Sound Stacking and Amplification?

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Solarverse
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Sound Stacking and Amplification?

Postby Solarverse » Tue Jan 31, 2017 6:05 pm

In City of Heroes, they used something I have not seen in any other MMO. They used Sound Effect Stacking and Amplification. Basically what would happen, is when using an AoE, Cone or otherwise, the sound effect that was used for said power, would stack depending on the number of enemies hit. So if you hit 20 enemies, the sound would stack 20 times and amplify...making it sound incredibly real. It was extremely immersive and made you feel like you were really there. Of course one the Devs of that game put a limit on to how many targets a power would hit (which I disagree with...taunt aggro limit is one thing, but power interaction limit is overdoing it IMHO.) it really stole away from the effect and wasn't quite the same after.

So my question to the Devs is, is it possible for you guys to implement such a design? If so, have you considered doing so?

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Cranos
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Re: Sound Stacking and Amplification?

Postby Cranos » Tue Jan 31, 2017 8:07 pm

Sounds like a great idea to me.
The question is how hard will it be to implement this into the game.
If it is possible than I'm sure we will :)

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Solarverse
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Re: Sound Stacking and Amplification?

Postby Solarverse » Tue Jan 31, 2017 9:53 pm

Sounds like a great idea to me.
The question is how hard will it be to implement this into the game.
If it is possible than I'm sure we will :)
I am no programmer, so I honestly couldn't tell you. However, let us know if it turns in to something you guys implement! Would love to hear about it either way. Thanks for the response, Cranos!

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Solarverse
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Re: Sound Stacking and Amplification?

Postby Solarverse » Tue Jan 31, 2017 10:04 pm

Sounds like a great idea to me.
The question is how hard will it be to implement this into the game.
If it is possible than I'm sure we will :)
Here you go, prime example. He is using Energy Melee Whirling Hands. You notice the way it sounds is stacked and amplified...really made it sound VERY powerful. Loved it!

https://www.youtube.com/watch?v=qpq_FmAt_VU

Lazarus
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Re: Sound Stacking and Amplification?

Postby Lazarus » Wed Feb 01, 2017 1:28 pm

I actually had no idea this was a thing, since I usually played the game without sound. But now that you mention it, this does sound pretty cool. I'd like to see it done as well, if it's possible.

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Griffin
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Re: Sound Stacking and Amplification?

Postby Griffin » Thu Feb 02, 2017 8:44 pm

My favorite example was Earth Control... hitting max enemies in a group with multi-hold... FWHOOOOMP!
Then silence... Fantastic

-Griff

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Galactus55
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Re: Sound Stacking and Amplification?

Postby Galactus55 » Thu Mar 23, 2017 8:30 am

When an energy Blaster would hit NOVA!!!!!!
Man that never got old. lol
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GladDog
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Re: Sound Stacking and Amplification?

Postby GladDog » Thu Mar 23, 2017 10:12 am

I loved this effect when using Soul Drain. BewwWAUUUUUUUGH!
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Eulb
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Re: Sound Stacking and Amplification?

Postby Eulb » Thu Mar 23, 2017 10:56 pm

OOOOOh yeah and one of my toons was a energy/blaster w/ nova and YES jumping into a crowd .... never got old hee hee hee hee
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