We're going to publish a small summary newsletter tomorrow about the community event, but basically it seems to have been a big success. We had 1,277 partipants who came in, made a character or two and then played in the city.
One of the issues that kept coming up was the server. Of course servers that are stable don't get noticed; only servers that crash get noticed.
But we need to decide if we are going to be able to get hi-intensity Windows server capacity, and if not, if we need to re-code the game for Linux servers which are much more available.
Lots to think about.
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