Latest News

2704, 2019

Sword Blossom’s Origin Story

April 27th, 2019|

Sword Blossom's Origin Story This weekend marks the 15-year anniversary of the launching of the closed MMORPG, City of Heroes.  We want to honor that anniversary with a newsletter that reveals more of the backstory for one of the signature heroes aboard the FHS Justice.  There are five heroes aboard the FHS Justice who are the top authorities on fighting the main threats to the ship: Ambassador, Strikewell, Meltdown, Sword Blossom, and Iris.  Together, they are popularly referred to as the "big five."  Today, [...]

1904, 2019

The Best UI in the Galaxy

April 19th, 2019|

The Best UI in the Galaxy As you can tell from the title of this newsletter, our marketing team is feeling confident.   We often get questions about the UI of Ship of Heroes.  So we thought we'd provide an update on some of the work we’ve done recently on UI features and capabilities.  Here are a few shots from in-game which address questions we’ve received.  The first set of pictures shows that a player can adjust the size of all of the UI elements [...]

104, 2019

City Improvements

April 1st, 2019|

Video 27 -- Internal Footage City Improvements Game developers often share videos among themselves as a way to convey progress.  These videos are generally not very polished – they're simply intended to show the current progress in a part of the game.  We're currently upgrading our video creation process, so in the meantime we'll be publishing some internal footage to keep you updated on what's going on with Ship of Heroes. Improved textures in the [...]

3101, 2019

Upgrading to Engine Version 4.21

January 31st, 2019|

Upgrading to Engine Version 4.21 In the middle of 2016 we originally began the development of Ship of Heroes with the then-current version of the Unreal Engine, version 4.11.3.  As development proceeded, we upgraded our engine version several times, and each upgrade brought new features, but also required a considerable effort by our coders and artists to adapt and upgrade our game code and art to the new version.  For the last nine months we’ve been developing exclusively in UE 4.18.  But it is [...]

801, 2019

2018 Holiday Video

January 8th, 2019|

2018 Holiday Video Belated Merry Christmas and Happy New Year!  Our successful login tests on December 15th took everything we had, so recording this video had to wait until after the Christmas holiday.  But we have some very exciting new game elements to show. Multiple heroes fighting a snow monster boss in Apotheosis City First off, this is our first holiday giant monster fight.  In keeping with the grand tradition in MMOs of having [...]

301, 2019

2018 – Accelerating to Lightspeed The Year in Review

January 3rd, 2019|

2018 – Accelerating to Lightspeed The Year in Review It's been a very good year for our Ship of Heroes team.   Despite some delays, we've surpassed every challenge and pushed forward, moving ever closer to launch.  Those of you who were with us all year have seen extremely rapid, visible progress, resulting in a prototype game that more than 200 of you, our supporters, were able to log into and test in 2018.  Here are some of the year's highlights: We've built and deployed [...]

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