Instancing

kondospl
Posts: 5
Joined: Sat Mar 18, 2017 9:49 am

Instancing

Postby kondospl » Sun Apr 16, 2017 1:39 pm

Ship of Heroes has an bright future ahead....

But as an game designer i have one little question about instancing in this game...

Lot's of MMO's (Like the recent Superhero MMO DCUO) have an problem with instances.
The way they work is that instances are meant for players from level/combat rating from (example) 5-15.
In alot of these MMO's sometimes there isn't just enough players of specific level to even ENTER the instance.
Does anyone know how developers of SoH will tackle this problem?

User avatar
JestersGhost
Posts: 888
Joined: Sun Dec 25, 2016 4:39 pm

Re: Instancing

Postby JestersGhost » Sun Apr 16, 2017 3:01 pm

The next area being worked on is the instanced mission area, so concrete details will likely be available soon, but I'd be incredibly surprised if it didn't work like the CoH instancing - you get given a mission to a door, and when you enter you're in your own private instance (your own = team, obviously).

It's a much smaller scale instancing system, and I think most people felt it worked really well. A few other games have had similar schemes like Anarchy Online.
[ quantum sufficit / casual-tempest.net / My Combat Mechanics Thread ]

User avatar
Eulb
Posts: 1277
Joined: Sun Mar 05, 2017 1:57 am
Location: San Diego

Re: Instancing

Postby Eulb » Mon Apr 17, 2017 12:09 am

Jester i have read in the forms that is what the Dev's are going for is a private instance for team play ... a possible slider bar for the team leader to pick how easy or hard ...
Let the bright stars ahead guide your journey

Consultant
Posts: 1753
Joined: Thu Dec 22, 2016 7:48 pm

Re: Instancing

Postby Consultant » Mon Apr 17, 2017 10:18 am

You guys are exactly right. The instancing we are developing is for players or team to get to specific missions that have, and want to complete. It's not a general method for allowing some of the population to go to a different map. It's much more specific, and therefore more flexible, than that.

User avatar
Malice Johansson
Posts: 21
Joined: Fri Feb 03, 2017 7:02 pm

Re: Instancing

Postby Malice Johansson » Tue Apr 25, 2017 5:05 pm

You guys are exactly right. The instancing we are developing is for players or team to get to specific missions that have, and want to complete. It's not a general method for allowing some of the population to go to a different map. It's much more specific, and therefore more flexible, than that.
And hopefully it will also allow teams of wildly disparate levels to function together via sidekicking/mentoring/zone-normalization (perhaps like what GW2 does)?

User avatar
JestersGhost
Posts: 888
Joined: Sun Dec 25, 2016 4:39 pm

Re: Instancing

Postby JestersGhost » Tue Apr 25, 2017 6:57 pm

You guys are exactly right. The instancing we are developing is for players or team to get to specific missions that have, and want to complete. It's not a general method for allowing some of the population to go to a different map. It's much more specific, and therefore more flexible, than that.
And hopefully it will also allow teams of wildly disparate levels to function together via sidekicking/mentoring/zone-normalization (perhaps like what GW2 does)?
Yup, that's also been confirmed :D
[ quantum sufficit / casual-tempest.net / My Combat Mechanics Thread ]

User avatar
Eulb
Posts: 1277
Joined: Sun Mar 05, 2017 1:57 am
Location: San Diego

Re: Instancing , new mission suggestion

Postby Eulb » Sat Jul 15, 2017 5:44 pm

Hello Dev's ---- got a open map mission I'd like to suggest

you get a message over your CEI ( communication ear-implant )about Nag's stopping the a.n.t.s. ( automated nano trucking service ) trucking system and stealing the goods ...after accepting the mission you have to start out crafting several items ...you them are allowed to place you crafted items on the ant and ship these crafted items to its destination .... the real mission will be to follow ... escort / protect the a.n.t. from ambushes all the way to the destination, ... that is randomly picked from several set routes buy the computer and ... you have no idea what street baddies you'll have to encounter along the way...and also the Nag's that are attacking the a.n.t.s. looking for the goodies can attack at any time , any where along the route... at the end you the DEV's will decide what to be the reward .
Let the bright stars ahead guide your journey

User avatar
Cheesy
Posts: 24
Joined: Thu Dec 22, 2016 7:48 pm

Re: Instancing , new mission suggestion

Postby Cheesy » Tue Jul 18, 2017 7:37 am

Like it ! The rarer the items crafted, the more difficult the foes. Reward could be the items crafted :D
Hello Dev's ---- got a open map mission I'd like to suggest

you get a message over your CEI ( communication ear-implant )about Nag's stopping the a.n.t.s. ( automated nano trucking service ) trucking system and stealing the goods ...after accepting the mission you have to start out crafting several items ...you them are allowed to place you crafted items on the ant and ship these crafted items to its destination .... the real mission will be to follow ... escort / protect the a.n.t. from ambushes all the way to the destination, ... that is randomly picked from several set routes buy the computer and ... you have no idea what street baddies you'll have to encounter along the way...and also the Nag's that are attacking the a.n.t.s. looking for the goodies can attack at any time , any where along the route... at the end you the DEV's will decide what to be the reward .
Unoriginal since 2005 (coh issue 5)...

Cheesy from Defiant.

User avatar
Eulb
Posts: 1277
Joined: Sun Mar 05, 2017 1:57 am
Location: San Diego

Re: Instancing

Postby Eulb » Fri Aug 04, 2017 10:45 pm

Ty @Cheesy or your support and looking to do some open map fighting with you .... hope hope hope
Let the bright stars ahead guide your journey


Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 7 guests