Search found 888 matches

by JestersGhost
Tue Feb 28, 2017 7:49 pm
Forum: Fan Creations & Roleplay
Topic: ☆☆ Screenshots of Awesomeness! ☆☆
Replies: 25
Views: 14801

Re: ☆☆ Screenshots of Awesomeness! ☆☆

I found a thing... http://casual-tempest.net/img/CoH/base.php This wasn't even my base at game shutdown, this is a couple of years before, I think. I barely even remember making it. Was wombling through my site's directories and found it the other day. Colour scheme and decor was unchanged, but by t...
by JestersGhost
Tue Feb 28, 2017 7:41 pm
Forum: Announcements
Topic: Kickstarter is Coming
Replies: 77
Views: 49532

Re: Kickstarter is Coming

Especially since this is a complete carbon-copy of City of Heroes lol. Only difference is the map layout I assume :lol: Not really. Obviously it's heavily inspired by and will include the elements that made CoH great, but things like AI, graphics and gameplay have come on along way since CoH's days...
by JestersGhost
Tue Feb 28, 2017 7:17 am
Forum: Polling Discussion
Topic: Task Force repetition limit question
Replies: 3
Views: 3337

Re: Task Force repetition limit question

I voted no, because I will often spend a lot of my time helping newer players learn the ropes. I'd want to be able to run the TF repeatedly with new PUGs on the same character (one who I know can handle it, even if the rest of the team make mistakes, pull too much aggro, etc.), basically helping any...
by JestersGhost
Tue Feb 28, 2017 7:09 am
Forum: Ask the Devs
Topic: Player made arcs.
Replies: 4
Views: 3141

Re: Player made arcs.

I want them to put in the ability for us to make missions. I could setup my own story and people can play through it. I don't want to see it get abused like it did in CoH. Absolutely. Not saying problems should be ignored, but it will never be perfect, sadly - you'd either have to stop players doin...
by JestersGhost
Mon Feb 27, 2017 7:50 pm
Forum: Offtopic Discussion
Topic: Share your Favourite CoH Moments
Replies: 31
Views: 112353

Share your Favourite CoH Moments

I'm putting this in off-topic since it's technically nothing to do with SoH :) I've seen a few stories shared in odd spots around the boards, but I figured it'd be nice to have one place for them, to avoid cluttering up random other threads :D And of course, who doesn't love to reminisce about the b...
by JestersGhost
Mon Feb 27, 2017 7:26 pm
Forum: Ask the Devs
Topic: Player made arcs.
Replies: 4
Views: 3141

Re: Player made arcs.

The devs have said it will be in, but I wouldn't hold your breath for it being in for launch. The power-levelling issues were definitely there, but with a bit of thought I'm sure the worst offenders can be limited. At the end of the day, though, the great thing about CoH was the journey not the dest...
by JestersGhost
Mon Feb 27, 2017 7:24 pm
Forum: Ask the Devs
Topic: Character Creator
Replies: 16
Views: 10915

Re: Character Creator

Also i noticed in the character creator the option to pick from 3 body types. Will there be the option to pick from 3 body types, like what was in COH?
From that and the video interview they did with B3 gaming I'd say yes - both clearly show the "traditional" three body-types from CoH.
by JestersGhost
Mon Feb 27, 2017 6:16 pm
Forum: Announcements
Topic: Combat Preview
Replies: 8
Views: 5731

Re: Combat Preview

Looking good so far. When are we gonna get details on the actual mechanics of powers? How accuracy vs. defense works, that kind of thing?
by JestersGhost
Mon Feb 27, 2017 10:38 am
Forum: Ask the Devs
Topic: Keybinding
Replies: 21
Views: 12398

Re: Keybinding

Definitely having chat macros bindable to powers made a world of difference to immersion to me. Character-specific descriptions or comments adds a simple but effective extra layer to the many other customisations available.
by JestersGhost
Mon Feb 27, 2017 10:30 am
Forum: Ask the Devs
Topic: A few questions
Replies: 11
Views: 8154

Re: A few questions

That was my regen scrapper's M.O. in CoH too though (once I hit level 50) - three self-rez powers meant she was a little...gung-ho...about dying. Admittedly it was entirely in character, with a dark background and a somewhat nihilistic outlook. I agree there should be /some/ deterrent to dying. I ac...
by JestersGhost
Mon Feb 27, 2017 10:23 am
Forum: General Discussion
Topic: Origin Creator
Replies: 1
Views: 1920

Re: Origin Creator

That's a pretty inspired use of the mission creator actually.

+1
by JestersGhost
Mon Feb 27, 2017 10:21 am
Forum: General Discussion
Topic: Number of active hotkeys / toolbars
Replies: 7
Views: 4545

Re: Number of active hotkeys / toolbars

I think I was running with 4 power trays by the end of CoH. 1st tray primary powerset, 2nd tray secondary powerset, 3rd tray temporary powers & macros, 4th tray travel related powers. Not every slot was filled in every tray, admittedly, but I loved having all the powers. Admittedly that'd because ma...
by JestersGhost
Mon Feb 27, 2017 10:12 am
Forum: General Discussion
Topic: Personal Housing
Replies: 23
Views: 15912

Re: Personal Housing

Alternatively (or as well?) you could simply have "personal space" transporters in your SG bases, and make specific player housing simply an extension of the sg base system. Seems like it'd be easier to implement that way round, but maybe starting small with player housing and extending that to SG's...
by JestersGhost
Tue Feb 21, 2017 7:19 am
Forum: General Discussion
Topic: Crafting // Work Orders
Replies: 11
Views: 7638

Re: Crafting // Work Orders

As a crafter, that would cause me to make a ton of alts for no other purpose than to get the recipes and would frustrate me to no end. Part of the fun of crafting is working to collect all of the recipes in game. I find it an interesting idea, but I don't think it would work well in practice becaus...
by JestersGhost
Tue Feb 21, 2017 7:10 am
Forum: Kickstarter Discussion
Topic: Kickstarter Rewards
Replies: 73
Views: 49957

Re: Kickstarter Rewards

1) I think a custom badge and title is probably a given. 2) The ability to name (with final dev approval, of course) things in game. What you can name changes with pledge tier: a) A statue/plaque. b) An civilian NPC c) A mission d) A power e) An area f) A hero/villain NPC 3) Extra game codes to give...

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