Search found 301 matches

by Solari
Thu Nov 01, 2018 6:44 am
Forum: Announcements
Topic: Donations to Ship of Heroes
Replies: 211
Views: 90247

Re: Donations to Ship of Heroes

Life has been a bit expensive lately and I've been hit with a tonne of bills in the past few months, however I couldn't enjoy those past 2 videos without at least throwing some crumbs at you guys. :)

Thanks a million for all your hard work!
by Solari
Thu Nov 01, 2018 6:43 am
Forum: Introductions
Topic: Who Were You in City of Heroes?
Replies: 915
Views: 321252

Re: Who Were You in City of Heroes?

Hey all! Long time CoX player and just now found out about Ship of Heroes. My main was Dusty Claws: Claws/Super Reflexes Scrapper. SR definitely had its limitations but man Dusty was fun to play! SoH looks really promising and I'm glad I discovered it (Though I wish I found it sooner :P). My main (...
by Solari
Fri Oct 05, 2018 5:33 am
Forum: Ask the Devs
Topic: SUPER JUMP
Replies: 17
Views: 5394

Re: SUPER JUMP

Hadnt thought of landing in enemies, youre right - so either enemies are knocked down from the impact of our landing, giving us just enough time to leap away again (which wouldnt make sense for the more acrobatic heroes), or we could move a little in the air. Any other options? Thinking about it mo...
by Solari
Fri Oct 05, 2018 5:29 am
Forum: Introductions
Topic: So, I Just Found This Place...
Replies: 13
Views: 3942

Re: So, I Just Found This Place...

I didn't really get much done with the base building though. To be honest it doesn't excite me that much. It's a great achievement and I know some people love it, it's just not for me. The first thing I did when bases appeared in Champions Online was buy a penthouse 'base' suite and I left it at th...
by Solari
Thu Oct 04, 2018 6:22 am
Forum: Ask the Devs
Topic: SUPER JUMP
Replies: 17
Views: 5394

Re: SUPER JUMP

It also kind of missed the "launch" - the feeling of mighty velocity when leaping away. Limitations of the engine - but cool things to consider when designing a UE4 superjump. It could be really awesome to turn superjump into a somewhat more skill-based power by having our posititioning matter (not...
by Solari
Tue Aug 21, 2018 4:12 am
Forum: Offtopic Discussion
Topic: How did THIS slip under my radar?
Replies: 11
Views: 3141

Re: How did THIS slip under my radar?

Oh wow, I used to love Mechwarrior 4 on the Gaming Zone back in the day. I ran in planetary leagues with the Kell Hounds. We used Gaming Zone to hook up, or at least we did until they closed it... My favorite mech was the Atlas, followed by the Zeus. I also had a soft place in my heart for the Than...
by Solari
Mon Aug 20, 2018 1:40 pm
Forum: Offtopic Discussion
Topic: How did THIS slip under my radar?
Replies: 11
Views: 3141

Re: How did THIS slip under my radar?

Oh wow, I used to love Mechwarrior 4 on the Gaming Zone back in the day.
by Solari
Tue Aug 07, 2018 5:30 am
Forum: General Discussion
Topic: Levels of the Ship
Replies: 29
Views: 11942

Re: Levels of the Ship

One of the things I try to build in games with mods is a training level, where you can "safely" spawn mobs to practice against.
I think they've already done that with the power testing area on the roof of a building. :)
by Solari
Mon Aug 06, 2018 10:48 am
Forum: Offtopic Discussion
Topic: Optane; the double-edged sword
Replies: 3
Views: 1671

Re: Optane; the double-edged sword

Most people on a budget can get away with a hybrid drive like a FireCuda. I put one in my PS4, primarily because of the system limitations meaning a proper SSD would be a waste of time. :)

Love my Samsung 1TB EVO840 Pro in my gaming rig, though - that's plenty quick enough for me!
by Solari
Sun Aug 05, 2018 2:54 pm
Forum: General Discussion
Topic: Suggested Worlds You would like to see in game.
Replies: 109
Views: 38054

Re: Suggested Worlds You would like to see in game.

Not a world but for a "Sewer network" can I suggest that something like the Praetoria Underground Neutropolis could provide an idea for a theme? :)
by Solari
Thu Aug 02, 2018 5:43 am
Forum: Offtopic Discussion
Topic: If you were going to make a game what would it be?
Replies: 21
Views: 6950

Re: If you were going to make a game what would it be?

I'm a mudder from the 90's. I always was drawn to games that had a good multi-classing system. What kept me interested in CoH was the fact that the way the powersets and pools interacted was very much like a custom multi-classing system, even if it was more limited than some of the muds I've played...
by Solari
Wed Aug 01, 2018 10:16 am
Forum: Announcements
Topic: Articles on Meltdown/SoH
Replies: 6
Views: 3083

Re: Articles on Meltdown/SoH

Love the portrait. I think his outfit and skin in-game could do with a little tweaking texture wise, though. Looks a bit minimal to me but that's just my tastes. :p
by Solari
Wed Aug 01, 2018 9:52 am
Forum: What's Cooking
Topic: July 2018 Milestones
Replies: 103
Views: 32652

Re: July 2018 Milestones

So we've done a simple thing. We added an FPS meter to the screen (it can be turned off), so that we can get community feedback on FPS during the upcoming login test. Instead of us telling you what FPS was achieved, we can all tell each other, and relate our results to the kinds of computers and gr...
by Solari
Wed Aug 01, 2018 8:38 am
Forum: Kickstarter Discussion
Topic: Do without, so I can give more!
Replies: 12
Views: 9044

Re: Do without, so I can give more!

I wonder how donations are looking so far. It looks like more people are getting on board with the last few updates which can only be a good thing. :)

Finances are quite tight at the moment with other commitments but hoping to donate a little more next payday.
by Solari
Wed Aug 01, 2018 5:40 am
Forum: General Discussion
Topic: Levels of the Ship
Replies: 29
Views: 11942

Re: Levels of the Ship

We've also suggested that a level with very high population density is in the planning, as is a primarily watery level. A watery "Reservoir" level with underground complexes something like a futuristic Bioshock would be awesome. Missions where you had to lock down corridors to prevent flooding woul...

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