Latest News

2205, 2017

UE4 Technical Update

May 22nd, 2017|

UE4 Technical Update. We’re pleased to announce that we have just completed an engine upgrade from Unreal Engine 4.13.2 to UE 4.14.3, which is the latest patch for the 4.14 version of the engine available.  Given that Epic currently has released 4.15, some of our supporters have asked us why we don’t keep up, and develop Ship of Heroes in the most current engine version? Each new version of the Unreal Engine contains powerful improvements.  But at Ship of Heroes, we like to deliberately [...]

1105, 2017

Video of Sci-Fi Environment

May 11th, 2017|

Video of Sci-Fi Environment Each of the 20 ship modules in the Justice has layers: a layer above with an artificial sky, and multiple layers below where the crew work, and ship activities take place.  These lower levels are brightly-lit at the top, near the surface, and become darker and more dangerous the further a character descends. In this video we are revealing examples of the first layer directly below the surface of Apotheosis City.  We acquired most of the art assets [...]

2103, 2017

Eyes on Development

March 21st, 2017|

Eyes on Development. In developing a game, often the little details make an enormous difference.  Today we want to show some of the options players will have for selecting eyes for their characters in Ship of Heroes.  After all, the eyes are the window to the soul. We start by using the most advanced eye model supported by Unreal 4.  This enables us to employ human eye textures that are actually based on real human eyes, with comparable levels of detail.  But we have [...]

1403, 2017

Remembering the Torch

March 14th, 2017|

Remembering the Torch. This video records a network test that some of the devs from Ship of Heroes conducted using a rented server on March 11th, 2017.  Optimizing network structure is an ongoing activity for most MMOs.  Here at SoH, we package our game at least once a week to make sure everything is working correctly, and we periodically test to see if we have network limitations or issues.  For this test, we created a Torch power in remembrance of the last [...]

2702, 2017

Sneak Peek at Combat

February 27th, 2017|

Sneak Peek at Combat. This video introduces our fourth signature hero, Meltdown, and the first signature enemy group, the Nagdellians.  You will also see that the game UI is working.  But the most important reveal is the current state of the combat system we are developing. This particular battle showcases ranged combat.  Meltdown is a Devastator, which means his primary powers do ranged damage – in his case, fire damage.  His secondary powers are from the Restorative Nanites powerset.  Meltdown is half human [...]

1002, 2017

The Doctor is in.

February 10th, 2017|

The Doctor is in. It’s time to release the background and costume for another one of our signature heroes, Dr. Ellen Strikewell.  The good doctor is an example of an NPC hero with an important dayjob – she works in the hospital in Apotheosis City.  As such, she will be giving missions within the medical dayjob system, and she will also provide at least one major questline for early mission seekers. Dr. Strikewell is primarily a healer, but she also has ranged electric damage [...]

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