- The giant monsters
- Adding infusions to the game
- Showing vendors that buy and sell
- The public event system (invasions in the open)
- Large team (7 in this case)
- Something else, I’ll tell you in the forums
Which of the following features from the 2018 Holiday video...
- Golden Ace
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Which of the following features from the 2018 Holiday video...
Which of the following features from the 2018 Holiday video is most interesting or exciting to you?
♪ Sometimes you feel like a Tank, Sometimes you don't! ♫
- Golden Ace
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Re: Which of the following features from the 2018 Holiday video...
I went with something else
I loved the monsters in the infusions. And frankly everything else is pretty good too
I loved the monsters in the infusions. And frankly everything else is pretty good too
♪ Sometimes you feel like a Tank, Sometimes you don't! ♫
Re: Which of the following features from the 2018 Holiday video...
The public event system is most interesting for me.
And by the way...a great video!
Thanks so much!
And by the way...a great video!
Thanks so much!

Re: Which of the following features from the 2018 Holiday video...
Monsters
Monsters
Monsters
I was inquiring about non-human stuff months back, they implied animals & monsters may not be in the game for some time. A few months later, they give us werewolves and snow monsters
You really, really gotta love SoH. Compared to the other successors who get your hopes up and do not deliver, they get your hopes down & over-deliver
You guys are great, haha.
Monsters
Monsters
I was inquiring about non-human stuff months back, they implied animals & monsters may not be in the game for some time. A few months later, they give us werewolves and snow monsters

You really, really gotta love SoH. Compared to the other successors who get your hopes up and do not deliver, they get your hopes down & over-deliver

You guys are great, haha.
Re: Which of the following features from the 2018 Holiday video...
I like the public event system.
I don't remember in which game it was, that it had (Guild Wars?) but one feature I would like in SoH too.
That everyone, who comes into a certain distance to the event is asked if he want to join an automatically created raid.
This would make it unnecessary that one player has to start a raid and invite everyone, and no one has to ask and wait for invites.
This would also help players who are too shy or not confident in their play to group, and show them that it can be fun.
And more raid playing can come from it, because after the event players can decide if they want to do more raid/event content together.
I don't remember in which game it was, that it had (Guild Wars?) but one feature I would like in SoH too.
That everyone, who comes into a certain distance to the event is asked if he want to join an automatically created raid.
This would make it unnecessary that one player has to start a raid and invite everyone, and no one has to ask and wait for invites.
This would also help players who are too shy or not confident in their play to group, and show them that it can be fun.
And more raid playing can come from it, because after the event players can decide if they want to do more raid/event content together.
- Golden Ace
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Re: Which of the following features from the 2018 Holiday video...
Consultant, do the monster scale? That way a low level can fight effectively (or participate) along side a max leveled character for special events.
♪ Sometimes you feel like a Tank, Sometimes you don't! ♫
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Re: Which of the following features from the 2018 Holiday video...
For the question of "do the monsters scale?"
The answer is that they do not scale right now, if what you mean by that is that these monsters should provide a similar level of challenge to a basic level 15 and a basic level 40, with the same archetype and powers.
We would like to get this coded, but it is not coded yet. We do intend to do it, thoguh.
The answer is that they do not scale right now, if what you mean by that is that these monsters should provide a similar level of challenge to a basic level 15 and a basic level 40, with the same archetype and powers.
We would like to get this coded, but it is not coded yet. We do intend to do it, thoguh.
- Golden Ace
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Re: Which of the following features from the 2018 Holiday video...
cool
one other thing. I can't help but notice dust collection is 10 no matter if you kill a minion or a boss. you get 10... that really should change. I'm sure it's in the works.
one other thing. I can't help but notice dust collection is 10 no matter if you kill a minion or a boss. you get 10... that really should change. I'm sure it's in the works.
♪ Sometimes you feel like a Tank, Sometimes you don't! ♫
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Re: Which of the following features from the 2018 Holiday video...
Yes, that's a placeholder right now, and easily changed.
Re: Which of the following features from the 2018 Holiday video...
I love it all! This video sealed the deal in my mind, and heart, that SoH will be the de facto Successor to CoH. Tall words from someone that hasn't even played it yet, but I can just feel it all coming together, and exceeding beyond even my wildest imaginings.Which of the following features from the 2018 Holiday video is most interesting or exciting to you?
- The giant monsters
- Adding infusions to the game
- Showing vendors that buy and sell
- The public event system (invasions in the open)
- Large team (7 in this case)
- Something else, I’ll tell you in the forums

Rah-rah Ree! Kick 'em in the Knee!
Rah-rah Rose! Punch 'em in the Nose!
Rah-rah Ralls! Kick 'em in the other Knee!
Re: Which of the following features from the 2018 Holiday video...
Definitely the public event system, as this will lead into invasion events, and any number of special outings in the beta!
IN BRIGHTEST DAY, OR DARKEST NIGHT
NO SPAM SHALL STAY UPON THIS SITE
FOR THOSE THAT FEED THIS EVIL BLIGHT
BEWARE THE PAIN OF GUARD DOG'S BITE!
NO SPAM SHALL STAY UPON THIS SITE
FOR THOSE THAT FEED THIS EVIL BLIGHT
BEWARE THE PAIN OF GUARD DOG'S BITE!
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Re: Which of the following features from the 2018 Holiday video...
don´t want to decide - all looks great and gives me that kind of euphoric feeling that we actually soon might have a home again 
By the way
A1 great to have you back here - welcome back and a happy new year

By the way
A1 great to have you back here - welcome back and a happy new year

What is Reality, what a Dream? Is the dream changing your reality or is the reality defining your dreams? Only one being aware, that awareness can never be complete can use both to become the best possible and combine both to form the future! PDM
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Re: Which of the following features from the 2018 Holiday video...
I loved almost everything.
I especially liked the feel of the public event.
Watching it definitely highlighted the need for combat idle animations separate from out of combat idle animations. That will make it much smoother looking to move from power to power animation
Also what plans are there for improving NPC combat AI/tactics?
I especially liked the feel of the public event.
Watching it definitely highlighted the need for combat idle animations separate from out of combat idle animations. That will make it much smoother looking to move from power to power animation
Also what plans are there for improving NPC combat AI/tactics?
- Golden Ace
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Re: Which of the following features from the 2018 Holiday video...
I have seen this suggested several times on different media.I loved almost everything.
I especially liked the feel of the public event.
Watching it definitely highlighted the need for combat idle animations separate from out of combat idle animations. That will make it much smoother looking to move from power to power animation
Also what plans are there for improving NPC combat AI/tactics?
♪ Sometimes you feel like a Tank, Sometimes you don't! ♫
Re: Which of the following features from the 2018 Holiday video...
Consultant says, "We're working on the animations... Hired another animator."I have seen this suggested several times on different media.I loved almost everything.
I especially liked the feel of the public event.
Watching it definitely highlighted the need for combat idle animations separate from out of combat idle animations. That will make it much smoother looking to move from power to power animation
Also what plans are there for improving NPC combat AI/tactics?

Rah-rah Ree! Kick 'em in the Knee!
Rah-rah Rose! Punch 'em in the Nose!
Rah-rah Ralls! Kick 'em in the other Knee!
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