Ambassador’s given name is Jonathan Cohan, and he was born aboard the FHS Justice. Family legend suggests that he may be descended from a super-hero of old Earth, but surviving records are inexact, and his ancestors tried to keep the family’s history secret. He can be seen and contacted on multiple decks of the ship, and will also give interested players at least one task force.
At an early age, Jonathan was attracted to the possibility of joining ship security aboard the Justice, and by his teenage years he had already begun to manifest certain super-powers, including amazing physical strength and resistance to damage, even from guns and energy weapons. Over the decades, Jon rose in the ranks of ship security, and eventually adopted an identity within the ship that reflected his prestige and super-powered status: Ambassador. The Justice needed super-powered heroes to take on frequent missions that even ship security squads could barely complete. To fill this need, Ambassador made a sideways move to establish and lead the Hero Corps. The Hero Corps is a super-powered citizen group that assists the official ship security department with maintaining civic order and with repelling attacks on the ship from alien species. In the most serious fights Ambassador is often joined by his closest friends, a group of elite fighters who call themselves the Diplomats. In his role as leader of the Hero Corps, Ambassador reports directly to Thomas Frakes, who is the head of ship security. Frakes reports directly to the Captain of the FHS Justice.
Ambassador wears full body armor which has been customized to him, making him easy to identify in any fight. The helmet can be made transparent so his face can be visible without reducing his defense or resistance. The diamond-shaped center panel of his breastplate glows when he is buffed by a teammate.
Up close you can see the slight wear and tear on the armor, but the advanced technology of the FHS Justice keeps Ambassador’s equipment repaired and fully functional between missions. It is designed to enhance his powers and give extra protection without hindering his ability to move. The armor is a product that emerged out of the ship security department, and is available to other heroes on the ship. Made out of special metal alloys, each piece can be separately recolored to the user’s specifications. The helmet has a built-in air purification system designed to handle unfriendly atmospheres and poison gas attacks.
In the Ship of Heroes character creation system, this costume includes items for helmet, shoulders, arms, hands, chest, pants, belt and feet.
In SoH, the bad guys don’t just react to the heroes, they react to each other. It’s a real, immersive, and engaging story. The enemy groups in SoH are all unique; there are no zombies or Nazis here. They look very different, they have different – and competing – goals, and they have different methods of achieving their goals. Their motives are different, and their powers are different. We’re constantly making small changes and additions to these factions to expand and improve the lore of SoH; we’ve defined four already, and you can expect more enemy groups in the future.
While superhero mages tend to fall into a few general categories, there are countless types of magic in the galaxy, including some odd outliers that are difficult to classify. A few theorists even claim that there are as many types of magic as there are mages, because no two mages’ spells are exactly alike. The Justice‘s meritocratic culture has meshed well with these various magical traditions over the centuries, spawning numerous organizations of mages ranging from groups of a few friends to massive institutions.
By the 23rd century, humans had burst out of their home system and were colonizing and exploring. The galaxy was a busy place – many species, many worlds, many technologies – and the incredible and inexplicable became almost routine. One thing that surprised no one was that we had entered a galaxy with hundreds, perhaps thousands of organizations that would, under various circumstances, act as military muscle for hire; mercenaries were everywhere. It did not take even one generation before human mercenary groups joined the fray, and human and mixed human/alien mercenary groups now regularly compete for contracts.