What I would like to see in the first year after live

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Manchine
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What I would like to see in the first year after live

Postby Manchine » Thu Feb 01, 2018 4:07 pm

This is what I would like. It is very much my hopes and opinions. What are some of your hopes for the 1 year anniversary?
  1. Increase in Character Level, this goes hand and hand with #2. Much like City of Heroes in the first 3 months (actually 2 since I am waiting to post this and looked it up) I hope they raise the level cap.
  2. At least 2 new zones one of which will go with the increase level cap. City of heroes added 6 new zones by the end of its first year.
  3. Super Group Levels, I have asked for this on many games. Including back when they were making Champions Online. They had said yeah thats on there list but they never did it. This would go by Reputation of SG. This could give out new SG abilities like Teleport to Mission or Rez but have like 1 hour time out on it. When bases come into effect its an easy way to get specific rooms. Which leads to #4.
  4. Designable Super Group Bases, stay away from the Champions Online generic Base.
  5. Of course new powers to go into each group.
  6. With new zones New Villain Groups should be added.
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Re: What I would like to see in the first year after live

Postby Dirtsleeper » Thu Feb 01, 2018 7:18 pm

Personally, I like all of these ideas except for #3. The only thing that I have against #3 is that larger Super Groups would probably have a distinct advantage over smaller Super Groups unless the requirements were based on the Super Group size. Even then, it's still easy to run into "Optimal Super Group Size" where it could discourage Super Groups from growing past that size until they've reached the highest Super Group Level. Then if the Super Group level cap gets raised, they could just start kicking members so they can get back to the optimal size.
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Golden Ace
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Re: What I would like to see in the first year after live

Postby Golden Ace » Thu Feb 01, 2018 7:46 pm

I don't understand the supergroup level thing. but if you have to kick people for an optimum size requirement I'm against it.

Going to throw in personal lairs and super group bases for what I would like to see in the first year.


You cannot make another post so soon after your last.

it took me 17 minutes to post this...

been clicking every minute sometimes several times a minute...

I officially HATE what you just did to the forums.
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Manchine
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Re: What I would like to see in the first year after live

Postby Manchine » Thu Feb 01, 2018 8:34 pm

Pretty easy to prevent people from Optimizing as much (because any leveling system has optimization) make it cost Reputation to Kick people. Of course this is just my idea. No one has ever gone through with it. :D

You cannot make another post so soon after your last.

it took me 17 minutes to post this...

been clicking every minute sometimes several times a minute...

I officially HATE what you just did to the forums.
Yeah I have already mentioned this a few times today! :mrgreen:
Check out my Super hero comic at www.globaldefenseforce.net its a real comic that started out as a web comic from city of heroes.

Also check facebook out #GlobalDefenseForceBoardGame for a board game where you can make your own characters.

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Re: What I would like to see in the first year after live

Postby Solari » Mon Feb 05, 2018 11:18 am

How big were Cryptic when they pushed out all that content for CoH in the early days? Just interested in the people to output ratio, really...

If SoH is a success then we could potentially see a nice expansion in employees dedicated to content creation so I'd imagine that getting shiny things quickly hinges on subscriber numbers. :)

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Re: What I would like to see in the first year after live

Postby Dying Breath » Mon Feb 05, 2018 11:34 am

How big were Cryptic when they pushed out all that content for CoH in the early days? Just interested in the people to output ratio, really...

If SoH is a success then we could potentially see a nice expansion in employees dedicated to content creation so I'd imagine that getting shiny things quickly hinges on subscriber numbers. :)
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Re: What I would like to see in the first year after live

Postby Turtlesandwich » Mon Feb 05, 2018 12:49 pm

The pace of development doesn't bother me providing its there, the exciting thing is being involved at the beginning.
COH was a long term game with loads of personal and game development over the years.

I think a lot of people think the same way and are relieved devs are not over stretching themselves.

I would rather it was done properly than rushed, this is after all a subscription based game rather than f2p. A lot of personal time can be invested in this and would be upsetting if it failed.

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Re: What I would like to see in the first year after live

Postby Golden Ace » Mon Feb 05, 2018 1:08 pm

I hated when CoH went F2P. I thought then that it was going to be the downfall of the game. I was wrong it was ncsoft for which my hate knows no bounds. still I hate F2P I think its a bad business model.
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Re: What I would like to see in the first year after live

Postby Jasix » Mon Feb 05, 2018 5:16 pm

CoH Did this correctly by making them badges that SGs earn to unlock certain things. This takes away any type of level requirement etc and allows the SG to focus on badges/perks they feel are valuable. I would not tie these achievements to the ranking/points/score of a SG as that will just encourage people to kick lower levels in order to achieve these things.
This is what I would like. It is very much my hopes and opinions. What are some of your hopes for the 1 year anniversary?
  1. Increase in Character Level, this goes hand and hand with #2. Much like City of Heroes in the first 3 months (actually 2 since I am waiting to post this and looked it up) I hope they raise the level cap.
  2. At least 2 new zones one of which will go with the increase level cap. City of heroes added 6 new zones by the end of its first year.
  3. Super Group Levels, I have asked for this on many games. Including back when they were making Champions Online. They had said yeah thats on there list but they never did it. This would go by Reputation of SG. This could give out new SG abilities like Teleport to Mission or Rez but have like 1 hour time out on it. When bases come into effect its an easy way to get specific rooms. Which leads to #4.
  4. Designable Super Group Bases, stay away from the Champions Online generic Base.
  5. Of course new powers to go into each group.
  6. With new zones New Villain Groups should be added.
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Re: What I would like to see in the first year after live

Postby Styrj » Thu Feb 08, 2018 7:20 am

I am most likely in the minority here, but, I would like to see, at some point after the game launches, a Dominator Archetype, or something similar to what CoV had. I have to say, Dominators were my favorite Archetype to play (then Scrappers, then Blasters). Looking forward to launch.
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Re: What I would like to see in the first year after live

Postby Warhead » Thu Feb 08, 2018 11:32 am

I would expect more archetypes and powers. Probably a new level to the ship. Mostly want to see the super group bases and individual housing.

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Re: What I would like to see in the first year after live

Postby Manchine » Thu Feb 08, 2018 7:25 pm

I am most likely in the minority here, but, I would like to see, at some point after the game launches, a Dominator Archetype, or something similar to what CoV had. I have to say, Dominators were my favorite Archetype to play (then Scrappers, then Blasters). Looking forward to launch.

Everyone is looking hoping for something. :mrgreen:
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Also check facebook out #GlobalDefenseForceBoardGame for a board game where you can make your own characters.

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Re: What I would like to see in the first year after live

Postby JestersGhost » Fri Feb 09, 2018 9:45 am

I am most likely in the minority here, but, I would like to see, at some point after the game launches, a Dominator Archetype, or something similar to what CoV had. I have to say, Dominators were my favorite Archetype to play (then Scrappers, then Blasters). Looking forward to launch.
Not at all, I think the Dominator was a brilliant archetype, and I had great fun with mine. Hilariously, my two mains were a scrapper and a controller, and I ended up playing my dominator as a pure melee range character - I took none of the ranged powers (except the level 1 which I had no choice about), and added in air superiority and the fighting power pool, and used the control powers as her defense. So she was literally an exact blend of my two mains :)
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Re: What I would like to see in the first year after live

Postby Eulb » Sat Feb 10, 2018 12:13 am

I want to see after a year from release ...
a bunch of new-bee's spawning in at the capital building ...
the market place filled with toons selling their crafted items at screens ...
the sky's filled with heroes flying over to the danger park after forming a team...
the Justice Corp. building roof top crowed with peeps waiting for a turn to practice a newly acquired power...
the chat window scrolling by at a constant pace reading bout how others did and how there missions went that they got from a special mission quest guide ...

I just want to see the ship filled Peeps having fun...
Let the bright stars ahead guide your journey

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Re: What I would like to see in the first year after live

Postby Red5 » Wed Feb 21, 2018 2:52 am

my 2 cents in no real particular order...
  • more powers particularly power pool equivalent
  • crafting recipies...and crafting should be worth the effort...talking like making Hami-o's at the top tier...or crafting should be meaningful and better than anything you get from a mob drop
  • level cap to 50 and zones to accommodate that. I believe player made missions and mission scaling and taskforce equivalents if in early will buy time from folks losing interest...double so if crafting is working and folks are farming because it is worth it
  • more costume parts and pieces we <3 love this and need this imho*
  • if not already... radio/newspaper missions equivalent(s)
There is a great amount of more I would like to see in the first year, but I think these things will hold my interest (not in and of themselves) the most.

*=Stromgard my BS/REGEN Scrapper sported many a costume but always had that signature of a sword and a golden arm
...reporting in.


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