Update on the CCT Beta

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Scimitar
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Location: ZA

Re: Update on the CCT Beta

Postby Scimitar » Thu Oct 31, 2019 5:16 pm

Those Daz 3D models are really good, and there are some exceptionally talented artists who license their work for games. I just get the free stuff from Daz and then never use it :roll:
Having sliders for things like feet and hands could probably work nicely, it can allow a player to better tailor a hero to a concept, like maybe elongated hands and feet for an aquatic hero.

I look forward to seeing what the CCT can do in its current state, and to meeting up with fellow Beta players in game! :mrgreen:
In the beginning there was Darkness, so shall it be in the end.
The Light is temporary, Darkness is Eternal.
I am the Herald of Eternity, Usher of the Void, Harbinger of the Abyss, Incarnate of Darkness.

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gemini
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Joined: Mon Oct 22, 2018 9:36 am

Re: Update on the CCT Beta

Postby gemini » Fri Nov 01, 2019 9:37 am

models look good IMO

Re: Feet -- I think people don't realize it's an art style. Maybe some thick boots as costume options (if they aren't there already..) would help. I always preferred the thicker boots in COH if i wasn't going barefoot.

Consultant
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Joined: Thu Dec 22, 2016 7:48 pm

Re: Update on the CCT Beta

Postby Consultant » Fri Nov 01, 2019 10:59 am

To be fair, I thought the feet were small too. That's why we added the slider.

But we hesitate to make body changes until the community has reached some sort of consensus.

Then we act!

:)

Hmmm, I've had a lot of tea today. It may be time to switch to decaf.

Consultant
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Re: Update on the CCT Beta

Postby Consultant » Fri Nov 01, 2019 11:44 am

OK, the Beta has begun.

Downloads are out.

Keys are sent.

Servers are up.

12 people added at the last moment.

And all of it a few minutes early.

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Odee
Posts: 555
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Location: Fredericksburg, Virginia

Re: Update on the CCT Beta

Postby Odee » Fri Nov 01, 2019 12:07 pm

OK, the Beta has begun.

Downloads are out.

Keys are sent.

Servers are up.

12 people added at the last moment.

And all of it a few minutes early.
And the wife has dragged me kicking and screaming from the computer, to go shopping :shock: :o :oops:
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Rah-rah Rose! Punch 'em in the Nose!
Rah-rah Ralls! Kick 'em in the other Knee!

Consultant
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Re: Update on the CCT Beta

Postby Consultant » Fri Nov 01, 2019 1:31 pm

Odee, yeah, they do that. But it is all part of a package. :)

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Dragonnas Xavier
Posts: 37
Joined: Mon Apr 30, 2018 6:21 am
Location: Kansas

Re: Update on the CCT Beta

Postby Dragonnas Xavier » Fri Nov 01, 2019 2:23 pm

Already messaged Casey (here) and Justin (on FB), but I never did get a key in my email. Download email came without issue, got client installed and all, but the key never came. <_< Just in case there's someone here who might hear me first.

I also went through and created an account through the register link but it said it would send me a confirmation email that hasn't yet come either.

Justin was able to get back to me and is taking care of this. Thanks, folks. <3

Consultant
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Re: Update on the CCT Beta

Postby Consultant » Fri Nov 01, 2019 9:14 pm

It's great that you persevered. We don't want to leave anyone out.

Dedrick
Posts: 8
Joined: Tue Jan 29, 2019 8:20 pm
Location: Albany, Oregon, USA

Re: Update on the CCT Beta

Postby Dedrick » Sat Nov 02, 2019 5:06 am

I got to $50 after the keys were sent. Can I still get one?

Consultant
Posts: 1645
Joined: Thu Dec 22, 2016 7:48 pm

Re: Update on the CCT Beta

Postby Consultant » Sat Nov 02, 2019 2:13 pm

Yes, we are sending them automatically, based on Paypal notifications.

Which means all of the stuff goes to the email you have associated with your PayPal account, so you should see it there.

Also, it seems Hotmail is the systemmost likely to throw your download links and keys into the spam folder...just sayin'

Keep a watchful eye out. :)

Nordis
Posts: 1
Joined: Sun Jan 07, 2018 6:26 am

Re: Update on the CCT Beta

Postby Nordis » Sat Nov 02, 2019 8:54 pm

I'd just like an answer, be it yes or no, or even just an acknowledgement, to my question which I asked in the most polite way I knew how, intending no disrespect to any artist or member of the dev team:

Are there any plans to fix the disproportionately small arm pit area? Currently arms on characters look more like a rag doll or a game of pin the tail on the donkey. Lowest pectoralis major muscle crosses from shoulder to chest about 2/3rds of the way down the deltoid muscle.

Consultant
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Joined: Thu Dec 22, 2016 7:48 pm

Re: Update on the CCT Beta

Postby Consultant » Sun Nov 03, 2019 5:31 am

The answer is no. As far as we can tell the armpits are not broken. We did not make the armpits, they are licensed from one of the best, most successful 3D character model ourfits in the world, and have been used in hundreds of games, exactly as you see them in ours.

If the community wants a change, we'll look at it, but no one else sees this problem when they look at the models.

If you build a following that wants a change, we will change. But right now -- no change is planned.

Phantom Mouse
Posts: 19
Joined: Fri Mar 16, 2018 8:51 pm

Re: Update on the CCT Beta

Postby Phantom Mouse » Sun Nov 03, 2019 9:55 pm

My key took and everything, and the file starts downloading. When it gets to 4000 mb it kicks out with an error about downloading the patch. Is there anything I can do to work around it? I've tried to turning off my virus scanner, but that didn't help.

Figured out why that was, but now it won't go to the world from the character creation screen. It just goes back to the log in screen, auto logs in, and then goes back to the character select screen.

Consultant
Posts: 1645
Joined: Thu Dec 22, 2016 7:48 pm

Re: Update on the CCT Beta

Postby Consultant » Mon Nov 04, 2019 8:04 am

Please send us a Contact Us form so we can more easily go back and forth with you. We'll this solved.

Include your paypal email address so we can see what is happening. Thanks.

Phantom Mouse
Posts: 19
Joined: Fri Mar 16, 2018 8:51 pm

Re: Update on the CCT Beta

Postby Phantom Mouse » Mon Nov 04, 2019 9:12 am

It started working today, and is working every time now, so must have been just a couple glitches on my end.


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