Search found 80 matches

by Dirtsleeper
Wed Feb 14, 2018 11:48 am
Forum: Polling Discussion
Topic: Travel Power acquisition level question
Replies: 31
Views: 27244

Re: Travel Power acquisition level question

Have an option to gain ti early - after the tutorial seems fine, maybe a level or two more, but also have it augmentable dramatically so you can put the resources you want into it, completely under your control. I also love Tai's idea (2/2 here dude, keep it up :D ) of adding extra effects to the p...
by Dirtsleeper
Wed Feb 14, 2018 10:41 am
Forum: Polling Discussion
Topic: Technical development progress question
Replies: 11
Views: 10860

Re: Technical development progress question

I like telling people who are willing to listen :lol:
by Dirtsleeper
Tue Feb 13, 2018 6:28 pm
Forum: Polling Discussion
Topic: Travel Power acquisition level question
Replies: 31
Views: 27244

Re: Travel Power acquisition level question

If we don't get any form of travel power early on, the mobs we face in lower level areas will need to all be at ground level or some place we can reach without having to use such powers! I was sort of hoping that all those platform and things they've been so careful to place in the game high up on ...
by Dirtsleeper
Tue Feb 13, 2018 2:30 pm
Forum: General Discussion
Topic: Possible Power set
Replies: 2
Views: 3595

Re: Possible Power set

Any chance of seeing hard light (or will power or illusions) construction powers? Both Marvel and DC have characters the can create pets, weapons, defenses, control and obstructions from thin air. I could see differing powers in different archetypes being viable. I would also like to see ground/loc...
by Dirtsleeper
Tue Feb 13, 2018 2:02 pm
Forum: Polling Discussion
Topic: Travel Power acquisition level question
Replies: 31
Views: 27244

Re: Travel Power acquisition level question

how about a choice of a new power from leveling with the option of taking one from a travel power pool. that way We're not forced into a travel power. I like this idea. I think another thing worth considering is that it only takes 6-7 minutes to run all the way across the map right now and I can't ...
by Dirtsleeper
Tue Feb 13, 2018 10:30 am
Forum: General Discussion
Topic: The Combat Alpha is Coming
Replies: 4
Views: 5072

Re: The Combat Alpha is Coming

I believe it's been stated that supporters who have a high level of contribution to the game, whether that's monetary, forum activity, or both, will be selected and notified about the possible participation in the alpha.
by Dirtsleeper
Fri Feb 02, 2018 9:21 am
Forum: General Discussion
Topic: Microtransactions
Replies: 7
Views: 6453

Re: Microtransactions

Are microtransactions even a thing in MMO's?
I think the only type of micro transactions you can do in an MMO without upsetting the player base is cosmetic content since it doesn't change gameplay. That being said, I believe it's been stated that there won't be any micro transactions in SoH.
by Dirtsleeper
Fri Feb 02, 2018 12:48 am
Forum: What's Cooking
Topic: January '18 Outlook
Replies: 111
Views: 93889

Re: January '18 Outlook

Rather than discussing how to balance the players versus the enemies, it is probably easier to ask this: How long should defeating a mob take in the alpha? The alpha is NOT regular gameplay. It's designed to allow some new sets of eyes (any all of you who watch the videos) to kind of see and react ...
by Dirtsleeper
Thu Feb 01, 2018 7:35 pm
Forum: Polling Discussion
Topic: Solo or Team question
Replies: 47
Views: 41305

Re: Solo or Team question

one thing I did hate with wow was the rolling for loot. I would not like to see that here. That was another beauty of Personal Loot. If personal loot was turned on, each player had their own internal roll for loot. If you won, great, if you didn't, blame RNG. Of course you could still choose the ot...
by Dirtsleeper
Thu Feb 01, 2018 7:23 pm
Forum: Polling Discussion
Topic: Solo or Team question
Replies: 47
Views: 41305

Re: Solo or Team question

I think one of the best updates WoW ever did was the one where they introduced personal loot and multiple mob tagging. The way the system worked the last time I checked was that all mobs could be tagged by up to 5 players/groups and those 5 would receive rewards from killing the mob. This way, every...
by Dirtsleeper
Thu Feb 01, 2018 7:18 pm
Forum: General Discussion
Topic: What I would like to see in the first year after live
Replies: 15
Views: 13392

Re: What I would like to see in the first year after live

Personally, I like all of these ideas except for #3. The only thing that I have against #3 is that larger Super Groups would probably have a distinct advantage over smaller Super Groups unless the requirements were based on the Super Group size. Even then, it's still easy to run into "Optimal Super ...
by Dirtsleeper
Thu Feb 01, 2018 7:13 pm
Forum: Ask the Devs
Topic: Water level or underwater level?
Replies: 19
Views: 15193

Re: Water level or underwater level?

I've seen several posts where it has been mentioned that there will be a water level in SoH, or mostly water... so I guess what I'm asking is will there be an underwater level, or mostly underwater? Kind of an Atlantis in space per se. I'm not sure about this but it would really depend how it was i...
by Dirtsleeper
Wed Jan 31, 2018 1:28 pm
Forum: General Discussion
Topic: A fun idea: no nametitles for enemies
Replies: 10
Views: 9149

Re: A fun idea: no nametitles for enemies

How about an option to turn enemy nameplates off?
by Dirtsleeper
Wed Jan 31, 2018 10:54 am
Forum: Introductions
Topic: Dev introductions
Replies: 8
Views: 8474

Re: Dev introductions

I agree :)
That you did a wonderful job or that other devs should also introduce themselves? :P
Both? :)
by Dirtsleeper
Sat Jan 27, 2018 9:32 pm
Forum: Ask the Devs
Topic: Customization and macros
Replies: 7
Views: 6175

Re: Customization and macros

Currently, the goal is to make the UI customizable enough that outside customization is not required so that all players can customize their UI as they see fit, not just players that have programming experience. will we be able to use a bind_load_file command? If not that would very limiting to any...

Go to advanced search