Kickstarter is Cancelled

Dakosan
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Re: Kickstarter is Cancelled

Postby Dakosan » Wed Apr 12, 2017 5:47 pm

(no, not from you Flagwaver, ....)
What did I do?
[/quote]

Nothing... just being funny, PM away... =)

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Flagwaver
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Re: Kickstarter is Cancelled

Postby Flagwaver » Wed Apr 12, 2017 9:21 pm

Nothing... just being funny, PM away... =)
It's always the tanker...

As for donations, you'll definitely have some regular income from me. I'll dump my entire gaming budget into this product. Heck, I didn't need a PS4 anyway.
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Eulb
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Re: Kickstarter is Cancelled

Postby Eulb » Thu Apr 13, 2017 12:23 am

Set it up, so can start my gaming budget flowing into the coffers of .... SOH adventure
Let the bright stars ahead guide your journey

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indigowulf
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Re: Kickstarter is Cancelled

Postby indigowulf » Thu Apr 13, 2017 3:11 am

Lol Consultant, I still want an aura with moths flying around, in honor of your frequent typo :) the 6 moths of veterancy. Isn't that what you called it in the ks? That would be an *amazing* early support tier reward!
~indigowulf global, SG Feral Storm (future founder!)

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kinglucus
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Re: Kickstarter is Cancelled

Postby kinglucus » Thu Apr 13, 2017 5:49 am

How about starting the monthly subscription that you have associated with your "Global Handle". so when the game comes to launch and we log in, we will already have badges and rewards for 1moth/3moths/6moths/12moths etc.

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Galactus55
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Re: Kickstarter is Cancelled

Postby Galactus55 » Thu Apr 13, 2017 9:01 am

We will absolutely set something up to allow donations, and probably expand the options over time. We think we will get feedback from all of you as to what you'd like to see, and there's no real reason to suppose that all of the most brilliant ideas will emerge in the first week, so we are thinking we will just set up a system that tracks how much each person has given, including funds given in their name.

That way, if (just for example) $100 given nets you one month of the super-temp-power "Glowie Cape" at launch, it won't matter if that was three different contributions over 14 months -- you get the cape. :)

My goodness, I just wrote "moths" instead of "months." Not again...
I believe subscriptions can be setup through PayPal.
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Banished Archangel
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Re: Kickstarter is Cancelled

Postby Banished Archangel » Sat Apr 15, 2017 2:42 am

Hey Consultant... may I say again what has all ready been said earlier in the forms... start a alpha subscription to the character creator for us to play with. My wife ( the wonderful and supportive "Penniguin" ) has suggested that we help you the dev. team make the NPC characters and summitt then to the Dev. team for evaluation and/or use ... this would free up your team from having to make 1000's of npc toons to walk around apotheosis.

WE are willing to pay a subscription price 10-15$ each month ( 30$ for a couple) on top of the Starter donation well be giving you when you have the account program set up. " let US... your community help you!!! " Let the Bright stars ahead Guide your journey" ( a space ship metaphor )
Wow, this is brilliant! The demo of the character creator has already shown how enormously complex creating the look of an NPC can be. Why should the dev team waste their own time in creating NPCs when they can just ask dedicated supporters like us who can crank out dozens of NPCs upon request?!

There are quite a few of us who would pay for the privilege of using the character creator to produce NPCs as needed by the dev team so that the dev team doesn't have to focus or rather, get lost/distracted, on creating their own NPCs.

I can already imagine it now...

Dev team posts: We need 3 different generic security guard NPCs, humanoid, male only, human-sized, color emphasis on dark blue.

Character Creation Cadre (CCC) [People who paid to have access to the character creator]: We're on it!

Dev team likely gets dozens of submissions and sorts through the characters and selects whatever they like best. Creator of the character used gets recognition via official credits or perks (one month free sub). Of course, add the usual legal disclaimer: Just because you contributed assets to the game doesn't mean you can claim payment.

*RINSE AND REPEAT*

It would literally be the dev team selecting "stock models" from people who paid from their own pocket to create them.

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Mewkychan
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Re: Kickstarter is Cancelled

Postby Mewkychan » Thu Apr 20, 2017 8:33 pm

Hey Consultant... may I say again what has all ready been said earlier in the forms... start a alpha subscription to the character creator for us to play with. My wife ( the wonderful and supportive "Penniguin" ) has suggested that we help you the dev. team make the NPC characters and summitt then to the Dev. team for evaluation and/or use ... this would free up your team from having to make 1000's of npc toons to walk around apotheosis.

WE are willing to pay a subscription price 10-15$ each month ( 30$ for a couple) on top of the Starter donation well be giving you when you have the account program set up. " let US... your community help you!!! " Let the Bright stars ahead Guide your journey" ( a space ship metaphor )
Wow, this is brilliant! The demo of the character creator has already shown how enormously complex creating the look of an NPC can be. Why should the dev team waste their own time in creating NPCs when they can just ask dedicated supporters like us who can crank out dozens of NPCs upon request?!

There are quite a few of us who would pay for the privilege of using the character creator to produce NPCs as needed by the dev team so that the dev team doesn't have to focus or rather, get lost/distracted, on creating their own NPCs.

I can already imagine it now...

Dev team posts: We need 3 different generic security guard NPCs, humanoid, male only, human-sized, color emphasis on dark blue.

Character Creation Cadre (CCC) [People who paid to have access to the character creator]: We're on it!

Dev team likely gets dozens of submissions and sorts through the characters and selects whatever they like best. Creator of the character used gets recognition via official credits or perks (one month free sub). Of course, add the usual legal disclaimer: Just because you contributed assets to the game doesn't mean you can claim payment.

*RINSE AND REPEAT*

It would literally be the dev team selecting "stock models" from people who paid from their own pocket to create them.
I could afford this and would love creating costumes and characters, even if we can't really play them. :)

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Parkhyeyeon
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Re: Kickstarter is Cancelled

Postby Parkhyeyeon » Fri Apr 21, 2017 12:56 am

Mentioned this a little while ago in another thread, as well as letting players come up with enemy group ideas. Already have the latter going in on with some great ideas.

I'd be happy to pay to play with the Character Creator, and help with NPC creation. 😄
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St0rmbringer
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Re: Kickstarter is Cancelled

Postby St0rmbringer » Sat Apr 29, 2017 5:46 pm

Wow, we have a good community here. Thank you all.

This was a tough couple of days for us, but the most important thing we need to decide, and all of you should think about this too, is what would make a great (smaller) version of SoH to launch. We're working up a list right now after several brainstorming sessions.

We always start with our core: great character customization; wide powers selection; teaming; friendly community; and lots of bad guys to fight. Instanced missions, obviously leveling and badges...there is a lot that must be in the game.

But we don't really want to decide -- we want to hear what you guys think. :)
Really, if you had a couple hubs with mission doors scattered about to start, that would be enough. Something like:
Issue 1: Aliens in the Engine Room
Issue 2: Bad Guys on the Bridge
Issue 3: Clean Up the Companionways
and THEN come out with exterior missions

I'm fine with a pay-to-play that is good and getting better. Especially one with forward-looking plans.

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St0rmbringer
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Re: Kickstarter is Cancelled

Postby St0rmbringer » Sat Apr 29, 2017 5:59 pm

Why not start with the same thing COH had ?

The "starter zone" introduced you to your hero. You ran around a few blocks of an instanced world killing stuff and gaining a few levels (maybe 3?..I'm sorry it has been a while). Then you were transported to Atlas Park to begin your adventure.

Why not give us ...
1. Character creator to play with
2. "Starter Zone"...its only a few levels but man...I could spend a lot of time playing there!!
3. An "Atlas Park" zone. Meet and build our community.

It does not have to have enemies in the "atlas Park" zone at first. A meeting place to talk and build our community would do wonders for people waiting for our world to be built. This would give supporters a way to reserve "names" / "characters"..

There are A LOT of people waiting and watching with "money in hand" for a game that gives them the feeling they had when they played COH. Giving them this would bring many more to our community.

If I knew that my funds were going to building the game (and a few posters have brought up the idea of donations being additive , which would be great!!) I would EAGERLY pay a monthly fee for this.
THIS would get you funds immediately. Twilight Avengers (Wulfman, et al) would be all over this. I've been looking on a couple of MMO review sites. There are SO many swords and sorcery MMORPGs. Even a "Foyer" for a hero game would generate interest.

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GladDog
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Re: Kickstarter is Cancelled

Postby GladDog » Sun Apr 30, 2017 10:49 am

They are not at the stage with the character creator, or with combat, or with a mission generator, to have the things that are being asked for. I can just about guarantee that most of the missions and mission lore won't be made until they are well into beta. I am sure they are more than willing to get the character creator in the hands of the people that donate to a fair level in the game, but it is not ready. If you closely watched any of the YouTube videos where they are creating characters, they don't have very many choices right now for costume pieces. These costume elements take a lot of time, and right now they are heavily focused on developing a game that they can hand over to players for alpha testing proudly. I would bet that one of the main things they wanted to do with the Kickstarter money was bring in artists to make costume pieces.

And there are people that say, 'Just give me what you have and I'll enjoy it.' Nope. Unless you have been in old school alpha tests, you have no idea how bad it can be; going through a door can make your game crash to desktop, stepping on a curb can cause your character to be stuck to the point that you need to restart the game, and you can die to an enemy that because of the light angle is totally invisible. Memory leaks, cache that continually builds in the system memory until your computer, not just the game, crashes, and unkillable bad guys are just a few of the things you can find in an alpha test, and they are still pre-alpha. A lot of people would jump in, and after seeing all of this will say 'THIS GAME SUX! and never play again. And if they were patient for 10 more months they would find a game that was much more fun and playable.

They very much want to get this game in our hands. They won't find half of the things that can go wrong until enough players are playing and trying different things. But the game is not nearly at the stage of that level of testing. The dev team is quite sure that they will be doing limited escorted alpha testing before the end of the year. That is phenomenal. At that point the game will have only been in development for a bit over a year and a half with a dev team of ten that are working from their savings. CoH was developed over 3 years with a dev team the size of an NFL team, and it was over two years before they allowed player testing. Thank the guys at Unreal for making a game engine that was this adaptable!
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