Things are going well so far in our testing. But we have found a few things that cause us to pause and make adjustments. That is not unexpected, and we are still expecting to have the invasion event this month.
Among the things we are looking at are the following:
1. We've decided to go ahead and do an engine upgrade to UE 4.25 from 4.24, as this will allow us to finalize some improvements to FX, which will make the game a bit faster (and also look a bit better) when the big battle is occurring.
2. We're narrowing in on the right number of players in a battle using our Simulated Player combat testing tool. But we are not quite done yet.
3. Network performance has been outstanding in testing mode, but we are trying to get a slightly faster hi-intensity server from our server supplier, Vultr. They keep telling us they don't have one available, but that is a problem for us...they need to do better.
4. We just pushed 70 revised animations (polished by our professional lead animator -- he is awesome).
5. Once we complete the upgrade to UE 4.25, we will finalize the new FX, and hopefully be on our way to the event.
All of this, as long as nothing goes wrong.
