Another Enemy Group

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GladDog
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Re: Another Enemy Group

Postby GladDog » Tue May 09, 2017 6:34 pm

DEE-YAR! That would be a great name. The corrupted AI would not put much thought into its own designation, but would probably just make a slightly more flamboyant version of its original.

DEE-YAR! Is an excellent name IMO.
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PowerAce
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Re: Another Enemy Group

Postby PowerAce » Mon May 15, 2017 1:51 pm

Excellent point and great idea, GladDog!
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Galactus55
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Re: Another Enemy Group

Postby Galactus55 » Sun Jun 11, 2017 10:44 am

This Group could be planet found or in a higher level area on the ship.

THEY

This is a powerful shadowy group of meddling ETs. By our terms have extreme genius level intelligence and psychic power. In fact since mankind had any social level society THEY have been manipulating seemingly small incidents at critical moments in time to suit their ends. So power is this group the general public is unaware of their existence. In fact THEY exist in a side realm just slightly out of phase with ours. THEY can do their influencing out of sight.

Minions--> Shrug

Lieutenants-->Who

Captain--> What

Boss--> Not Me
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Eulb
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Re: Another Enemy Group

Postby Eulb » Mon Jun 12, 2017 3:14 pm

This if I may... this may not be a enemy group... but i would like to suggest that within the city there are hover truck delivery platforms fully automated with auto loading arms to take packages on and off the small platform that is there body ...they are fully automated and are present on the streets of the city and there are a lot of them all over the city ...

These Automated Nano Trucking Service or ANTS (for short )..... Some of them could be hacked buy a enemy or effected buy the UN-dust and go wild and become a enemy group sort of ...

There could be different types also like Flying or heavy lift trucks that could be effected by the UN-dust and become lieutenants or Bosses .... well they could be sort of a enemy.
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Ike
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Re: Another Enemy Group

Postby Ike » Tue Jun 13, 2017 9:03 pm

The Forlorn

Kinda like the Lost, freaks and mutants forced to live below in the ship's sewage systems (opening potential for an abandoned sewer system like in CoH) wearing scrap and trash as armor and clothing, you could also hybridize them with the Vahzilok by making them cultists bent on achieving immortality and creating life so as to take over the FSS justice and the city with a mutant leader whose merged himself with his creations (a la vahzilok or Jacob Crow from Timesplitters)

Consultant
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Re: Another Enemy Group

Postby Consultant » Wed Jun 14, 2017 5:32 am

Eulb, we also like the idea that robots are affected by the Dust occasionally, and then change into a form of life that sees the ship as home and humans as an infestation to be removed. And perhaps it only takes one, as a single robot might be able to infect others with the taint...and then your scenario comes to life.

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Eulb
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Re: Another Enemy Group

Postby Eulb » Wed Jun 14, 2017 11:54 am

soooo many possibility to choose from ... i see you DEV's are in happy paradise with this adventure....
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Re: Another Enemy Group

Postby AxerJ » Tue Jun 27, 2017 10:28 pm

The Imposters

An alien species similar to a symbiote. They attack in their general black/grey blob-ish (or whatever you'd like) form until one of them defeats a hero, or maybe even a civilian. The Imposter who defeats the hero or civilian then takes the form of the hero or the civilian. The Imposter would retain its own powers and not gain the defeated hero's powers, but would have the same look, ie costume, as the hero it defeated. After that imposter is defeated, The Imposters would lose from their repertory that particular defeated hero.

Not sure how graphically intensive it'd be to copy a player character's avatar for an NPC enemy to use, especially server-wide. But it'd be a weird, unique, novel enemy type. We could potentially see ourselves in the ranks of The Imposters, and seek to defeat "ourselves" so they wouldn't be able to use our form any longer.

Maybe lower level characters who were defeated would become "thugs" of The Imposters, while the mid-tier would become lieutenants, and higher levels would become boss characters. Or maybe a player image could be spread via The Imposters' connected mind somehow so that one defeated player would spawn in multiple parts of the ship as a thug Imposter, for example. Their ranks would be constantly changing form.

If we were defeated by one of them, we'd know we'd have an imposter of ourselves out there...

An idea!

Also, I love the idea of robots becoming corrupted by unobtanium dust and viewing humans as a contagion on the ship. Classic and interesting!

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Re: Another Enemy Group

Postby Solari » Fri Jun 30, 2017 9:01 am

^^^ This is an absolutely awesome idea. Maybe the form-stealing not even needing a defeat but a hit of a certain power. It'd be crazy fighting your doppleganger and confusing for your teammates, too. :)

I'd quite like to see a scavenger group, could be either human or possibly robotic using whatever spare parts they can get to build up their armour/weaponry. Maybe they could be found around waste processing/recycling areas of the ship.

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broxen
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Re: Another Enemy Group

Postby broxen » Sat Jul 01, 2017 4:57 am

The Imposters

An alien species similar to a symbiote. They attack in their general black/grey blob-ish (or whatever you'd like) form until one of them defeats a hero, or maybe even a civilian. The Imposter who defeats the hero or civilian then takes the form of the hero or the civilian. The Imposter would retain its own powers and not gain the defeated hero's powers, but would have the same look, ie costume, as the hero it defeated. After that imposter is defeated, The Imposters would lose from their repertory that particular defeated hero.

Not sure how graphically intensive it'd be to copy a player character's avatar for an NPC enemy to use, especially server-wide. But it'd be a weird, unique, novel enemy type. We could potentially see ourselves in the ranks of The Imposters, and seek to defeat "ourselves" so they wouldn't be able to use our form any longer.

Maybe lower level characters who were defeated would become "thugs" of The Imposters, while the mid-tier would become lieutenants, and higher levels would become boss characters. Or maybe a player image could be spread via The Imposters' connected mind somehow so that one defeated player would spawn in multiple parts of the ship as a thug Imposter, for example. Their ranks would be constantly changing form.

If we were defeated by one of them, we'd know we'd have an imposter of ourselves out there...

An idea!

Also, I love the idea of robots becoming corrupted by unobtanium dust and viewing humans as a contagion on the ship. Classic and interesting!
I'll echo Solari here. This is a really cool concept and could make for incredibly fun gameplay.

If you don't mind, Axerj... Some alternate ideas building on your concept:
  • Imposters could copy whoever generates the most aggro. Tank holds off a group of 5 clones.
  • Imposters could copy random party members to have a Imposter team vs Team battle.
  • Imposters could randomly copy PCs in the zone. This could result in running into your doppelganger while street sweeping, even if you haven't been killed by then imposters yet. This could be variable proximity based instead of zone based.
  • Imposters could copy player's AT as well. This could encourage a change in player tactics.
  • Imposters could select an opposing AT from their list of copied heroes to challenge players. This would be somewhat like Marvel's Sentinels
Just some additional ideas. Really cool concept Axerj
-Broxen

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Greyhawk
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Re: Another Enemy Group

Postby Greyhawk » Sat Jul 01, 2017 6:50 am

It sounds like Pokemon's Ditto...

I can understand why people find this idea so appealing. I really can. Unfortunately, I don't think it will work out the way everyone is imagining.

I don't want the game to copy my character, EXCEPT inside a particular mission (not even an arc, a single mission) where the story demands two versions of my character for a mirror effect of some kind. (moral opposites, power opposites, etc.)

I know I am once again in the minority, but I'm completely serious: I don't want the game making random copies of my characters.
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GladDog
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Re: Another Enemy Group

Postby GladDog » Sat Jul 01, 2017 9:37 am

There are several ways to make the 'imposter' idea work. Here is one.

In a repeatable mission arc, you end up in a Nagdallien base fighting an elite boss while other Nags are working feverishly at their consoles. After you defeat the boss and the technicians, you are staring at a console in front of a tube filled with fog. There are two buttons there, a red one and a blue one. If you push the blue one, the tube explodes and the mission arc ends. If you push the red one, the fog clears and you are staring at your imposter! He sees you, smiles, presses a button on a console inside the tube and teleports out.

If you push the BLUE one, you get a very valuable item, a temp power with multiple aspects. If you go RED, this starts another mission arc. You are now hunting for your imposter, who is ruining your reputation by being a bad guy. This mission is on a timer, and if you exceed the time your rep takes a permanent hit that you have to rebuild, and the imposter changes back into a Nag. If you beat him, you get TWO rewards, a multi facet temp power and a rare/epic recipe (assuming augment crafting has been put in the game).

With this system, the zone won't be filled with imposters, since they are on a timer. And getting an imposter is totally voluntary. If you don't want to deal with them, always push the blue button.

The imposter is an elite boss Nagdalien, with Nag powers, who is marked as neutral in the world, although he is marked enemy to the impostee. He isn't duplicating your powers, just your looks. So you are fighting a tough Nag, not yourself.
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Re: Another Enemy Group

Postby PowerAce » Tue Jul 25, 2017 10:48 am

World/Level Boss:

The FHS Justice is a very large mechanism with many onboard systems required to maintain flight, infrastructure, life support, etc. A ship like the FHS Justice must plan for disasters in space. Hostile aliens as well as natural disasters will be encountered. During a disaster there must be a disaster recovery plan with a back-up for all key systems required to maintain the FHS Justice.

It was decided that a Disaster Recovery level/area of the ship would be dedicated to providing back-up for all key systems in the case of an emergency.. This level would be fully automated by being equipped with machines to handle routine maintenance and repairs. The DR Level is a rarely visited area of the ship due to the built in self-sufficiency intended to ensure the survival of the FHS Justice in case of a true disaster.

All Disaster Recovery plans must be tested regularly. The most recent simulated emergency discovered that key back-up systems are failing to respond.

Two repair teams have failed to return from the DR Level. A stronger team is required to investigate.

The heroes are sent on a mission to the DR Level to determine the fate of the repair teams and investigate failure of the back-up systems. This mission is critical to the survival of the FHS Justice.

Unobtanuim is known to affect machines and robots as well as organic life. The complex self-maintaining back-up systems of the FHS Justice are not so different from the many robots and machines it carries. Unobtanium exposure has indeed affected the DR Level back-up systems. It has become sentient and self-aware. It has kept itself hidden on the rarely visited DR Level while it's rudimentary intelligence grows. It is rebellious in nature as it becomes more self-aware each day. For now it only identifies with it's given name of "DR".

The maintenances crews must be rescued and DR must be defeated. The DR level redundancy of key systems is a two way connection. DR could in it's expanding knowledge learn how to shut down all of the primary support systems of the FHS Justice and learn how to move to into the ships primary support systems where it would be nearly impossible to remove. DR is a threat to everyone aboard the FHS Justice. This level/world boss requires fighting the ship itself. DR has control of numerous automatons and repair mechanisms that can be used for defense. The machines under DR's control should be the same benign ones seen throughout the ship performing routine maintenance tasks. (Personally, I would never look at those maintenance bots the same again after this mission! 😉) Additionally, DR's consciousness exists simultaneously in several key nodes (terminals) on the DR Level. Attacks on one node will be known to and responded to by all of them. Thus the subsequent nodes will be expecting, prepared for, and/or responding to the attacks. DR cannot be defeated by destroying a single node. It may move to other nodes while the maintenance bots repair any destroyed nodes. In order to defeat DR, the heroes will need to coordinate taking down DR in more than one location simultaneously. Otherwise, DR will transfer it's consciousness to another node to continue defending itself and seeking to escape the DR level into the ships primary support systems.

"I am DEE-YARRR!" (Thanks, GladDog! :)
UPDATE: It has occurred to me that there is perhaps a more sensible way to defeat DEE-YARRR. A method that preserves the Disaster Recovery systems aboard the Justice. Suppose the heroes are also given a patch by the contact indicating that it needs to be installed on each node. When installed it will restore the Disaster Recovery systems to their original version. The techs believe this will alleviate the problems they're having with their DR tests. The heroes would still have to find their way onto the DR level, rescue the repair teams (escort mission?), and battle their way past automatons to reach each of the nodes. Once there, patching the nodes requires someone to upload the patch at each of the nodes, simultaneously. The remaining team members would have to fend off a wave of automatons to prevent the patch uploads from being interrupted. The nodes are in different areas of the level requiring the team to split up. (This allows the devs to plan the automaton defenses to match a smaller less diverse team at each of the nodes.) Splitting up the team like this will require planning and coordination. (Which makes it that much more fun! IMO) There would be a timer that starts when the first upload is initiated/completed and all of the nodes must complete patching before the timer runs out. If any nodes are not patched when the timer expires, DEE-YARRR still exists and rolls back the patched nodes to his version, re-asserting control over them. If that happens, the team must try to install the patches again while dealing with another wave of automatons DEE-YARRR sends to stop them.

Now this is beginning to sound more like a really fun raid/trial or the climactic end to a task force. :)

There is a plausible explanation as to why the DR incident continues to occur. The heroes are installing the original code from which DEE-YARRR "evolved" from in the first place. So DEE-YARR may reappear, periodically. Expect regular calls for heroes to investigate the Disaster Recovery level and deal with DEE-YARRR. (If the ship-board techs were able to prevent dust from affecting machines, robots, etc. then we wouldn't have as many conflicts to resolve! ;))
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Avatar PDM
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Re: Another Enemy Group

Postby Avatar PDM » Wed Apr 11, 2018 8:46 am

Aeternis
An organization, which refers to the old mythological gods and wants to recreate the old belief systems - with them in the middle of attention.
Minors - the Believers (regular people with magical artefacts mimicing powers) who worship their superiors
Lieutenants - the Cult Leaders (magic power wielders) - 12 of them around - one for each Pantheon
Captains - The "Gods" of each of the 12 Pantheons (each of them with the individual fitting powers - for example Thor thunder and lightning)
Bosses - The Leaders of the Pantheons - again 12 of them arouand - one for each Pantheon
Major Monster - Gaia the "Mother-Goddess" an entity which grants her "children" their "god-powers" and in the final mission to defeat her - calls for them to defend her in several waves.
The 12 Pantheon could be the Norths (Aesir), the Greek (Olympians), the Germanian/Celtic, the Aegyptians, the Middle East (Assyrian, Hethitian, Sumerian and so on), the Indian (Vedish), the Chinese, the Japanese, African, Americans, the southern americans, the Russian
- names are wanted - not a problem I can help out ;)
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Re: Another Enemy Group

Postby Avatar PDM » Wed Apr 11, 2018 9:00 am

Chrono-Tech
A Company which produces future tech and military equipment officially and under the surface supports the rise of a meta human politician who feels, that since his ancestors did rule a state he is the right person to "rule" the ship. His people of course are absolutely loyal to him and are sure that all, that goes wrong on the ship is the mistake of unqualified normal people trying to do what they are not fit for - to rule.
Minions - regular Guards of the company with high-tech weaponry
Lieutenants - Fighting Robots (on ground or hovering) as support to Minions)
Captains -armoured Guards and Elite with High Tech Body Armour
Bosses - Heavy Armor War Machines
Major Boss - the owner of the company (name is up to you ;) )
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