Day/Night Cycles

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Golden Ace
Posts: 2567
Joined: Wed Dec 27, 2017 7:21 pm
Location: Woodbridge Virginia

Re: Day/Night Cycles

Postby Golden Ace » Mon Apr 23, 2018 8:27 am

Eventually we'll get a video of the day/ night cycle out there, I think. We're just getting going on the parameters. But it does make a huge difference.

If at all possible could you take a video of the city as seen from a stationary spot in the hazard zone or the lake so you see the entire city throughout the entire 24 hour Day night cycle? Condensed down to around 20 seconds or so? Maybe the opening part of your video?

Also we need an updated high resolution city shot of the city from that spot. the one you have is over a year old. and the buildings no longer match.
♪ Sometimes you feel like a Tank, Sometimes you don't! ♫

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Vertigo Blue
Posts: 54
Joined: Sat Jun 23, 2018 8:14 pm

Re: Day/Night Cycles

Postby Vertigo Blue » Sun Jun 24, 2018 12:14 am

Torn between:

"We should have day/night on every level."


"Link the day/night to the story; sometimes yes, sometimes no."

Humans need to stick to a circadian rhythm, but also you could play with that based on the story line. Also...its a spaceship, and depending on planets/worlds I think it should be based on planet/ship size and proximity to a star, etc.

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