Color Wheel Question

Consultant
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Color Wheel Question

Postby Consultant » Wed Nov 13, 2019 8:41 am

Today's poll question is this; "In the CCT we currently have a color box with preset values. Should we switch to a color wheel with more options? We will keep the ability to dial in a specific value with RGB values."

Below are some pictures to illustrate what we have and a possible replacement option. One thing to know -- if you pick a color in the box of presets, and then change, it is easy to go backwards to the prior color and a bit harder with a color wheel. But the wheel gives more options...

I guess we can code around the issue of going backwards. Lots of professional marketing tools with color pickers give both options to make this a bit easier.

picker.jpg
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lunawisp
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Re: Color Wheel Question

Postby lunawisp » Wed Nov 13, 2019 9:03 am

I really prefer some variant of the wheel. It's so much easier to find what you're looking for. GIMP's version works quite well. You use the slider to find the basic colour you want then the square beside it for the actual shade. Having fixed colour pickers is fine if you only have a few possibilities to choose from...

Image
Last edited by lunawisp on Wed Nov 13, 2019 5:43 pm, edited 1 time in total.
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Golden Ace
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Re: Color Wheel Question

Postby Golden Ace » Wed Nov 13, 2019 10:38 am

I went with color picker because for me that is easier... but is there a way to incorporate both choices?
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Apparition
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Re: Color Wheel Question

Postby Apparition » Wed Nov 13, 2019 3:20 pm

I vastly prefer the color picker. It's much easier to pick an actual color than to guess with the wheel.

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GladDog
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Re: Color Wheel Question

Postby GladDog » Wed Nov 13, 2019 7:56 pm

I used to work as a Master Tinter in the paint industry. When I say Master Tinter, that is not a trade, like carpenter or plumber. That is comparable to a Master Plumber or a Master Carpenter. Starting in 1991 I have matched about 85,000 individual colors, most of which I did by eye. I was in the industry for about 21 years before I worked with a color matching machine that I considered acceptable.

Even though I currently work in IT (5 gallon paint buckets are getting to be too much for me in my 60s),I would choose the color wheel since I am kinda in-tune with color!
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Ingonyama70
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Re: Color Wheel Question

Postby Ingonyama70 » Thu Nov 14, 2019 3:04 pm

I'm big on variety and freedom of expression. As long as it doesn't overload anything, I like the color wheel.

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Von
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Re: Color Wheel Question

Postby Von » Thu Nov 14, 2019 4:04 pm

I like lunawisp's example. Pick a base color, then either leave it at that or go all out adjusting the shade with an added color wheel/slider.
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razorhawk1
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Re: Color Wheel Question

Postby razorhawk1 » Thu Nov 14, 2019 4:07 pm

I like both.. I am a COH origin so the scale box set up is familiar but I can see the use for the color wheel once you want further control over your toons detail.. most 3D design programs use the wheel set up like 3DS Max and Maya to a degree but that may not be for novice level toon designers, so I would say offer both if possible. Have it basic to start with the option to switch to expert level design options. :)

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Von
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Re: Color Wheel Question

Postby Von » Thu Nov 14, 2019 4:12 pm

On a side note...if at all possible (even if it's a ways down the line) I would love to see tertiary colors implemented. There were some pieces of gear that had white areas remaining that I really, really wanted to color.
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Golden Ace
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Re: Color Wheel Question

Postby Golden Ace » Thu Nov 14, 2019 5:08 pm

On a side note...if at all possible (even if it's a ways down the line) I would love to see tertiary colors implemented. There were some pieces of gear that had white areas remaining that I really, really wanted to color.
This
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Golden Ace
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Re: Color Wheel Question

Postby Golden Ace » Thu Nov 14, 2019 5:08 pm

I like both.. I am a COH origin so the scale box set up is familiar but I can see the use for the color wheel once you want further control over your toons detail.. most 3D design programs use the wheel set up like 3DS Max and Maya to a degree but that may not be for novice level toon designers, so I would say offer both if possible. Have it basic to start with the option to switch to expert level design options. :)
and this also
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markmcclure
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Re: Color Wheel Question

Postby markmcclure » Sat Nov 16, 2019 9:45 am

Being color blind it would be nice if some of the colors were labeled.

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Golden Ace
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Re: Color Wheel Question

Postby Golden Ace » Sat Nov 16, 2019 3:17 pm

Being color blind it would be nice if some of the colors were labeled.
maybe on a hover over?
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Re: Color Wheel Question

Postby Consultant » Mon Nov 18, 2019 8:07 am

Labeling the colors is a good idea.

I think where we are going is to have both the color picker and the wheel. You will start with the rectangular color picker and then we'll give you an option of using the wheel instead, since it also gives you saturation and lightness as controllable features. There will be some who can make use of this fine-tuning of the colors.

In many professional marketing systems where people can design or color brochures, give-aways, etc., it is common to have both of the tools because some people just feel more at ease with one or the other.

It's at least a couple of extra days of coding to deliver both, but we think it is worth it.

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JestersGhost
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Re: Color Wheel Question

Postby JestersGhost » Mon Nov 18, 2019 11:50 am

Would definitely prefer the colour wheel.

If you're going to try to label the colours, xkcd's colour survey might be handy :)
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