Superspeed needs a vertical travel option, I think that's a given.
Technically the running up walls thing is usually pretty tricky - I know the unreal engine has it as a built movement type (or did the last time I worked with it anyway) but it's always a little wonky unless you specifically build your collision geometry with it in mind.
Having a better jump height /for now/ is probably a good early version that lets SS get in the game.
SJ can still have a much greater height, with a degree of speed boost (while in the air), so it feels different. Maybe better directional control in the air for SJ? I definitely prefer the idea of having SJ as a seperate power, it'd kinda suck to be forced to have SS when you only want the jump, or vice versa.
On the subject of SS, I presume different animations are planned? Specifically for the ice effect, it'd make more sense to be sliding than running on it, iceman style: https://youtu.be/qanmnYxyFk4?t=10
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