Search found 3 matches

by darktower
Fri Oct 18, 2019 7:07 pm
Forum: Announcements
Topic: Control Powers
Replies: 91
Views: 69597

Re: Control Powers

Great post, JestersGhost - I am also very interested in classic disadvantages - as in the old Champions and current Hero game systems. Some Hunted's would be really cool, and fairly easy to pull off from a scripting standpoint, since it's basically a ambush. So many creative people with great though...
by darktower
Fri Oct 18, 2019 7:01 pm
Forum: Announcements
Topic: Control Powers
Replies: 91
Views: 69597

Re: Control Powers

and with that thought from darktower about propabilities being dependent on intelligence my stats idea would actually make practical sense :roll: (maybe it might be possible having a few points to individualize a stats system - like some games have - and use that for propabilities ? Again I don´t k...
by darktower
Wed Jun 06, 2018 12:15 pm
Forum: Announcements
Topic: Control Powers
Replies: 91
Views: 69597

Re: Control Powers

1. One of the best aspects of CoH/CoV is the extremely orthogonal nature of the power effects (all of them, including non-control effects) - that is to say that all powers in the game were constructed of the same atomic power effects. This is also very similar to how Champions works. 2. Developing t...

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