Re: Composition Propositions for Ship of Heroes Music.
Posted: Fri Jan 11, 2019 5:19 am
Rise is pretty cool theme. You can almost see the HS Freedom clearing an asteroid field, entering a planetary system for orbit... And the heroes uniting in defense.Do they have the main theme for Ship of Heroes yet?
If not, I'm thinking of music like this:
What's in bold above, I have been saying about movies for decades. Look at the original Magnificent 7, for example. The movie itself was really sluggish, if not for the rousing scoring in it. Star Wars: Episode 4 would have bombed miserably on acting, were it not for the F/X, and music. Aliens, can anyone think how dull it would have been without Ripley's Rescue and other scoring? An example of an outstanding game score, for me, would be the one in Assassin's Creed: King Washington. There are so many scores in that, which enhanced my gameplay experience, and even in other games, I use the OSD from it, other movies, and scores from Thomas Bergersen, and the Two Steps From Hell series of scores.First, this is my personal opinion. My opinion does not trump any other opinion, it is simply one opinion among many.
...In my opinion, music can completely set the game's mood and put the game in motion. It's like a movie, if the movie you are watching has cheesy and boring music, it will be very hard to take the movie serious, and chances are, most people will lose interest in the movie. So when writing music for any company that I write for, I do my best to hook the listener. Music sets the tone, sets the mood, hooks people's ears, sets things in motion. The music should fit the scene. The game/movie does the rest.
With that being said, I am taking every opinion in to consideration. Just as I hope any musician/composer would, when writing musical pieces. Keep the opinions coming. I'm listening.
Now you're cooking with propane mate!I really appreciate and enjoy everyone's input, and I'm impressed and like Solarverse's background and opinions.
Thinking about it more, maybe there could be a theme for each archetype and one for Space, each about 5 minutes long, which loop for the CCT. The Tanker and Devastator compositions could be more upbeat, the Tanker steady and strong, the Defender healing and protective, and Space more drawn out slightly dark. All majestic, uplifting and powerful.
Just some ideas. I know that is a lot to ask for, but that may hit all the areas.