Hair and Hair Models

Consultant
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Hair and Hair Models

Postby Consultant » Tue Mar 12, 2019 7:53 am

We'd like to give a quick update regarding where we are on the idea of adding new hair models. We added a new, highly skilled artist to the team and he is working on hair models for us, beginning with the transfer of the hair models from Paragon (very nice free assets provided by EPIC Games to their community). We have grabbed those assets, converted them to our standards, and also now have LODs for them.

The next step, which is underway right now, is to adapt them to our models, add the collision features and bone physics we want to employ (which we are creating from scratch), and then to test the resulting hair models in SoH.

We've begun testing, and of course appearance is the first issue. They do look good by the way. :)

We also need to fine tune the physics, and the collision issues, and make sure we can easily afford the models within our FPS goals. That is not done yet, but it is all looking pretty good as we move forward. Our current selections for this system seem to be delivering a big improvement in FPS compared to APEX physics, which was our prior system, from 2017.

We still need to pull it all together in the game (the assets are not pushed to the real SoH yet, they are in testing), and settle a few things, and also make sure we like the color options for hair. But it is coming along quite nicely.

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Odee
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Re: Hair and Hair Models

Postby Odee » Tue Mar 12, 2019 8:45 am

By collision modeling, are you talking about hair poking through hats, hoods, and other head gear? Would be rather silly if say, Spikey hair, were to be poking through a Bowler, or baseball hat, and brim.
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Golden Ace
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Re: Hair and Hair Models

Postby Golden Ace » Tue Mar 12, 2019 10:18 am

Always love reading about this stuff. Thank you.


A few gifs would be awesome... :oops:
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brando81373
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Re: Hair and Hair Models

Postby brando81373 » Tue Mar 12, 2019 10:59 am

Sounds great, thanks for the update! Can't wait to try out the character creator!

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gemini
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Re: Hair and Hair Models

Postby gemini » Tue Mar 12, 2019 11:58 am

good to hear, I would say in the world of customizable MMO gaming, hair style and color options might be more important than facial features... (we're not exactly playing Mass Effect, staring at Shepard's face during the conversations all day)

Consultant
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Re: Hair and Hair Models

Postby Consultant » Tue Mar 12, 2019 2:27 pm

Yes, by collision, we are talking about making sure that when shoulder-length hair is moving around, it cannot poke into the skull or slide thorough the shoulders, for example.

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Odee
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Re: Hair and Hair Models

Postby Odee » Wed Mar 13, 2019 8:19 am

Yes, by collision, we are talking about making sure that when shoulder-length hair is moving around, it cannot poke into the skull or slide through the shoulders, for example.
Or capes poking through furniture, doors, scenery too? I know, I know. you give us the Moon, and I want the Solar System. :lol:
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Re: Hair and Hair Models

Postby Consultant » Thu Mar 14, 2019 7:04 am

Yep, the same thing when we get to capes.

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Galactus55
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Re: Hair and Hair Models

Postby Galactus55 » Fri Mar 15, 2019 8:06 am

Good to hear this shows the progress on the CCT.

Thanks Consultant
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Golden Ace
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Re: Hair and Hair Models

Postby Golden Ace » Fri Mar 15, 2019 8:49 am

So capes at level 20?

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Please?
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Novaterian
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Re: Hair and Hair Models

Postby Novaterian » Sun Mar 17, 2019 9:38 pm

So capes at level 20?
You mean like a earning your stripes type thing? Maybe we can just have the cape grow through each level. starts out as a napkin hanging from your neck and slowly grows into a full cape.. lol
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Odee
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Re: Hair and Hair Models

Postby Odee » Tue Mar 19, 2019 10:01 am

So capes at level 20?
You mean like a earning your stripes type thing? Maybe we can just have the cape grow through each level. starts out as a napkin hanging from your neck and slowly grows into a full cape.. lol
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