   Despite some delays, we've surpassed every challenge and pushed forward, moving ever closer to launch.  Those of you who were with us all year have seen extremely rapid, visible progress, resulting in a prototype game that more than 200 of you, our supporters, were able to log into and test in 2018.  Here are some of the year's highlights: We've built and deployed [...]

912, 2018

Registration for the First Login Test

December 9th, 2018|

Registration for the First Login Test A screengrab from recent automated FPS testing in Ship of Heroes On December 15th, at about 10 in the morning eastern time, we’re going to conduct a login test with Ship of Heroes supporters and devs. In 2017, we gave a group of supporters a chance to try out the first version of our Character Creation Tool (CCT).  Earlier this year, we did a series of team combat Alpha runs.  Now we’re [...]

3011, 2018

Restorative Nanites Powerset

November 30th, 2018|

Restorative Nanites Powerset The 30th of November marks six years since City of Heroes closed.  Two years ago, we launched the Ship of Heroes website and announced that we were using the closed MMORPG as a major inspiration for a completely new game.  CoH had many wonderful traits, one of which was how much fun you could have playing healers, buffers, controllers, and other non-DPS archetypes.  Today we are releasing a video showing our first version of a new [...]

2611, 2018

FPS Success in SoH

November 26th, 2018|

FPS Success in SoH An FPS test with 103 heroes and 103 Nagdellians under the Arch.  FPS is 31.6.  Blue Man is our lead coder's favorite test character. Hello, Ship of Heroes supporters!  This newsletter is quite different from what we’ve published in the past.  First off, this is part one of a series of four newsletters in which we'll share some really good news.  Second, we’re going to do something that is very rare for a game at our [...]

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