Search found 868 matches

by JestersGhost
Tue Feb 21, 2017 5:50 am
Forum: General Discussion
Topic: Crafting // Work Orders
Replies: 11
Views: 6541

Re: Crafting // Work Orders

Sounds like a very elegant solution. What do y'all feel about limited recipe slots? ie. forcing a player to specialise a little bit in what they could make? I thought was one of the more interesting ideas from the ill-fated AutoAssault MMORPG. Every recipe (which were drops from mobs) was random, wi...
by JestersGhost
Tue Feb 21, 2017 5:42 am
Forum: General Discussion
Topic: Fun
Replies: 7
Views: 4372

Re: Fun

"I assure you, my good man, Nemesis is most definitely 'down with the street.' Word up, my homie, as it were."
by JestersGhost
Tue Feb 21, 2017 5:34 am
Forum: Polling Discussion
Topic: Alien Raids question
Replies: 16
Views: 9099

Re: Alien Raids question

Yeah, scheduled raids seems...odd (I understand the necessity in PvP).

Everyone has their own schedule, and you'll never get a schedule time that suits everyone. Much easier to just have it triggerable at will when people want to play.
by JestersGhost
Fri Feb 10, 2017 5:47 pm
Forum: Supergroups
Topic: The Grey Area
Replies: 19
Views: 10913

The Grey Area

I figured since no one else had, I'd start the first recruitment thread :) *The Grey Area* is a home for all heroes (or at least player :) that realise doing the right thing isn't the same as doing the good thing. Those brave souls who don't ask for or expect thanks or praise to do what they do. Tho...
by JestersGhost
Fri Feb 10, 2017 5:07 pm
Forum: General Discussion
Topic: Graduations of Heroism and Villainy
Replies: 1
Views: 1478

Graduations of Heroism and Villainy

I realise it's still early days yet, but are there any plans for Heroes becoming Villains, and vice versa? Or having the Hero/Vigilante or Rogue/Villain distinctions at least? I felt it added a lot to your character's story in a very simple and understandable fashion, and having the choices of appro...
by JestersGhost
Fri Feb 10, 2017 4:56 pm
Forum: Polling Discussion
Topic: Today's Poll Question
Replies: 23
Views: 13240

Re: Today's Poll Question

Yes I would usually have different heroes when soloing vs teaming. My first hero was a Ill/Storm troller which took ages to lvl up to 50 but in the end it ended up being one of my most powerful if not the most powerful hero on my roster (had over 20 50s in the end). I would usually solo with a scra...
by JestersGhost
Wed Feb 08, 2017 7:16 am
Forum: Offtopic Discussion
Topic: Worm and Other Superhero Fiction
Replies: 4
Views: 66738

Re: Worm and Other Superhero Fiction

Thank you muchly. Looks interesting from the initial description. Added to my list :D
by JestersGhost
Wed Feb 08, 2017 7:15 am
Forum: General Discussion
Topic: So, since I've been missing CoH like the rest of us...
Replies: 4
Views: 3503

Re: So, since I've been missing CoH like the rest of us...

it becomes necessary to decide how many levels fit within a single exponent increment. Absolutely. I gave an example of this in the original post - decide what the difference in "kill speed" should be between levels, and base the scale from that. Doubling every level wouldn't actually break the mat...
by JestersGhost
Wed Feb 08, 2017 6:46 am
Forum: Ask the Devs
Topic: Sidekick System/Play in any zone
Replies: 13
Views: 7399

Re: Sidekick System/Play in any zone

It's a bit more of a stretch, but there's always the option of a completely level-less system like The Secret World's - content is gated by unlocking certain powers that counter a type of threat, rather than simply denying entry based on a numerical value. It would be harder to do in SoH, but abilit...
by JestersGhost
Wed Feb 08, 2017 6:31 am
Forum: Ask the Devs
Topic: PvP
Replies: 89
Views: 37063

Re: PvP

If that's not the case, then the combat mechanics were done wrong. BAM. If the mechanics are correctly designed from the outset, taking into account the crazy amounts of buffs and extras and temporary powers and what have you, there is no reason PvP and PvE can't work just as well. Sure, in the sou...
by JestersGhost
Wed Feb 08, 2017 5:53 am
Forum: Ask the Devs
Topic: User Generated Content
Replies: 3
Views: 2342

Re: User Generated Content

I really hope so eventually. I can't imagine it will happen anywhere near release time though. But yeah, enabling player creativity is one of the things CoH did so amazingly well, right from the start, and to capture that spirit SoH will have to do the same. And it would make perfect sense to have a...
by JestersGhost
Wed Feb 08, 2017 5:52 am
Forum: Ask the Devs
Topic: Will buffs stack like in CoX?
Replies: 7
Views: 4743

Re: Will buffs stack like in CoX?

If the maths is handled correctly, there's no reason why not.

*cough* viewtopic.php?t=43

Oh, how did that get there... *whistles innocently*
by JestersGhost
Wed Feb 08, 2017 5:49 am
Forum: Ask the Devs
Topic: Setting SoH apart from CoH
Replies: 8
Views: 4946

Re: Setting SoH apart from CoH

Yeah, I've got to say I don't quite understand the title. Why would you want to be different from CoH in any fundamentals? Sure, technology has come a long way, so more things are possible, and no doubt instanced missions will have ways of being varied and mixed-up more than CoH could. And yeah, the...
by JestersGhost
Wed Feb 08, 2017 4:59 am
Forum: Announcements
Topic: Ship of Heroes Current Game UI | We need your help!
Replies: 50
Views: 29697

Re: Ship of Heroes Current Game UI | We need your help!

Awesome post Hadder, btw. The community around CoH was one of the things that really made it shine, and your posts demonstrate that's not gone away :) 4.) Allow for these bars to be resized horizontally. Example: Currently the bars are 1 row of 12 slots. Allow it to be shrunk to 2 rows of 6 slots an...
by JestersGhost
Wed Feb 01, 2017 11:25 am
Forum: Announcements
Topic: Ship of Heroes Current Game UI | We need your help!
Replies: 50
Views: 29697

Re: Ship of Heroes Current Game UI | We need your help!

Green health bars, blue/purple/orange for energy, in decreasing order of preference. I much prefer the look of the round map, but we had square in CoH, so I have no doubt I can live with it :) I like the round power icons over square, but if you want something a little bit funky, why not hexagonal? ...

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