Search found 21 matches
- Tue Apr 25, 2017 5:05 pm
- Forum: General Discussion
- Topic: Instancing
- Replies: 8
- Views: 7884
Re: Instancing
You guys are exactly right. The instancing we are developing is for players or team to get to specific missions that have, and want to complete. It's not a general method for allowing some of the population to go to a different map. It's much more specific, and therefore more flexible, than that. A...
- Mon Mar 27, 2017 6:28 pm
- Forum: Polling Discussion
- Topic: Preferred Class for Soloing question
- Replies: 27
- Views: 23251
Re: Preferred Class for Soloing question
Though I preferred ranged characters in almost all group content, my favorite soloers were almost universally melee, in particular my Earth/Earth Dom. Gimme that. Well, partly because she could do both, but...yeah. That.
- Fri Mar 17, 2017 6:54 pm
- Forum: Fan Creations & Roleplay
- Topic: What kind of power you are hoping to see or want to suggest?
- Replies: 173
- Views: 134254
Re: What kind of power you are hoping to see or want to suggest?
I had a LOT more fun playing Dominators than Controllers. Me too. Though the Controller was my SECOND fave. The Dominator just did loads better on her own than the Controller did. Well, she was faster. Anyway, yes. I'm with you. edit: I would love to see my Earth/Earth Dom and my Plant/Time Control...
- Fri Mar 17, 2017 6:51 pm
- Forum: General Discussion
- Topic: Structure / Building Exploration
- Replies: 5
- Views: 5858
Re: Structure / Building Exploration
1.) Will there be shops, eateries, etc with NPC staff running them and some closing up shop at night? 2.) Can we run into a restaurant entrance, into the kitchen and out the back door into an alley? 3.) Will there be underground at all per level, like basements to buildings, secret tunnels, fast tr...
- Thu Mar 16, 2017 1:53 pm
- Forum: Polling Discussion
- Topic: Preferred Primary Role question
- Replies: 9
- Views: 9448
Re: Preferred Primary Role question
It'll honestly probably depend on how the power sets look. Different things appeal for different reasons. Earth/Earth Dom was SO much fun but I doubt there will be anything quite like that to start. But for a first? Most likely a Defender or Tank.


- Fri Feb 24, 2017 5:27 pm
- Forum: General Discussion
- Topic: Personal Housing
- Replies: 23
- Views: 22008
Re: Personal Housing
I want a persistent apartment in one of the towers. Naturally there would be a mission door to it and some other players would trash my apartment and I would come home from a long day of fighting aliens and go, "Wha...? Not again!"
- Wed Feb 22, 2017 7:50 pm
- Forum: General Discussion
- Topic: Jordan's Town posted a GREAT run-down on what made COH great
- Replies: 8
- Views: 8231
Re: Jordan's Town posted a GREAT run-down on what made COH great
Ignoring my ramble... Yes. Teams could be balanced without any SET FORMULA of what worked. Reasonable players with team orientation were unstoppable. (Except Malta. [REDACTED] the Malta! ) You're always welcome on my team. =D -Griff =D I think that's really it, the idea that there isn't (wasn't) a ...
- Tue Feb 21, 2017 7:16 pm
- Forum: General Discussion
- Topic: Jordan's Town posted a GREAT run-down on what made COH great
- Replies: 8
- Views: 8231
Re: Jordan's Town posted a GREAT run-down on what made COH great
Balancing solo-ability with group content is always going to be difficult. I think there needs to be a place for largely solo heroes, but grouping should have tangible rewards to avoid a culture of people that don't want to group up because it's more efficient and effective to run things solo. I rar...
- Thu Feb 09, 2017 4:17 pm
- Forum: General Discussion
- Topic: Hostile Alien Worlds
- Replies: 5
- Views: 5886
Re: Hostile Alien Worlds
Dramatic event that ends at server reboot in the middle of the night that focuses on the evacuation of all 'away' teams!That could be fun, but what happens if the alien planet contacts their space fleet and we have to leave in a hurry?
- Thu Feb 09, 2017 2:40 pm
- Forum: Web Site Tech Support
- Topic: Frequent Poll Submission Errors
- Replies: 4
- Views: 8196
Re: Frequent Poll Submission Errors
I am having similar issues. Additionally, the site just up and stopped working in Chrome (Bad Request). Dunno what that's about. Same machine loads the site okay in Safari.
- Thu Feb 09, 2017 2:36 pm
- Forum: Polling Discussion
- Topic: Buffing Poll (Dec 11) is a Dangerous Poll
- Replies: 12
- Views: 12229
Re: Buffing Poll (Dec 11) is a Dangerous Poll
Buffs and debuffs obviously need limits, but one of the best things about CoX was that both were very viable functions. Controllers and Dominators were the only ATs I got to the cap (with some Defenders very close) and that was primarily on the strength of their viability as buff/debuff engines. The...
- Wed Feb 08, 2017 7:46 pm
- Forum: General Discussion
- Topic: Pay to Play
- Replies: 68
- Views: 51934
Re: Pay to Play
I agree that P2P is probably best for the health of the community and company. I am authorized to say this due to my utter lack of MMO business-savvy. I know all the things. :P Seriously though, I have no problems paying a monthly sub for a game I love or that I play with friends. That said, a lot o...
- Wed Feb 08, 2017 4:03 pm
- Forum: Polling Discussion
- Topic: Street Sweep vs missions question
- Replies: 9
- Views: 9387
Re: Street Sweep vs missions question
<accumulation and rampage concerns> You're absolutely right. I mentioned it only as a passive way for the game to generate some minor events and encourage street-sweeps (though maybe some would avoid them hoping for the mayhem I suppose). I didn't mean to take away from the larger discussion. That ...
- Wed Feb 08, 2017 1:46 pm
- Forum: Polling Discussion
- Topic: Street Sweep vs missions question
- Replies: 9
- Views: 9387
Re: Street Sweep vs missions question
I think one advantage of street missions is keeping players out in the open where they can encounter one another. I never liked static packs of bad guys that never really moved, though. They shouldn't roam indiscriminately but something more to make it all feel lived-in would be welcome. Y'know what...
- Wed Feb 08, 2017 1:36 pm
- Forum: Announcements
- Topic: Ship of Heroes Current Game UI | We need your help!
- Replies: 50
- Views: 47464
Re: Ship of Heroes Current Game UI | We need your help!
I won't delve too deeply as there are a lot of good suggestions here. I like health bars green and energy bars blue, but customizable colors are even better. Love the idea of character (and ally) health changing from green to yellow to red. That may obviate using yellow and red for other items like ...