Apparently I like to repeat myself Apparently!! Lol
Either way I say Do what you can by your launch date.
More can always be added. Im all for your stance of Small launch/Large quality. More can always be added later.
Number of costumes at launch question
Re: Number of costumes at launch question
- Vertigo Blue
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Re: Number of costumes at launch question
Lol, I think you're just thorough in your explanations I think!Apparently I like to repeat myself Apparently!! Lol
Either way I say Do what you can by your launch date.
More can always be added. Im all for your stance of Small launch/Large quality. More can always be added later.

Re: Number of costumes at launch question
I think the most important thing for you to have on launch is well fleshed out world building, interesting story lines, and fun, interactive combat. The plethora of costumes can come later.
Re: Number of costumes at launch question
I liked the Idea what CoH did using icon, opening character outfit slots as they level.
Personally I think they should give 3 to start and earn up to 5 more.
Your main look, a secondary team look and if you have a normal life like most heroes a plain look.
Personally I think they should give 3 to start and earn up to 5 more.
Your main look, a secondary team look and if you have a normal life like most heroes a plain look.
- Avatar PDM
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Re: Number of costumes at launch question
Sorry Strife, I believe that was a different topic - they meant here actual costume pieces like space look, cowboy look, soldier look etc. if I understood it right (if not than I would have to rearrange my post here myselfI liked the Idea what CoH did using icon, opening character outfit slots as they level.
Personally I think they should give 3 to start and earn up to 5 more.
Your main look, a secondary team look and if you have a normal life like most heroes a plain look.

(just mentioning it, that you can give your opinion to that question too

What is Reality, what a Dream? Is the dream changing your reality or is the reality defining your dreams? Only one being aware, that awareness can never be complete can use both to become the best possible and combine both to form the future! PDM
Re: Number of costumes at launch question
To me, character customization is important. it was one of the best points of CoX. I'm not expecting the game to have the expansive selection CoX did at launch; however, I would hope that there was enough variety so that mixing an matching can allow for some unique looks so that everyone does not look similar. If there is a costume shop so I can upgrade the look down the line then that would be ok, but I wouldn't want to rush out a game without adding as much as possible. The creator could be a big draw to new players.
Re: Number of costumes at launch question
More than 12, unless we want everyone to look the same. Even 12 would be low. Less than 12 seems like those joke questions professors throw in on test.
Which of these are true?
a) 1+1=2
b) I don't care
c) This is not a math question
d) All of the above
Which of these are true?
a) 1+1=2
b) I don't care
c) This is not a math question
d) All of the above
Re: Number of costumes at launch question
A1fighter ... you posted...
B is false I do care ...
Let me committ my self a -- c -- and d are trueWhich of these are true?[/b]
a) 1+1=2 b) I don't care c) This is not a math question d) All of the above
B is false I do care ...

Let the bright stars ahead guide your journey
Re: Number of costumes at launch question
A is factual, the rest save c are subjective. I see what you are saying though.A1fighter ... you posted...Let me committ my self a -- c -- and d are trueWhich of these are true?[/b]
a) 1+1=2 b) I don't care c) This is not a math question d) All of the above
B is false I do care ...![]()
Less than 12 is pretty low, even 12 itself is pretty low. I guess that is subjective, just my opinion.
- Golden Ace
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Re: Number of costumes at launch question
Not sure how I feel about costume sets, Costume pieces however…
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Re: Number of costumes at launch question
I think the question if costume pieces or sets are kind of secondary, as long as you can exchange each one of them - but I believe it is easier to get concepts maybe. As I understand it CoH had mostly sets too, or do I see that wrong?Not sure how I feel about costume sets, Costume pieces however…
What is Reality, what a Dream? Is the dream changing your reality or is the reality defining your dreams? Only one being aware, that awareness can never be complete can use both to become the best possible and combine both to form the future! PDM
Re: Number of costumes at launch question
I was there from the start but i don't even remember. As to what others have said, extra pieces would be the key for the mix and match. CoX also had the patterns for the tights as well (not as many as they have now). As long as those kind of extra elements are available, there should be enough to mix and match at launch.
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Re: Number of costumes at launch question
We're working on a bunch of the issues listed in this thread.
I cannot tell you all just how useful it was to have a character creator alpha last year. Not only did we get feedback on what people thought of the system we had built, we also got a lot of intelligent discussion of the features we need to add.
Since the alpha, off the top of my head, we've done the following:
1. Completely re-built the character models (again) to make sure that we have them optimized, I think we've done this twice, in fact, for purely technical reasons.
2. Rebuilt the costume templates we use to build all of our costume pieces. We're actually doing that again right now, as a subtle quality improvement.
3. We've created six or seven completely new costumes.
4. We've coded two entire systems to allow players to mix and match costumes pieces in the run-time game. We about to decide which technical path to follow.
5. We hired four new costume artists, including one who was recruited away from us by a large studio because his work was so good (we still have his work products of course).
6. We've reduced and refined the list of morphs (the alpha told us we had far too many) for characters. We have one more round of this to complete, and then we think we'll have the CCT in "launch condition" for the Beta.
As I write this note we are researching and hopefully creating a new workflow to take advantage of some technical improvements in hair modeling within UE4, and to establish an upgraded workflow for the creation of new hair models.
And we have a rally cool new costume that sort of brings together many of the elements above. Actually we should showcase that one pretty soon.
I cannot tell you all just how useful it was to have a character creator alpha last year. Not only did we get feedback on what people thought of the system we had built, we also got a lot of intelligent discussion of the features we need to add.
Since the alpha, off the top of my head, we've done the following:
1. Completely re-built the character models (again) to make sure that we have them optimized, I think we've done this twice, in fact, for purely technical reasons.
2. Rebuilt the costume templates we use to build all of our costume pieces. We're actually doing that again right now, as a subtle quality improvement.
3. We've created six or seven completely new costumes.
4. We've coded two entire systems to allow players to mix and match costumes pieces in the run-time game. We about to decide which technical path to follow.
5. We hired four new costume artists, including one who was recruited away from us by a large studio because his work was so good (we still have his work products of course).
6. We've reduced and refined the list of morphs (the alpha told us we had far too many) for characters. We have one more round of this to complete, and then we think we'll have the CCT in "launch condition" for the Beta.
As I write this note we are researching and hopefully creating a new workflow to take advantage of some technical improvements in hair modeling within UE4, and to establish an upgraded workflow for the creation of new hair models.
And we have a rally cool new costume that sort of brings together many of the elements above. Actually we should showcase that one pretty soon.
Re: Number of costumes at launch question
Just to add my belated voice - I'm not worried about having a limited number ofcostume sets at launch as long as there are plenty of customization pieces like spikes, fins, bug-eyes, masks, glasses, hats etc...
Re: Number of costumes at launch question
Actually, CoH was released with 4 slots. You had one to start with, and you could quest for another 3 at levels 20, 30, and 40.I voted >8. CoH released with about 10 costume sets and a lot of individual pieces, but a lot of those were not that great, and you only saw them on joke characters. I think that 8-10 well thought out costumes that are fully interchangable would be plenty to release with.
Then, with the Halloween event, you could get salvage to get a 5th slot by “trick or treat”ing at doors. The Arachnos Soldier and the Arachnos Widow would get a costume slot quest at level 10. However, they were also limited to 5 slots.
The most costume slots you could get in-game is 5. Even if you switched from Hero to Villain, you could only quest for a total of 5.
When CoH shut down, you could purchase another 5 slots for a total of 10. If I remember correctly, you had to purchase those slots for each character, so this could get expensive. This is something that I wouldn't pay for, and I think that 5 is enough.
My vote was for “As many as you (can), just launch!” We only need 1 for launch, you can add more later.
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