ah no, absolutely not. it would only cheapen the badges.One of the things we've been discussing internally is whether all badges need to be achievable for a player that absolutely does not want to be on a team?
What about badges for completing task forces and similar content that require teams (there will be some)? Are we, as devs, obligated to create "easier" version for players to complete in solo mode?
We'd love to hear the community's view on this issue for badges.
a Badge for X minutes sidekicking someone. a second badge, of the same type, for X hours of sidekicking someone. and maybe a third tier for XX hours or X days sidekicking. etc.Also, we've said in the past that we would like to have some badges for players who have helped new players get started, get skilled, etc. We have not done much more than declare our intent on this matter. But what does the community think would be appropriate activities to reward for this kind of community action?
as for helping new players... its going to happen. I don't think we need incentive for helping new people.
I am not sure I like the idea of marking someone as new for their first few days / weeks when they play. Not a good idea. Some people will use it against them. name calling "Newb, newbie, amateur", and much worse. Not everybody playing the game is heroic. "Dude, you have only been playing the game for a week, I need someone with some experience for this task-force". *Boot*