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1209, 2018

Civilians and Cars Video

September 12th, 2018|

Civilians and Cars Video Hi everybody!  In this video Dr. Strikewell takes a little jog through the Arch Park in the center of Apotheosis City, and shows us how immersive an MMO can be once there are civilians walking around and cars driving along the streets.  This video takes place in the morning, highlighting the warm colors of sunrise aboard the FHS Justice. Dawn in the Arch Park section of Apotheosis City. [...]

509, 2018

Civilians and Cars

September 5th, 2018|

Civilians and Cars One of the key goals in any game is immersion in the story.  One facet of immersion in an MMO is allowing significant numbers of players to be one the screen at the same time.  But the players are not the only people in the universe – we also need to populate the FHS Justice with civilian NPCs and cars to make a believable city of the future aboard a generation ship on the outskirts of the Human Federation.  This newsletter [...]

2707, 2018

Hero Profile: Meltdown

July 27th, 2018|

Hero Profile: Meltdown Art-Photo Close-up of Meltdown Meltdown is a half-human hero who was born on the planet Karschk to a human mother and a Vais father; the planet's population is a 20-80 mix of humans and Vais.  Like humans, Vais only gain superpowers through Unobtanium exposure – and neither of Meltdown's parents had powers.  The Vais are mostly friendly to humans, but their domestic culture is hostile to commerce, and suspicious of businesses; despite that, Meltdown succeeded as a small [...]

1007, 2018

The Limits of Nanites

July 10th, 2018|

The Limits of Nanites "I never worry about nanites; they have an innate weakness to massive fireballs. Then again, so do most things..." -Meltdown Nanites are tiny robots, too small to see, that are programmed to work together and complete various tasks.  Nanotechnology is a well-established field in the 25th century, and is used for many purposes.  However, Nanites do have weaknesses.  They are slow-moving on a human scale, and very energy-inefficient; it is almost always cheaper to build objects like lampposts and [...]

2906, 2018

Design Studio for the Female Soldier Costume

June 29th, 2018|

Design Studio for the Female Soldier Costume. Female Soldier Costume. In this newsletter we’re showing a female soldier costume, using the Ship of Heroes Design Studio.  This costume has been created for our female model, and will be available for players to use in creating and customizing their characters.  It takes quite a bit of work to refit a costume to a new model, so this is important progress.  We have not yet settled on the standard color palette for the ship’s military in-game, [...]

1506, 2018

What Makes an Alpha?

June 15th, 2018|

What Makes an Alpha? What Makes an Alpha? For over a year we’ve been asked variations on the question of what counts as an Alpha or a Beta, and we’d like to share our thinking. In all projects, there has to be a beginning.  One day in the past there was no game, and no commitment to produce a game.  The next day there was a commitment.  At that point the project had begun.  That was the start of pre-Alpha.  For us, that was [...]

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