Search found 192 matches

by Pyrion
Thu Apr 18, 2019 8:51 am
Forum: General Discussion
Topic: Secret real COH server has been active since 2012/2013
Replies: 63
Views: 2982

Re: Secret real COH server has been active since 2012/2013

I am pretty split on this. On the one hand, this is obviously stealing of intellectual property. On the other hand, closing all servers and not allowing any emulations and not making a sequel was a dick move from NCSoft. The big question is: Why? The only thing they got out of it was bad rep. If the...
by Pyrion
Thu Apr 18, 2019 6:59 am
Forum: General Discussion
Topic: Secret real COH server has been active since 2012/2013
Replies: 63
Views: 2982

Re: Secret real COH server has been active since 2012/2013

Another article popped up about this:

https://www.pcgamer.com/a-fully-functio ... six-years/

According to this, the full server source code might become available in a few weeks.
by Pyrion
Tue Apr 16, 2019 8:23 am
Forum: General Discussion
Topic: Secret real COH server has been active since 2012/2013
Replies: 63
Views: 2982

Re: Secret real COH server has been active since 2012/2013

Re: Private servers - they tend to lack the overall community and permanence of a real, full game. There are exceptions. If you have a dedicated quality oriented team, private servers can be a blast and thriving. There is another MMO genre that has more or less vanished. The genre of very social, s...
by Pyrion
Tue Apr 16, 2019 3:35 am
Forum: General Discussion
Topic: Secret real COH server has been active since 2012/2013
Replies: 63
Views: 2982

Secret real COH server has been active since 2012/2013

Article is here:
https://massivelyop.com/2019/04/15/scor ... ator-leak/

Youtube video explaining things:
https://www.youtube.com/watch?v=uUuQDcL2FoY

Positive gamer's reaction:
https://www.youtube.com/watch?v=RbRvDFKCLis

Sorry, looks like we normal people can't get in.
by Pyrion
Thu Apr 11, 2019 9:22 am
Forum: What's Cooking
Topic: Superspeed
Replies: 15
Views: 1059

Re: Superspeed

Well, and this is not a permanent answer, our character in the video flew up onto a rooftop and then demonstrated superspeed by jumping from rooftop to rooftop.\. You could not jump vertically to a high rooftop right now, even with superspeed. What we are thinking is that once we get into more regu...
by Pyrion
Wed Apr 10, 2019 9:24 am
Forum: What's Cooking
Topic: Superspeed
Replies: 15
Views: 1059

Re: Superspeed

Yes, for FX there are five options: fire, ice, darkness, lightning, and nothing at all. Each character can choose one of these. We actually discovered something while coding superspeed that we are grappling with. When a character is running along and then jumps, the jump can be extremely powerful. ...
by Pyrion
Mon Mar 04, 2019 6:09 am
Forum: General Discussion
Topic: Entering buildings
Replies: 5
Views: 563

Re: Entering buildings

I would like realistic building insides, but they are pretty low priority at the moment. Give us a playable game first. I fully support Consultant in his views on this. Making realistic building insides now could easily delay the launch for a whole year... it's a lot of complexity for only a minor g...
by Pyrion
Wed Feb 27, 2019 7:51 am
Forum: Polling Discussion
Topic: What you want to see next question
Replies: 25
Views: 2793

Re: What you want to see next question

The idea of eliminating the healing sets alltogether has merits if you consult popular comics. Indeed, i can't remember any dedicated healers among the popular heroes. Which may say a lot about our culture, really :o). This isn't just another comic though. This is a game. There are other differences...
by Pyrion
Sun Feb 03, 2019 6:32 pm
Forum: Ask the Devs
Topic: Your Devs Ask You
Replies: 23
Views: 1440

Re: Your Devs Ask You

As a thought experiment I'm wondering what the game would look like if this approach was taken to all enemies in the game rather than just in a specific event. Instead of mobs having levels they would be stronger or weaker based on the powers they had access to in much the same way as characters ar...
by Pyrion
Sat Feb 02, 2019 8:47 am
Forum: Ask the Devs
Topic: Your Devs Ask You
Replies: 23
Views: 1440

Re: Your Devs Ask You

I am not sure how CoH did it, but intuitively i think they just made it possible for low levels to hit the invading mobs, damage wasn't scaled. So low levels *could* contribute, but you needed some actual high levels in order to do enough damage. And that's how i would like to have it.
by Pyrion
Fri Jan 25, 2019 4:19 pm
Forum: Ask the Devs
Topic: reassigning power colors
Replies: 22
Views: 1112

Re: reassigning power colors

I read your post. Let me clarify, I don’t understand the reasoning behind the attitude you described. Yea sorry about my earlier reply, i think it was looking worse than intended. In CoH a lot of healers just had area heal on autocast. That was incredibly lazy. A mechanism that gives other buffs fo...
by Pyrion
Fri Jan 25, 2019 11:00 am
Forum: Ask the Devs
Topic: reassigning power colors
Replies: 22
Views: 1112

Re: reassigning power colors

I’m not sure I understand the negative aspect you’re talking about. I think it’s a wonderful idea if once you’re fully healed the defender uses the Aura again and you get an accuracy, damage or an endurance buff or something else. I think it’s a wonderful idea and makes that kind of defender so muc...
by Pyrion
Fri Jan 25, 2019 8:00 am
Forum: Ask the Devs
Topic: reassigning power colors
Replies: 22
Views: 1112

Re: reassigning power colors

And we've even toyed with the idea that over-healing a teammate would buff their accuracy, damage, or something, like a temp power. This could have negative consequences where a healer will be viewed as lazy if he "only" heals team mates to full. I think if you want to do something with overhealing...
by Pyrion
Thu Jan 10, 2019 8:10 am
Forum: What's Cooking
Topic: Leveling and Training Videos You Like
Replies: 4
Views: 355

Re: Leveling and Training Videos You Like

I don't have a video but i do have ideas. One question about levels is: Where do levels come from (in game explanation)? Possible answers: 1) By using powers heroes just get better at understanding their powers, so powers get better and more varied (extra powers in set) 2) By doing good things for t...
by Pyrion
Wed Jan 09, 2019 3:40 am
Forum: General Discussion
Topic: Defender secondaries
Replies: 9
Views: 830

Re: Defender secondaries

The single target roots and hold of every controller primary had decent damage. Added to that was the fact that control powers did DOUBLE DAMAGE on controlled targets. So the first hold did let's say 10 damage, the second one and all of the following did 20. That way a controller could solo pretty w...

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