Search found 90 matches

by Greyhawk
Wed May 24, 2017 7:26 am
Forum: Polling Discussion
Topic: Knock Back question
Replies: 6
Views: 4015

Re: Knock Back question

Knock back was a key component of my Robotics/Traps Mastermind's core strategy. The drones were maxed out for it, as was her pulse rifle. I kept the bots on a short lease with Passive/Defense mode button in my second power row. Every time they started to chase down an enemy, I could call them right ...
by Greyhawk
Wed May 24, 2017 1:31 am
Forum: Ask the Devs
Topic: Catgirl Commander
Replies: 11
Views: 6517

Re: Catgirl Commander

Ninja Catgirls??????????????

*facepam*

Pure genius!!!

I wish I'd thought of it!

Of course they wouldn't get along with regular Ninjas. Clan rivalry and all that. I imagine Sword Blossom would not be a fan of the Catgirl ninja clan.
by Greyhawk
Mon May 22, 2017 7:45 am
Forum: Ask the Devs
Topic: How about a fishing temp power?
Replies: 6
Views: 4768

Re: How about a fishing temp power?

What a cool idea. I've never fished in a game, but that doesn't mean people won't like it.

It goes onto the list. :)
*does happy dance*
by Greyhawk
Sun May 21, 2017 6:37 pm
Forum: General Discussion
Topic: What power from CoH do you miss the most and also which one the least?
Replies: 90
Views: 54434

Re: What power from CoH do you miss the most and also which one the least?

Beast Mastery/Natural Affinity Both were fun to play, beautiful to see. I spent the last two or three months playing one. There is nothing else like it anywhere. Nothing even comes close. I would not be disappointed if SoH never implements Kinetics. I know it was popular. I know many people loved it...
by Greyhawk
Sun May 21, 2017 6:23 pm
Forum: Ask the Devs
Topic: Catgirl Commander
Replies: 11
Views: 6517

Re: Catgirl Commander

ROFLMAO!!!!!!!!!!!!!!! :lol: :lol: :lol: My favorite archetype in CoV was the Mastermind. If CoV had not introduced the Mastermind in Issue 6, I probably would have left. Blueside was boring me to tears. So, yes, I am asking for Catgirl pets! 8-) Now, if the pets can be customized, that would be per...
by Greyhawk
Sun May 21, 2017 2:27 am
Forum: Ask the Devs
Topic: Souvenirs that open doors
Replies: 2
Views: 2513

Souvenirs that open doors

First, some assumptions. Let's assume there is at least one level inhabited by alien refugees. (Bold, I know, but work with me, here.) Let's also suppose there are two versions of these aliens: one friendly, one enemy. Let's also suppose the enemy version inhabits the underdeck area of the level. A ...
by Greyhawk
Sun May 21, 2017 1:42 am
Forum: General Discussion
Topic: Interview with CEO Casey and Lead Dev Matt is now up!
Replies: 6
Views: 4804

Re: Interview with CEO Casey and Lead Dev Matt is now up!

Saw it, shared it on all my social media accounts.
by Greyhawk
Sat May 20, 2017 2:52 am
Forum: Polling Discussion
Topic: Music and FX question
Replies: 20
Views: 12636

Re: Music and FX question

Music is crucial for story-heavy games but less valuable for replayable or MMORPG games. First, the music is random and not scripted, so it can't match the drama except by accident (generally speaking). Second, any game which you may play for hundreds of hours...you will eventually just listen to y...
by Greyhawk
Sat May 20, 2017 2:46 am
Forum: Polling Discussion
Topic: Hours to level 20 question
Replies: 30
Views: 16986

Re: Hours to level 20 question

I'd like to preface this by saying that the most important "time to level" number is how long it takes to get: 1) Your travel power 2) Your first "Yasss!" or "Aw yeah!" power There's always one power that you get earlyish that's crucial to the amount of fun you have in missions or running around th...
by Greyhawk
Wed May 17, 2017 8:54 am
Forum: Ask the Devs
Topic: How about a fishing temp power?
Replies: 6
Views: 4768

How about a fishing temp power?

This is another idea I have circulated through all of the other spiritual successors to mixed reviews. In one forum, this suggestion raised a huge firestorm of ridicule and condescension that caught me completely by surprise. One common complaint has been that player characters should not be able to...
by Greyhawk
Wed May 17, 2017 8:42 am
Forum: Ask the Devs
Topic: Catgirl Commander
Replies: 11
Views: 6517

Catgirl Commander

This is a suggestion I have already circulated through the other spiritual successors to mixed reviews. Some folks love the idea, some folks hate it, and some folks think I must be insane. That third group definitely has the right of it, but that does not negate the suggestion. ---------------------...
by Greyhawk
Wed May 17, 2017 7:52 am
Forum: Polling Discussion
Topic: Hours to level 20 question
Replies: 30
Views: 16986

Re: Hours to level 20 question

Story content does not need to be in a fixed narrative. In fact, fixed narratives in a MMORPG are counterproductive (at least in my opinion). There are countless ways to use story and lore to enhance the game experience and encourage replay. For starters, outside of the main story (whatever it is), ...
by Greyhawk
Tue May 16, 2017 8:38 am
Forum: Polling Discussion
Topic: Hours to level 20 question
Replies: 30
Views: 16986

Re: Hours to level 20 question

A fourth piece is compelling stories. Fourth????????????? :shock: :? :( For me, story is everything. All the rest, combat, fancy graphics, community tools, and so on, are all a distant second. Without a compelling story (and no, I do NOT mean a messianic fantasy), what's the point of even playing? ...
by Greyhawk
Mon May 15, 2017 10:01 am
Forum: Polling Discussion
Topic: Hours to level 20 question
Replies: 30
Views: 16986

Re: Hours to level 20 question

Right now, with the advent of self-driving cars, autos are a dying business too. And yet, Ford will do very well over the next decade, and is still bringing out new models.

We will too.
I have to admit, it makes a compelling analogy.

5,000 to 20,000 is a very realistic goal, I think.

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