Make some powers perma question

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GladDog
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Make some powers perma question

Postby GladDog » Thu Oct 11, 2018 5:44 am

Do you think that some powers should be able to be made perma Powers if you choose to build your person with set bonuses that specifically focus on recharge of cool downs?

Yes
No
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GladDog
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Re: Make some powers perma question

Postby GladDog » Thu Oct 11, 2018 5:53 am

I voted yes. It was a sad day when Hasten was no longer perma after ED...

I really thought that Hasten should have been a passive power. Instead of giving a 70% boost to recharge on a click, it should have been 35% and always on. I would have reworked the Fitness Pool as follows;

6 - Athleticism - Swift + Hurdle, neither effect becomes active until you slot it
6 - Hasten as a passive
14 - Resolve - a click power that is a small blue + a small green on a 30 second timer. You can increase each effect + recharge.
20 - Physical Perfection - just like the ancillary pool power

Stamina would be a passive inherent power. At level 1, it adds 1% to the recovery rate. At level 2, 2%, at level 3, 3%, and so on.

Hasten in the Speed pool is replaced by Speed Force, which is a running speed buff + a small defense boost, similar to what they gave in Combat Jumping and Hover.
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Consultant
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Re: Make some powers perma question

Postby Consultant » Thu Oct 11, 2018 7:57 am

This is actually an important question. I voted yes, but I also think it should take some effort to achieve perma powers and require some tradeoffs.

That way it makes it an option for some, but others will want to go a different way.

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Golden Ace
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Re: Make some powers perma question

Postby Golden Ace » Thu Oct 11, 2018 9:09 am

I’m just gonna throw a hypothetical out there on this. Say I have a Power that gives me a 10% Defense across the board. But it only last for two minutes with a two minute cooldown.

Fully slotted With recharges I can make it permanent, or;
Fully slotted with defence I can bring it up to 20% with the same two minute cool down, or;

I could slot it to bring it up to 15% defense and bring the cool down to one minute.

....

I am going to say yes, but if I can make it permanent I want the clicky changed to a toggle. Hate the thought of having to click a power every two minutes to keep it running.
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Logan
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Re: Make some powers perma question

Postby Logan » Thu Oct 11, 2018 10:03 am

I voted yes. I like the freedom it gives to able to have that kind of all-in trade off.

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Happy Thoughts
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Re: Make some powers perma question

Postby Happy Thoughts » Thu Oct 11, 2018 10:20 am

I am going to say yes, but if I can make it permanent I want the clicky changed to a toggle. Hate the thought of having to click a power every two minutes to keep it running.
Yes! Please and thank you! This would be incredible.

With limited enhancement slots, each choice is a trade-off. Having more equally-desirable options is good, as it supports more playstyles and rewards experimentation. Cookie-cutter builds are for the birds.

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GladDog
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Re: Make some powers perma question

Postby GladDog » Thu Oct 11, 2018 10:33 am

This is actually an important question. I voted yes, but I also think it should take some effort to achieve perma powers and require some tradeoffs.

That way it makes it an option for some, but others will want to go a different way.
Hmm this is interesting...

What about a pool of 7-10 potential powers. You can pick one at level 15, one at 30, and one at 45 until you have 3. These powers go through a 10 point improvement system. How do you earn points? You can take them as rewards from TF's or from GM subjugation, or Invasion events, each event can get you one point a week.

first three points each add a small amount of improvement until the cap at three. Then you pick a 2nd improvement to use three of them on, then a third. After improving three aspects you can make the power passive.

HASTEN - starts as a click power with a small, say 20%, boost to recharge speed, as well as adding resistance to slow effects.
aspect 1 - improves recharge speed by 5% per point invested up to a max of 35% boost.
aspect 2 - Shortens recycle time on the power itself, until with 3 invested it is a perma power that requires a click.
aspect 3 - adds a small amount of defense, 1,5-2% per point invested.
10th point makes this power permanent and passive.
IF YOU CAP THIS POWER, it reduces the effectiveness of recharge reduction augments in all other powers.

EAGLE EYE IMPLANT - Starts as a toggle power that improves accuracy by 20% This power also has a chance to remove to-hit debuff effects.
aspect 1 - adds 5% accuracy per point, to a max of 35%
aspect 2 - lowers endurance cost of running the toggle.
aspect 3 - raises the chance to remove to-hit debuff effects.
10th point makes this power passive.
IF YOU CAP THIS POWER, you get two choices; a permanent boost in damage of say 5-10%, but Buildup no longer will trigger. Or you can choose to not get the damage boost and instead greatly increase the recycle time of Buildup.

COMBAT AWARENESS - Toggle that has these effects; Stealth detection range is greatly enlarged, and defense percentage increases.
aspect 1 - stealth detection range is made larger with each point. 3 points invested gives invisible foe detection in a small radius.
aspect 2 - defense improves by a small amount per point invested.
aspect 3 - reduces endurance cost of this power, each point reduces the cost further.
10th point makes this power passive.
IF YOU CAP THIS POWER, you greatly reduce the effectiveness of stealth and invisibility powers on yourself.

And so on! These are just a small sample of possible different powers that could fit in this type of pool.
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Golden Ace
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Re: Make some powers perma question

Postby Golden Ace » Thu Oct 11, 2018 10:52 am

Omg. Invisible/stealthed enemies. That would be awesome. You can see them if you slot your stealth detection power whatever that might be. Otherwise only when they attack.

Should be strictly inside missions we don’t want these guys running around on the streets. Well maybe a higher level zone
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indigowulf
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Re: Make some powers perma question

Postby indigowulf » Thu Oct 11, 2018 1:14 pm

I'm going to keep it simple by saying ..
"yes to everything Golden Ace said"
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Inkaris
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Re: Make some powers perma question

Postby Inkaris » Thu Oct 11, 2018 2:17 pm

I am going to say yes, but if I can make it permanent I want the clicky changed to a toggle. Hate the thought of having to click a power every two minutes to keep it running.
I agree with having some powers permanently but also what Golden Ace said. There should be a toggle.

Tomblady
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Re: Make some powers perma question

Postby Tomblady » Thu Oct 11, 2018 2:22 pm


What about a pool of 7-10 potential powers. You can pick one at level 15, one at 30, and one at 45 until you have 3. These powers go through a 10 point improvement system. How do you earn points? You can take them as rewards from TF's or from GM subjugation, or Invasion events, each event can get you one point a week.
This is a good idea, but I think you should make the first 3 points easier to get, maybe through story arcs. The next 3 harder and the last 4 with TF's or other.

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Avatar PDM
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Re: Make some powers perma question

Postby Avatar PDM » Fri Oct 12, 2018 5:49 am

just go on Golden Ace and Glad Dog - we listen and learn :)

but seriously - I think GD got a good point and I like where that idea is going to :)
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Pyrion
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Re: Make some powers perma question

Postby Pyrion » Fri Oct 12, 2018 6:36 am

If we have the possibility to enhance one power as much as we like + the ability to make that power available at all times, it's pretty easy to see where that will lead.

Of course i will enhance my best damage power with all that i have and stop using any other damage power. They might as well not exist. I won't have any enhancements for them since that would diminish my normal damage routine. Damage powers without enhancements are worthless.

So, the combination of those 2 abilities will totally wreck any power diversity. Mark my words. Everybody will basically be forced to do it that way in order to not suck compared to everybody else.

You need to either have a very strict limit on the number of enhancements or make it impossible to use the same power all the time IF you want to avoid that scenario.

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indigowulf
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Re: Make some powers perma question

Postby indigowulf » Fri Oct 12, 2018 1:47 pm

Mark my words. Everybody will basically be forced to do it that way in order to not suck compared to everybody else.
There's no reason a jack of all trades wouldn't be just as desirable as a single specialist. So, you boost the dps through the roof. That's all you got. If someone else balances health, resistance, endurance, and dps evenly, they can't hit as hard as you, but they will keep going longer than you. Both are useful in their own situations. People will choose based on play style. Do you like being able to do 3 groups without pausing but a little slower, or do you like being a 1 hit wonder? Both have merit.
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GladDog
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Re: Make some powers perma question

Postby GladDog » Fri Oct 12, 2018 1:57 pm

Also, CoH did not play like any other game. While most MMORPGs reward cookie cutter builds, CoH was not like that. I saw a huge variety of character builds do very, very well in the game. CoH was about having fun! And there were lots of people having lots of fun with 'less than optimal' builds. My buddy did very, very well with an Illusion / Kinetics Controller, something considered 'anti-optimal' by guide writers... I build a Scrap-troller using a Darkity Dark Dark Scrapper. Was it optimal? No. Was it fun? Heck yeah!
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