Change the wording to "If it would result in waiting an additional 3 to 12 months for release, how important is this feature at release?" and I think your poll results would shift quite a bit.
My vote is don't do it. Do it in an expansion, after you've balanced the live game.
Search found 6 matches
Search found 6 matches • Page 1 of 1
- Mon Apr 15, 2019 2:39 am
- Forum: Introductions
- Topic: Who Were You in City of Heroes?
- Replies: 919
- Views: 609185
Most of my 50's were on Protector. My first lvl cap character was Clancy Clown, a Mind Control/Kinetics controller that looked like a deranged Ronald McDonald and was only useful for (early) Hamidon raids. My favorite character was a Spines/Invul scrapper.
- Wed Mar 27, 2019 12:17 am
- Forum: Polling Discussion
- Topic: How important is it that crafting be including in SoH at launch?
- Replies: 28
- Views: 20950
I don't actually want it. Crafting adds needless complexity to the game, but some people like it so add it later please. Balancing power sets against each other with and without boosts from dropped items will take you a long time as it is. Even so, there will inevitably be post launch buffs and nerf...
From the FAQ page ( https://www.unrealengine.com/en-US/faq ), it looks like they are just trying to be inclusive. But who knows? We’re looking to support anyone doing amazing things with UE4 or for the broader 3D graphics ecosystem. To ensure that Epic MegaGrants delivers the most value to the commu...
- Wed Mar 06, 2019 1:46 am
- Forum: General Discussion
- Topic: What didn't you like in CoH?
- Replies: 61
- Views: 37253
TLDR They started stuff and didn't finish it, had only one raid, their mobs were stupid, and they had some vague descriptions. They got everyone hyped about base to base PvP and then just stopped developing it leaving it half finished. The three zones of the shadow shard were supposed to be the end-...