Which of the following features from the 2018 Holiday video...

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Golden Ace
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Which of the following features from the 2018 Holiday video...

Postby Golden Ace » Tue Jan 08, 2019 11:13 am

Which of the following features from the 2018 Holiday video is most interesting or exciting to you?

  • The giant monsters
  • Adding infusions to the game
  • Showing vendors that buy and sell
  • The public event system (invasions in the open)
  • Large team (7 in this case)
  • Something else, I’ll tell you in the forums
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Golden Ace
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Re: Which of the following features from the 2018 Holiday video...

Postby Golden Ace » Tue Jan 08, 2019 11:14 am

I went with something else

I loved the monsters in the infusions. And frankly everything else is pretty good too
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Inkaris
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Re: Which of the following features from the 2018 Holiday video...

Postby Inkaris » Tue Jan 08, 2019 1:08 pm

The public event system is most interesting for me.
And by the way...a great video!
Thanks so much! :D

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A1fighter
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Re: Which of the following features from the 2018 Holiday video...

Postby A1fighter » Tue Jan 08, 2019 2:14 pm

Monsters

Monsters

Monsters

I was inquiring about non-human stuff months back, they implied animals & monsters may not be in the game for some time. A few months later, they give us werewolves and snow monsters :lol:

You really, really gotta love SoH. Compared to the other successors who get your hopes up and do not deliver, they get your hopes down & over-deliver :lol:

You guys are great, haha.

Tomblady
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Re: Which of the following features from the 2018 Holiday video...

Postby Tomblady » Tue Jan 08, 2019 2:51 pm

I like the public event system.

I don't remember in which game it was, that it had (Guild Wars?) but one feature I would like in SoH too.

That everyone, who comes into a certain distance to the event is asked if he want to join an automatically created raid.
This would make it unnecessary that one player has to start a raid and invite everyone, and no one has to ask and wait for invites.

This would also help players who are too shy or not confident in their play to group, and show them that it can be fun.
And more raid playing can come from it, because after the event players can decide if they want to do more raid/event content together.

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Golden Ace
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Re: Which of the following features from the 2018 Holiday video...

Postby Golden Ace » Tue Jan 08, 2019 2:55 pm

Consultant, do the monster scale? That way a low level can fight effectively (or participate) along side a max leveled character for special events.
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Consultant
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Re: Which of the following features from the 2018 Holiday video...

Postby Consultant » Tue Jan 08, 2019 7:12 pm

For the question of "do the monsters scale?"

The answer is that they do not scale right now, if what you mean by that is that these monsters should provide a similar level of challenge to a basic level 15 and a basic level 40, with the same archetype and powers.

We would like to get this coded, but it is not coded yet. We do intend to do it, thoguh.

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Golden Ace
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Re: Which of the following features from the 2018 Holiday video...

Postby Golden Ace » Tue Jan 08, 2019 7:17 pm

cool

one other thing. I can't help but notice dust collection is 10 no matter if you kill a minion or a boss. you get 10... that really should change. I'm sure it's in the works.
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Consultant
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Re: Which of the following features from the 2018 Holiday video...

Postby Consultant » Tue Jan 08, 2019 8:12 pm

Yes, that's a placeholder right now, and easily changed.

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Odee
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Re: Which of the following features from the 2018 Holiday video...

Postby Odee » Tue Jan 08, 2019 8:48 pm

Which of the following features from the 2018 Holiday video is most interesting or exciting to you?

  • The giant monsters
  • Adding infusions to the game
  • Showing vendors that buy and sell
  • The public event system (invasions in the open)
  • Large team (7 in this case)
  • Something else, I’ll tell you in the forums
I love it all! This video sealed the deal in my mind, and heart, that SoH will be the de facto Successor to CoH. Tall words from someone that hasn't even played it yet, but I can just feel it all coming together, and exceeding beyond even my wildest imaginings.
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GladDog
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Re: Which of the following features from the 2018 Holiday video...

Postby GladDog » Tue Jan 08, 2019 9:18 pm

Definitely the public event system, as this will lead into invasion events, and any number of special outings in the beta!
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Avatar PDM
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Re: Which of the following features from the 2018 Holiday video...

Postby Avatar PDM » Wed Jan 09, 2019 3:19 am

don´t want to decide - all looks great and gives me that kind of euphoric feeling that we actually soon might have a home again :D

By the way

A1 great to have you back here - welcome back and a happy new year :)
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brawlizard
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Re: Which of the following features from the 2018 Holiday video...

Postby brawlizard » Wed Jan 09, 2019 12:15 pm

I loved almost everything.
I especially liked the feel of the public event.

Watching it definitely highlighted the need for combat idle animations separate from out of combat idle animations. That will make it much smoother looking to move from power to power animation

Also what plans are there for improving NPC combat AI/tactics?

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Golden Ace
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Re: Which of the following features from the 2018 Holiday video...

Postby Golden Ace » Wed Jan 09, 2019 12:21 pm

I loved almost everything.
I especially liked the feel of the public event.

Watching it definitely highlighted the need for combat idle animations separate from out of combat idle animations. That will make it much smoother looking to move from power to power animation

Also what plans are there for improving NPC combat AI/tactics?
I have seen this suggested several times on different media.
♪ Sometimes you feel like a Tank, Sometimes you don't! ♫

All Ship of Heroes Videos

IN BLACKEST DAY, IN BRIGHTEST NIGHT,
NO SPAM SHALL STAY UPON THIS SITE.
LET THOSE WHO POST THEIR SPAM-ISH SLIGHT
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Odee
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Re: Which of the following features from the 2018 Holiday video...

Postby Odee » Wed Jan 09, 2019 12:50 pm

I loved almost everything.
I especially liked the feel of the public event.

Watching it definitely highlighted the need for combat idle animations separate from out of combat idle animations. That will make it much smoother looking to move from power to power animation

Also what plans are there for improving NPC combat AI/tactics?
I have seen this suggested several times on different media.
Consultant says, "We're working on the animations... Hired another animator."
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Rah-rah Ree! Kick 'em in the Knee!
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