Search found 107 matches

by Nephthys
Fri Mar 09, 2018 8:09 am
Forum: General Discussion
Topic: A couple lil ideas
Replies: 6
Views: 4733

Re: A couple lil ideas

Vanguard had offensive and defensive targets. Your offensive target was where all the offense was directed, and the defensive target all the positive. You could put yourself as your defensive target, or someone else. This meant that if you had a leech type power you could use it to heal someone else...
by Nephthys
Sun Mar 04, 2018 8:32 am
Forum: Announcements
Topic: SoH Combat Alpha
Replies: 62
Views: 37984

Re: SoH Combat Alpha

Yeah, so sorry Eulb. I have an infection in the bone of my jaw, so the past month has been a long heavy road of serious painkillers combined with grogginess and nausea from medication. We weren't able to settle the schedule for the stream until Friday, and I posted it to my Patreon page and then imm...
by Nephthys
Sat Mar 03, 2018 4:39 pm
Forum: Announcements
Topic: Combat Alhpa Livestream in 20 minutes!!!
Replies: 9
Views: 6218

Re: Combat Alhpa Livestream in 20 minutes!!!

They are now on YouTube!!

Iris: https://www.youtube.com/watch?v=eu7kdhZnpAM
Meltdown: https://www.youtube.com/watch?v=o4DPYEr_ZvM

We ran through it twice, so I gave a view from two different characters; the dark witch and the fire blaster.
by Nephthys
Sat Mar 03, 2018 1:15 pm
Forum: Announcements
Topic: Combat Alhpa Livestream in 20 minutes!!!
Replies: 9
Views: 6218

Combat Alhpa Livestream in 20 minutes!!!

Hello everyone!!! I've been terrible due to medical reasons and completly forgot to post an announcement here for you all that I will be livestreaming an escorted alpha run with Consultant & CO!!! 12:30 CST TODAY!!! Beatings may commence, I hang my head in shame. Come join us!!! https://www.twitch.t...
by Nephthys
Thu Mar 01, 2018 2:18 pm
Forum: Ask the Devs
Topic: Augments
Replies: 45
Views: 23115

Re: Augments

I would like again to make the argument for soft or hard caps for at least damage enhancements. If you won't do it, basically everybody will 8 slot just like 3 damage powers (the ones that cycle fast enough). That was exactly what people did in CoH before ED and the reason they did ED. Character bu...
by Nephthys
Tue Feb 27, 2018 8:28 pm
Forum: General Discussion
Topic: Herding / Taunt limits?
Replies: 24
Views: 13606

Re: Herding / Taunt limits?

I find the idea of a hard static number absurd. I think that taunted targets should vary based on skill of the player, build of the character, gear level, etc. Also, I believe that if a tank can taunt an entire mission map and survive then there is something wrong and the tank should be looked at fo...
by Nephthys
Mon Feb 26, 2018 4:17 pm
Forum: Polling Discussion
Topic: Costume poll (tell us in the forums)
Replies: 31
Views: 17845

Re: Costume poll (tell us in the forums)

There is no option for bikinis and corsets sniff sniff. Storm https://i.annihil.us/u/prod/marvel//universe3zx/images/5/5a/Stormcivilwar.jpg Zatanna https://i.pinimg.com/564x/2f/7c/17/2f7c17f228628f44d8f32e5cb8a01f03.jpg Mystique https://orig00.deviantart.net/82cf/f/2013/097/2/d/war_of_heroes___mysti...
by Nephthys
Thu Feb 22, 2018 7:39 am
Forum: Ask the Devs
Topic: Controllers
Replies: 63
Views: 29271

Re: Controllers

For me, I want charms in a controller class. Stuns, mezzes, and charms as the primary focus, with debuffs as a secondary. Invisibility would be great. Yup. My main in CoH was an illusion controller. :lol: But for me, it's really all about the charms and stuns, and I'll grab whatever class has them.
by Nephthys
Sun Feb 11, 2018 2:23 pm
Forum: What's Cooking
Topic: January '18 Outlook
Replies: 111
Views: 65423

Re: January '18 Outlook

Oh no! Orienting on your target often goes hand in hand with a locked first person or close camera. I hope this doesn't happen, I won't be able to play! There's a lot of games with a camera locked close that I simply can't play because it makes me nauseous. Smite is one that comes to mind. Yeah, sa...
by Nephthys
Fri Feb 09, 2018 11:25 pm
Forum: Announcements
Topic: Subscription model
Replies: 99
Views: 60495

Re: Subscription model

The problem is that once a game has been around for a while, all the half intelligent names end up taken or sitting on unused characters. If all names have to be unique, you can spend ages trying to think up a name that makes any sense. [/quote] I've never had a problem with names. I can still come...
by Nephthys
Fri Feb 09, 2018 1:59 pm
Forum: Announcements
Topic: Subscription model
Replies: 99
Views: 60495

Re: Subscription model

I do not like account names. I like my privacy, and I like my identity. When I say Superman, we all know who he is. We don't have to ask whether we are discussing Superman@DC, Superman@Marvel, Superman@DarkHorse, etc. The solution to sitting at the name select looking to find a name that fits the th...
by Nephthys
Wed Feb 07, 2018 9:31 pm
Forum: Announcements
Topic: Subscription model
Replies: 99
Views: 60495

Re: Subscription model

I've only seen a name wipe in 1 game ... I think it was SWTOR? I can't recall... But they started advertising like 6 months before they did it, and they wiped the names of characters who hadn't logged in in over a month. The only inactive character deletes I've ever seen have been deletes of charact...
by Nephthys
Fri Feb 02, 2018 9:23 am
Forum: What's Cooking
Topic: January '18 Outlook
Replies: 111
Views: 65423

Re: January '18 Outlook

Count me in for 15 minute boss. +millions

I am curious what the tactical reasons are for a shorter boss fight? 10-15 minutes on a boss would seem to me to give enough time for a real combat showcase, along with tester responses.
by Nephthys
Fri Feb 02, 2018 8:20 am
Forum: What's Cooking
Topic: January '18 Outlook
Replies: 111
Views: 65423

Re: January '18 Outlook

I personally think 30 seconds is way too short. I prefer my combats to last at least a minute, that way I feel like I'm actually doing something rather than mashing buttons. I just went through my streams and several games, and found that my favorite fights last 1-2 minutes, with boss fights taking ...
by Nephthys
Thu Feb 01, 2018 7:53 pm
Forum: What's Cooking
Topic: January '18 Outlook
Replies: 111
Views: 65423

Re: January '18 Outlook

Rather than discussing how to balance the players versus the enemies, it is probably easier to ask this: How long should defeating a mob take in the alpha? The alpha is NOT regular gameplay. It's designed to allow some new sets of eyes (any all of you who watch the videos) to kind of see and react ...

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