Search found 43 matches

by Vanishingpointe
Thu Feb 01, 2018 10:33 am
Forum: Ask the Devs
Topic: Controllers
Replies: 63
Views: 34169

Re: Controllers

As a player whose primary character was a mind/sonic controller (yes, I even took both confuses) even a low powered option for a directed, direct damage would have been very welcome. Can't tell you how many sluggers I went through.
by Vanishingpointe
Wed Jan 31, 2018 12:29 pm
Forum: General Discussion
Topic: A fun idea: no nametitles for enemies
Replies: 10
Views: 7254

Re: A fun idea: no nametitles for enemies

Also a valid point.
by Vanishingpointe
Wed Jan 31, 2018 8:20 am
Forum: General Discussion
Topic: A fun idea: no nametitles for enemies
Replies: 10
Views: 7254

Re: A fun idea: no nametitles for enemies

To be fair, it was Solari's idea, but I can't imagine they would last more than a handful of seconds. Maybe a quick redisplay after being tab targeted?

I like the lore suggestion too, but I think the effect would be diminished in an mmo where you, the player, have seem hundreds of that enemy.
by Vanishingpointe
Tue Jan 30, 2018 9:55 pm
Forum: General Discussion
Topic: A fun idea: no nametitles for enemies
Replies: 10
Views: 7254

Re: A fun idea: no nametitles for enemies

I like fading nameplates. Let's me identify the enemy accurately and gives the group a way to agree on nomenclature. On the other hand, it gets out of my view and isn't too intrusive to my immersion. Plus it lets the fabulous visuals do their work without a mishmash of floating names clouding the UI.
by Vanishingpointe
Tue Jan 30, 2018 7:18 pm
Forum: Ask the Devs
Topic: A question
Replies: 16
Views: 10537

Re: A question

The idea of travel power suppression is one of the reasons I've advocated for travel powers as mini powersets themselves. It breaks immersion a bit to have a mechanic that strips away something you earned. If you put the time and points into making your character a top notch speedster, you should re...
by Vanishingpointe
Tue Jan 30, 2018 6:54 pm
Forum: General Discussion
Topic: forum names
Replies: 13
Views: 8924

Re: forum names

I will be. This is my moniker pretty much everywhere on the internet.
by Vanishingpointe
Mon Jan 15, 2018 11:34 pm
Forum: General Discussion
Topic: When did you feel most "Heroic" in CoH?
Replies: 42
Views: 25824

Re: When did you feel most "Heroic" in CoH?

It wasn't very heroic, but man, having Hellion punting contests with knockback in Atlas Park sure did make me feel super :)
by Vanishingpointe
Mon Jan 15, 2018 11:34 am
Forum: Polling Discussion
Topic: Preferred game question
Replies: 26
Views: 18272

Re: Preferred game question

This was a somewhat hard poll to answer, having played all but Secret World and WoW. I went with Black Desert, even though I played it the least for the sheer depth of activities available. Not only that, but all of the activities had rich and varied, but most importantly, fun mechanics (for the mos...
by Vanishingpointe
Thu Jan 11, 2018 7:51 pm
Forum: Polling Discussion
Topic: Enemy AI pole 11Jan18
Replies: 21
Views: 14858

Re: Enemy AI pole 11Jan18

Really torn on what to vote for; all of those behaviors sound like great gameplay additions. My first vote would vendor enemies that flee, solely based on the fact that low level play would obviously come first, and I can see street thugs fleeing when presented with a superior hero.
by Vanishingpointe
Thu Jan 11, 2018 10:55 am
Forum: General Discussion
Topic: Travel Powers... From the beginning?
Replies: 46
Views: 28119

Re: Travel Powers... From the beginning?

I think that earning a weak or limited travel power at a low level or even right out of the gates, is permissible. A fully developed power too early would, I feel, allow people to miss a lot of the struggle and strife that helps you build an understanding of your character's base abilities. As my pr...
by Vanishingpointe
Wed Jan 10, 2018 9:29 am
Forum: General Discussion
Topic: New video (positive gamer)
Replies: 20
Views: 12728

Re: New video (positive gamer)

Finally carved out some time to watch the video yesterday. Very well done, Positive, and thank you to the team. Friendly, chill, informative. I loved it. I am thrilled the team hasn't balked at letting us look behind the curtain, even at works in progress. That's great community and trust building. ...
by Vanishingpointe
Wed Jan 10, 2018 9:23 am
Forum: General Discussion
Topic: Travel Powers... From the beginning?
Replies: 46
Views: 28119

Re: Travel Powers... From the beginning?

Had a hard time sleeping last night, so I picked a bit at the idea I had suggested offhand: travel power progression. CoX had some related powers in the Travel Pools, but most were pretty subpar when compared to the utility of the travel power proper. As an extension of the highly customizable chara...
by Vanishingpointe
Tue Jan 09, 2018 11:06 pm
Forum: General Discussion
Topic: Travel Powers... From the beginning?
Replies: 46
Views: 28119

Re: Travel Powers... From the beginning?

Well, do we have solid assurance of level 1 travel powers? Even if we do, there is no saying they'll be fully fledged from the get go. Maybe super speed starts as a super jog? Maybe more advanced versions like bullet flight or group teleportation become available later?
by Vanishingpointe
Tue Jan 02, 2018 4:55 pm
Forum: General Discussion
Topic: Community Priorities for 2018
Replies: 38
Views: 27642

Re: Community Priorities for 2018

All the things on my short list have been met and exceeded by the team. You know and listen to the community beautifully. At the moment, I can only think of three things left on my person wishlist. 1) Power enhancement/tweaking I'm a little unclear on where the team is at on this. I'm curious if the...
by Vanishingpointe
Wed Dec 27, 2017 9:59 pm
Forum: Ask the Devs
Topic: Shape-shifting?
Replies: 22
Views: 19377

Re: Shape-shifting?

Vanishingpointe you said ... ... I was daydreaming shape-shifting as a powerset, probably with visual effects like earth armor or the shield sets... I am concerned for you that you want a shape-shifting power-set soooo bad .... which would really be awe-sum and cool to look at ... But at start or l...

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