July 2018 Milestones

User avatar
Vertigo Blue
Posts: 52
Joined: Sat Jun 23, 2018 8:14 pm

Re: July 2018 Milestones

Postby Vertigo Blue » Fri Jul 13, 2018 11:07 pm

Westwood was good back then, What is the difference between cyber and steam punk? :?

Cyber Punk:
More of a futuristic, silver, neon, holograms, techy quality

Image

Image


Steam Punk:
More of a vintage meets the future style, with steam engines, gears, etc.

Image

Image

I'm personally more partial to Cyber Punk...I think I need that 3rd outfit in my life. :D

Holechek
Posts: 12
Joined: Fri Jun 08, 2018 10:08 pm

Re: July 2018 Milestones

Postby Holechek » Sat Jul 14, 2018 1:34 am

We have a lot of options for future sections of the ship, and we'd like to see a huge variety. And I think I just heard a request for a section where the advanced technology (including nanites) has been turned off for some reason. Interesting idea. :)
Would be cool if there was a section with a city inside that was torn up from a recent (insert alien bad guys, can't remember the name right now) invasion that destroyed the city. This could be a potential spot for the organized villainous groups to operate from, and possibly open up to a Ship of Villains expansion.

And if questions arise about why not just shut down that sections life support systems, you could say that it could create instability in the ship's integrity or that it goes against what a hero represents because genocide is horrible. And instead of shutting down the section, the heroes decide to start a war against this section

This is just all brainstorming from me, hopefully it catches some eyes from the design team and even consultant.

Landrymat
Posts: 33
Joined: Thu Jun 21, 2018 11:35 am

Re: July 2018 Milestones

Postby Landrymat » Sat Jul 14, 2018 8:41 am

Personally a bigger fan of steam punk myself. But to each their own.

Consultant
Posts: 1147
Joined: Thu Dec 22, 2016 7:48 pm

Re: July 2018 Milestones

Postby Consultant » Sun Jul 15, 2018 6:20 am

We have some steampunk predecessors for the Yekus outfits. And in fact a little bit of Steampunk crept into the designs for the Prometheans as well -- look at that rotating machine-gun hand!

So I would say several of our artists are fans of Steampunk. :)

Landrymat
Posts: 33
Joined: Thu Jun 21, 2018 11:35 am

Re: July 2018 Milestones

Postby Landrymat » Sun Jul 15, 2018 11:08 am

Sweet! I can totally see the steampunk influence in those two villain groups! And for the record I really am liking the direction you’re going with the Yekus interns of their Lore and the “uncertainty” of their leader. I’ll be excited to finally go head to head with that guy!

User avatar
olepi
Posts: 101
Joined: Sun May 27, 2018 9:28 am

Re: July 2018 Milestones

Postby olepi » Mon Jul 16, 2018 9:09 am

Put in a time machine room, where we can go back to any time period we want.
2018: 41 years on the Net.

User avatar
Avatar PDM
Posts: 924
Joined: Thu Oct 05, 2017 8:56 am
Location: Germany

Re: July 2018 Milestones

Postby Avatar PDM » Wed Jul 18, 2018 8:23 am

Put in a time machine room, where we can go back to any time period we want.
nice idea :) If the Universe is not big enough - lets include the complete timeline too :D
What is Reality, what a Dream? Is the dream changing your reality or is the reality defining your dreams? Only one being aware, that awareness can never be complete can use both to become the best possible and combine both to form the future! PDM

Consultant
Posts: 1147
Joined: Thu Dec 22, 2016 7:48 pm

Re: July 2018 Milestones

Postby Consultant » Thu Jul 26, 2018 7:16 am

I want to update all of you. We've had a bug for over a week, and solved last night, that had all of us hyper-focused on diagnostic work. Now we have it solved and are moving forward as before with the development of the game.

The bug was in our Perforce system, which is how we implement version control for the game. Perforce is a great system, in use by many dev teams large and small.

We've made a lot of progress, working toward the login test. We still need to review half a dozen items before the sign-up sheet can go up.

But we are getting there!

User avatar
Golden Ace
Posts: 1779
Joined: Wed Dec 27, 2017 7:21 pm
Location: Woodbridge Virginia

Re: July 2018 Milestones

Postby Golden Ace » Thu Jul 26, 2018 8:48 am

That’s what I love about you guys.

You keep us in the loop. It is MUCH appreciated.

Have you guys decided on the final version of unreal for the game? I would love that you go at least 4.19 in order to use the paragon assets
♪ Sometimes you feel like a Tank, Sometimes you don't! ♫

All Ship of Heroes Videos

IN BLACKEST DAY, IN BRIGHTEST NIGHT,
NO SPAM SHALL STAY UPON THIS SITE.
LET THOSE WHO POST THEIR SPAM-ISH SLIGHT
FACE THE POWER OF ACE'S MIGHT!

Landrymat
Posts: 33
Joined: Thu Jun 21, 2018 11:35 am

Re: July 2018 Milestones

Postby Landrymat » Thu Jul 26, 2018 11:38 am

Glad you guys tackled the big issue! And thanks for
Being upfront about what has been going on. It shows integrity!

User avatar
indigowulf
Posts: 339
Joined: Thu Apr 06, 2017 12:41 am
Location: Behind you!!
Contact:

Re: July 2018 Milestones

Postby indigowulf » Thu Jul 26, 2018 12:52 pm

Let me guess, the bug was a missing . in the code soemwhere :P
~indigowulf global, SG Feral Storm (future founder!)

User avatar
Major Victory
Posts: 46
Joined: Tue Jan 10, 2017 3:03 pm
Location: Raleigh, NC

Re: July 2018 Milestones

Postby Major Victory » Thu Jul 26, 2018 7:24 pm

Put in a time machine room, where we can go back to any time period we want.
nice idea :) If the Universe is not big enough - lets include the complete timeline too :D

Yeah! I WANNA FIGHT NAZIS!!!!!! Real ones, not neo-Nazis. :mrgreen:

Consultant
Posts: 1147
Joined: Thu Dec 22, 2016 7:48 pm

Re: July 2018 Milestones

Postby Consultant » Fri Jul 27, 2018 9:10 am

I was just chatting on the side with one of our forum posters, and he suggested that I post a list of things we've done in the last few months. This got me thinking, and prompted by the suggestion, I wanted to share some of that thinking. I told him we are working mostly on six big areas of the game:


1. The characters, costumes, morph targets, and related character art.
2. The city, props, buildings, mission maps, and other environmental art.
3. The code that works with the Unreal Engine, and creates the game.
4. The powers, animations, FX, and SFX.
5. The mission and big battle systems.
6. Leveling and advancement.

And then we talked about sharing more details. So I asked our led coder for a list, and he gave me this:

- Upgraded to 4.18
- Changed GM Calling command structure.
- Lots of meshmerge work.
- I'm not sure if Popcorn FX was added around the time of this upgrade or if it was new from shortly before but I see a lot of the early Popcorn stuff in there. Adding example beams and such. Many popcorn FX integration tweaks which can be branched into this note.
- Lots of Mission and Public Quest work as well as Quest Tracker upgrade.
- Damage Meter changes.
- Improved menu interactions, widget resizing, dynamic UI, and settings tweaks.
- Significance Manager
- Lots of folder restructuring and cleanup, that would break any reference to the moved items.
- Power system revamp.
- Targeting system revamp.
- Focus targeting system for things like target of target and focus assisting.
- Follow target.
- TrueSKY which is our day/night system.
- Status Effect Resistance and other improvements to Status Effects.
- Capsule shadows.
- FPS Meter
- Cast speed enhancements.
- Many optimizations.
- Custom character movement code.
- Civilian NPCs can now be spawned in large numbers.
- Update Rate Optimizations and skipped renders of invisible objects.
- Grounding optimizations.
- Health bars and nametags.
- Inventory slot improvements.
- Ability to hide/unhide UI.
- Target Frame Rate selector.
- Can activate keybinds when using the chat widget now.
- Targeting socket changes.
- Cooldown Buff/Debuff implementation.
- No longer tries to open up secondary programs when launches.
- Mouse controls now in C++.
- Controller ticks now in C++.
- Completely revamped the Character Player Hierarchy
- Re-setting movable UI in place

These are the items listed when we look at our code revisions for the last 4 months or so. All of this relates just to item 3 on the list above. Some of these things are really big, like the upgrade to UE 4.18, and adding TrueSKY (which required a month or more of work to get it the way we want it), and coding a custom significance manager, which allows automatic changes to deliver a reasonable range of FPS in-game by downplaying some things (like distant movements or distant shadows), or many, many improvements around the frame rate goals we set in place two years ago.

A lot of this is very, very technical. Of course, we're proud to have succeeded with so many improvements, but it also has taken a lot of our time and attention. Many of these items are things we decided to do, in order to improve the player experience with the Login Test.

In the end, this post is sort of test. Do you guys want me to talk about anything on this list? Is this too boring? I know most of the community are not actually coders...

Is this a good post? Too detailed? We do like to be transparent.

User avatar
GladDog
Posts: 1473
Joined: Thu Dec 22, 2016 7:48 pm
Location: Pottstown PA

Re: July 2018 Milestones

Postby GladDog » Fri Jul 27, 2018 12:10 pm

Personally, I want to know every detail available. IMO, people can choose to read or not read a post. But those of us with geek on our nametag love this stuff, and want to know more!

Image

Maybe you can add a warning so people can decide whether they want to read it.

Image
IN BRIGHTEST DAY, OR DARKEST NIGHT
NO SPAM SHALL STAY UPON THIS SITE
FOR THOSE THAT FEED THIS EVIL BLIGHT
BEWARE THE PAIN OF GUARD DOG'S BITE!

User avatar
indigowulf
Posts: 339
Joined: Thu Apr 06, 2017 12:41 am
Location: Behind you!!
Contact:

Re: July 2018 Milestones

Postby indigowulf » Fri Jul 27, 2018 2:49 pm

I agree with Glad 100%, tell us everything you have time to tell us :)
~indigowulf global, SG Feral Storm (future founder!)


Return to “What's Cooking”

Who is online

Users browsing this forum: No registered users and 3 guests