That being said, I have question about what you'd like do in terms of the flow of combat for SoH.
What concerns me with some of the other superhero projects out there is that they may not be considering the main nuance to the way combat functioned in City of Heroes and will gloss over it entirely with their own games.
That being the way every power you used rooted you in place.
Some hated it but, for me, it was key to the way combat behaved and made it strategic and appealing. This doesn't happen at all with most powers in Champions Online and I felt it was a large part of the combat in that game being really 'floaty,' disjointed, and having no weight or impact. It's one of those things where I've said time and again, 'Cryptic got it right the first time.'
So for my question: If you've at all gotten into planning this game's combat out, is this something you've considered or will consider in the future?
Thank you.
