Search found 26 matches

by ScottJackson
Sat Dec 15, 2018 9:24 pm
Forum: General Discussion
Topic: Login test feedback
Replies: 53
Views: 12734

Re: Login test feedback

Time slot: 1pm Configuration of Hardware & Software: Desktop PC running game, with Chrome open in the background with 2 tabs (SoH forum, Discord) OS- latest Windows 10 CPU- i5-3750K Memory- 8GB Graphics- AMD RX580 8GB Monitor- LCD flat panel TV with native 4K and 1920x1080 resolutions (limited to 19...
by ScottJackson
Sun Jun 03, 2018 8:06 pm
Forum: Announcements
Topic: May MMORPG - Milestone Schedule Keeps Everybody on Track
Replies: 2
Views: 1568

Re: May MMORPG - Milestone Schedule Keeps Everybody on Track

I feel similarly when it comes to bug reporting / tracking. Few if any game development companies allow players - even a trusted segment of them such as proven beta testers - to review internal bug lists for accuracy or cooperate heavily with the developers to squash bugs or set priorities for bugs ...
by ScottJackson
Sun Jun 03, 2018 7:33 pm
Forum: What's Cooking
Topic: The Mission Map Upgrades Video Comments
Replies: 25
Views: 8816

Re: The Mission Map Upgrades Video Comments

I'm liking the props in the video and their arrangement/distribution such that they appear naturally clustered or associated to a maintenance task in progress. Also good - the use of vertical space to give melee fliers and any ranged characters more choice in positioning for fights. Making sure ther...
by ScottJackson
Sun Mar 25, 2018 12:14 pm
Forum: Polling Discussion
Topic: Unreal Engine status updates
Replies: 4
Views: 2505

Re: Unreal Engine status updates

If an engine update enables or simplifies SoH development, that's of interest to me - such as explaining how version XYZ lets you create surf-able vehicles much more easily or add features to the minimap to help us find underground objectives. Otherwise, no.
by ScottJackson
Wed Mar 21, 2018 10:25 am
Forum: Announcements
Topic: Donations to Ship of Heroes
Replies: 211
Views: 109536

Re: Donations to Ship of Heroes

Donated for the first time after watching for a year; I'd been holding off in large part because the reward tiers seemed at odds with the donation amounts and with what other games have offered, without a visible reason behind this. I had been hoping for more of a "risky prepayment" option - not dis...
by ScottJackson
Tue Aug 08, 2017 4:40 am
Forum: Polling Discussion
Topic: Boss Toughness vs minions
Replies: 12
Views: 7443

Re: Boss Toughness vs minions

Absolutely agree on the point of each spawn being its own unique creature. It's rare in MMOs (and exciting) to see the big semirandom spawn groups like CoH had, leading to organic team fights where a pair of bosses might sync up their heavy hitter attacks, or an unusual combination of LTs and/or min...
by ScottJackson
Mon Aug 07, 2017 9:52 pm
Forum: Polling Discussion
Topic: Alternative Combat question
Replies: 8
Views: 4441

Re: Alternative Combat question

I chose the "all in" option, as it best fit my wishes, and I feel much like the posters above me. I think the right balance is around 50% to 90% of the speed of advancement (XP, currency, and drops) compared to traditional combat missions. Not necessary for launch, can be slowly added over time. The...
by ScottJackson
Mon Aug 07, 2017 1:57 am
Forum: Announcements
Topic: Preliminary Buff/ Debuff List
Replies: 13
Views: 7973

Re: Preliminary Buff/ Debuff List

We will probably have to wait a while to find out the duration numbers...but I'd like to see a good variety of stackable, strong buff/debuff mechanics like we had in CoH: Ground-placed fields, like earthquake, tar patch, ice slick...roughly 30sec duration so they last for a whole fight. Big bubbles/...
by ScottJackson
Sun Aug 06, 2017 8:10 am
Forum: Announcements
Topic: Preliminary Buff/ Debuff List
Replies: 13
Views: 7973

Re: Preliminary Buff/ Debuff List

I will post any new ideas in the other thread. However, since a perceived disadvantage was mentioned here, I should restate what Mag protection does and doesn't do, and why CoH had it. Also, I should not get any credit for the concept of Mag, D, and DR - it's CoH's CC system in a nutshell. And that'...
by ScottJackson
Sat Aug 05, 2017 7:48 pm
Forum: Polling Discussion
Topic: Auction House question
Replies: 27
Views: 12859

Re: Auction House question

It depends heavily on how complex it's made. A functioning auction house could range from... simplest possible system: 1. A window that opens from anywhere in the world with a keypress (UI design work). 2. Players can post an item or stack for sale at a set price (no bidding, buyout price only) for ...
by ScottJackson
Sat Aug 05, 2017 8:44 am
Forum: Announcements
Topic: Preliminary Buff/ Debuff List
Replies: 13
Views: 7973

Re: Preliminary Buff/ Debuff List

Ok, time for a bit more detail on why I think it's important for a crowd control (CC) system to include both magnitude and duration, for each to be independent variables, separately buffable/debuffable, as they were in CoH, and provide a way to reduce the duration of incoming CC. To be clear, this d...
by ScottJackson
Thu Aug 03, 2017 9:18 pm
Forum: General Discussion
Topic: What are Shields in SoH?
Replies: 13
Views: 6001

Re: What are Shields in SoH?

I think there's plenty of room for different shield concepts, both as... Individual powers in wildly different powersets: > A summoned barrier or field of non-normal space, placed on the ground or suspended near one protected character, to block enemies via collision rules or absorb attacks, possibl...
by ScottJackson
Thu Aug 03, 2017 8:11 pm
Forum: Announcements
Topic: Preliminary Buff/ Debuff List
Replies: 13
Views: 7973

Re: Preliminary Buff/ Debuff List

Hmm. The list's line item for casting speed wasn't clear to me since the common MMO terms for "recharge" or "cooldown" didn't appear, just "rates" and "speeds". Perhaps a later version of the list will clarify it or I'll see such an effect in action in one of the (excellent) narrated videos. If cast...
by ScottJackson
Tue Aug 01, 2017 6:51 pm
Forum: Polling Discussion
Topic: Auction House question
Replies: 27
Views: 12859

Re: Auction House question

We only really needed an acution house come IO's in CoH - I can't see it being very necessary until those exist.
Agreed. I couldn't put a time on it, so didn't vote in the poll. I would like to see something like IOs soon after we are allowed to reach the true intended level cap.
by ScottJackson
Tue Aug 01, 2017 6:18 pm
Forum: Announcements
Topic: Preliminary Buff/ Debuff List
Replies: 13
Views: 7973

Re: Preliminary Buff/ Debuff List

I didn't see recharge time buffs and debuffs on the list; CoH had many of these, most notably in kinetics' Speed Boost and popular IO set bonuses, and as a debuff in Radiation. This was separate from a way to affect cast time (sometimes called activation time, animation time, or attack speed), which...

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