Search found 84 matches

by Coyote
Mon Jul 17, 2017 9:03 pm
Forum: Polling Discussion
Topic: Number of Costume Sets Question
Replies: 43
Views: 27601

Re: Number of Costume Sets Question

I am beginning to worry about every time-based poll being dominated by the "Just publish it already!" crowd. It has been my long experience that this crowd jumps from game to game faster than Superman leaping tall buildings. Besides, after the 2016 election all forms of polling are suspect... Some ...
by Coyote
Thu Jul 13, 2017 8:35 pm
Forum: Polling Discussion
Topic: New Poll Questions
Replies: 24
Views: 14251

Re: New Poll Questions

Multiple builds: How many should a character have? How different can they be from each other? How easy should it be to switch? Should they be gated by some level or other accomplishment?
by Coyote
Thu Jul 13, 2017 8:35 pm
Forum: Polling Discussion
Topic: New Poll Questions
Replies: 24
Views: 14251

Re: New Poll Questions

How important is it to provide "alternative methods of winning", such as dialogue... immobilizing all escaping criminals... sneaking past guards... investigating for clues, etc, other than just defeating mobs as the main/only method of "winning" a mission?
by Coyote
Thu Jul 13, 2017 8:27 pm
Forum: Polling Discussion
Topic: New Poll Questions
Replies: 24
Views: 14251

Re: New Poll Questions

How much should the Devs prioritize a respec option at launch?
by Coyote
Thu Jul 13, 2017 8:26 pm
Forum: Polling Discussion
Topic: Team Size question
Replies: 12
Views: 8147

Re: Team Size question

I'm surprised, I would have expected this question to be split up into:
1: Do you prefer solo or teamed
2: When teamed, what is your preferred team size

The reason is that there is a much smaller conceptual gap between team sizes than there is between playing solo vs teaming at all.
by Coyote
Sat Jul 08, 2017 6:14 pm
Forum: Announcements
Topic: Ambassador and the Street Sweeper Powerset
Replies: 30
Views: 22122

Re: Ambassador and the Street Sweeper Powerset

Well, my opinion, and it comes from having written a magic system for a UO shard, is this: Graphics are nice, and showing different ones that look good makes them a draw. But what makes the game a keeper, is not how all the powers look, but how they all play. And, that it is relatively easy to make ...
by Coyote
Fri Jul 07, 2017 1:50 pm
Forum: Polling Discussion
Topic: Chat moderation question
Replies: 18
Views: 11566

Re: Chat moderation question

Sure, I type very fast and would have no problem being a moderator while playing. And I've been a sysadmin for games before, so I know what's involved in it. However, a major part of the question would be, whether being a moderator would require some kind of time commitment, or just "however often y...
by Coyote
Thu Jun 29, 2017 8:02 pm
Forum: General Discussion
Topic: Accuracy, Resistance and Limits
Replies: 37
Views: 44041

Re: Accuracy, Resistance and Limits

Achieving this will generally involve keeping down the number of enhancement (or ge...ah, you know what I mean by now) types. The more niche properties there are, the more chance there will be that some are ignored. I wonder if it would make easiest balancing to have a "Primary Effect" enhancement,...
by Coyote
Thu Jun 29, 2017 2:04 pm
Forum: Polling Discussion
Topic: Delay for Pet Handler AT question
Replies: 19
Views: 11572

Re: Delay for Pet Handler AT question

I agree. CoH launched with just 4 archetypes and then slowly added more.
Shirley you meant 5, right?
by Coyote
Thu Jun 29, 2017 2:03 pm
Forum: General Discussion
Topic: Accuracy, Resistance and Limits
Replies: 37
Views: 44041

Re: Accuracy, Resistance and Limits

Another interesting point is the relative value of damage versus other effects in a power. Consider a power that is 50% damage and 50% crowd control (or debuff)... if the value of the power's damage and the power's other effects are equivalent, then having Recharge/Endurance enhancement give the sam...
by Coyote
Tue Jun 27, 2017 1:38 pm
Forum: Polling Discussion
Topic: Delay for Controller AT question
Replies: 42
Views: 23870

Re: Delay for Controller AT question

I voted for two months, for a simple reason: a good design for Crowd Control is a huge step over a poor design. I don't actually care all that much to have a working Archetype for control immediately at launch, as I care to have well-conceived and balanced CC that can later be used to make an effect...
by Coyote
Fri Jun 02, 2017 2:52 pm
Forum: What's Cooking
Topic: Names for Powers
Replies: 8
Views: 5772

Re: Names for Powers

Let's not forget power names that are common enough to be considered common domain: Fireball, Flamethrower, Flare, Burn, Scorch, Incinerate, Ignite, Combust, Spark (could also be Electric Spark), Fire Bolt, Flaming Arrow, Ray of Fire, Burning Beam Lightning Bolt, Lightning Arc, Lightning Spark, Ligh...
by Coyote
Thu May 18, 2017 10:44 am
Forum: Polling Discussion
Topic: Music and FX question
Replies: 20
Views: 13254

Re: Music and FX question

I just hope that the classic sound of Energy Bolt from UO is available in some power somewhere.
by Coyote
Thu May 18, 2017 10:43 am
Forum: Ask the Devs
Topic: Sci-Fi Environment Under Apotheosis City
Replies: 23
Views: 14241

Re: Sci-Fi Environment Under Apotheosis City

On the pressure issue, we are only containing one atmosphere of pressure and the Justice never lands on a planet. If to did, it might break from the gravitational effects pulling on a ship that is a significant compared to the curvature of the planet itself, without a pre-designed cradle. But that ...
by Coyote
Thu May 18, 2017 10:35 am
Forum: Polling Discussion
Topic: Hours to level 20 question
Replies: 30
Views: 17967

Re: Hours to level 20 question

Another idea may be to make variable story arcs. For example, a "gangsters threaten something" story arc, which appears to each character only once. But one character may face it early in their career and kill Skuls, another may face it a bit later and fight Tsoo, and another may see it even later a...

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