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Do you still play the same MMOs you played 10 years ago?
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GregoryKC66
4 Posts
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6
October 7, 2022 - 1:13 am

City of Heroes was my first and favorite MMO. I loved the game and would still play it was still supported by the original studio. It's not the same anymore and I'm looking forward to having Ship of Heroes take its place. I did start playing Star Trek online at the beginning of this year and am really enjoying it as well.

Outside of MMOs, I've been playing Civilization games since Civ II. I'm now up to Civ VI. I enjoy the single player against computer opponents on a random map. The random map with the different opponents makes for a different experience every game. Civ - Call to Power started in 4,000 BC and went to 3,000 AD. It was interesting to see the future buildings, civilization improvements and future units. The same goes for Empire Earth, which was an improvement for Age of Empire type games. The appeal which keeps bringing me back is figuring out the terrain and the placement of the enemy, then picking the best strategy. Even if you have a strategy that usually works, that may need to change because of the terrain, placement of enemies and victory conditions (I sometimes change those too).

The customization and extensive variety in missions and content will keep me coming back for more. The community and feel of the game will also keep me coming back.

1) Make the plan
2) Execute the plan
3) Expect the plan to go off the rails
4) Throw away the plan

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LsyaRaiya
11 Posts
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5
October 6, 2022 - 2:49 pm

ESO is my primary, but I do occasionally jump back into Star Trek Online, SWTOR, and once in a great while World of Warcraft. The older games are "OK", but it's really because I like my characters more than the game play itself.

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Golden Ace
2189 Posts
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October 5, 2022 - 9:49 pm

JestersGhost said

City of Heroes was so much more fun to play than other MMO's because you fought groups, not individual enemies. That meant every group you fought was slightly different depending on the composition. You quickly learnt to check for sappers when fighting Malta. Tsoo sorcerer's changed the entire way you fought. And so on. If you want Ship of Heroes to have longevity, then for me this would be the key - lots of different ways of changing how a fight feels. Enemies with keynote skills, environmental hazards or buffs, etc. Layers of combinatorial explosions that mean every single encounter is fresh *enough* to be interesting, and where different choices have different results.  

agreed. feeling super is being able to fight many enemies at once. and many different enemy groups is awesome with each group having their own ace in the hole. since it was mentioned, Malta - I had a love/hate relationship with sappers. even made a special bind to pick them out of a group. I was playing with a friend of mine on my main character I was level 50 but exemplared to level 9 or 10. she had a mission in the hollows and needed help. previoulsy I was doing some malta missions. I had myself set at 8 man groups so when I walked out of the mission I was hit by an ambush, I was attacked by a group of Malta level 50+ one was a Zeus Titan and there was a sapper there also. I was able to drop the exemplar but the sapper had already taken my energy. ate a breakfree a coupld of greens and my only blue and flew to the top of the map thinking I could put on all my toggles and take care of the ambush. I hit the top of the map, and started putting on toggles. I never new until that moment that sappers could fly... long story short I dropped from the top of the map to my death. having the zeus titan firing missles at me as I fell. for years afterword I would fly through zones looking for Sappers. I made it a point to use freezing touch on them and hold them until they died. I did this for years... I killed more ritki monkeys (10k for the badge-hated when they lowered it to 1k) but Sappers had to be up there. if it wasn't for me the whole server would have been overrun with sappers. 😀

Sometimes You Feel Like a Tank, Sometimes You Don't

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JestersGhost
953 Posts
(Offline)
3
September 21, 2022 - 7:04 am

Since no one else bit on this, I'm going to give a wider answer, not just MMO's, in case it's useful.

I did play League of Legends for over ten years, and will still play with friends on occasion. What kept me playing was the diversity of the gameplay loop - it's a perfect blend of frenetic, reaction-based moments that season the multiple layers of bigger strategy required for the whole game. And since every game has a unique blend of opponents, teammates and items every game feels just different enough to be interesting while remaining familiar and understandable.

I have also just started another replay of Alpha Protocol. It has many faults, sure, but it is one of my most replayed games because of the game's *responsiveness*. There has been much theorycrafting around what "interactivity" means, but for me the most compelling parallel is that of a conversation: each participant makes a statement, which is understood, considered and then responded to appropriately. When any of those steps fail, the conversation, the "interaction" suffers. You "talk" to a game via your inputs, and they respond via graphics and sounds. The step in the middle, however. where they "understand" you, and respond *appropriately* is where we still struggle. The interactions rarely rise above "shoot them, they shoot back". Alpha Protocol did an amazing job on the world and characters in it responding in nuanced ways appropriate to behaviour and conversation choices. One character comments on the style of clothing you're wearing to a mission. Another lists the order in which you played through the middle section of the game. Those are quick examples that affect nothing but your immersion, but that level of detail applies all the way through allowing an incredible variety of endings and that's keeps me coming back.

My third, and oldest game I still play is the original UFO: Enemy Unknown. The remake is good, but I still prefer the depth available in the original. And again, it's the sheer variety in how the game plays out that keeps me returning. Every single mission is different enough to never get boring. It runs the thin line between chaotic but controllable. You're never quite sure what's going to happen but with practice and skill you can be confident you'll be able to deal with it.

In summary then, what keeps me playing games is a variety of experiences. Small and large scale decisions made within a responsive world. City of Heroes was so much more fun to play than other MMO's because you fought groups, not individual enemies. That meant every group you fought was slightly different depending on the composition. You quickly learnt to check for sappers when fighting Malta. Tsoo sorcerer's changed the entire way you fought. And so on. If you want Ship of Heroes to have longevity, then for me this would be the key - lots of different ways of changing how a fight feels. Enemies with keynote skills, environmental hazards or buffs, etc. Layers of combinatorial explosions that mean every single encounter is fresh *enough* to be interesting, and where different choices have different results.

quantum sufficit

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JestersGhost
953 Posts
(Offline)
2
August 21, 2022 - 5:24 pm

I get bored easily, so no, nothing has held my attention for that long. Though for the games that I have played for a long time it's been playing with friends that's been the appeal. If my friends move on, chances are I will sooner or later.

quantum sufficit

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Integral
122 Posts
(Offline)
1
August 19, 2022 - 2:56 pm

MMOs are well known to have lasting appeal. How do you feel about MMOs you played 10 years ago? Do you still play them, even occasionally? Do you wish you could still play them? Or have you moved on to newer offerings?

For your old favorites, what accounts for their lasting appeal?

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