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What additions would like to see in Player Housing?
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Consultant
1834 Posts
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May 17, 2022 - 5:02 pm

Thank you to all who participated in the Beta. A special thanks to those who took the time to submit feedback. The response has been great! We have been reading, analyzing, and discussing your feedback for several days now.

We are already working on some of the things you requested and are planning how to address the bigger changes. Some members of our community are very creative! We were fortunate to get good feedback in equal part from players who really enjoy making bases and from players who want a base but would rather be playing than perfecting their base. This gives us a sense of the range we need to accommodate.

In the next newsletter, we are going to discuss some specifics from the event. But for now, we just want to say: thank you!

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JestersGhost
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May 11, 2022 - 1:50 pm

Integral said

That would be good too when you want a sky view for your ceiling. On the other hand it is pretty convenient to have ambient lighting by default. Perhaps a toggle next to light intensity/hue to make ceiling lights all disappear or appear?  

I'm not saying remove the ambient lighting, just the actual "physical" lights that are baked into the ceiling texture? Or can you not have one without the other? To be honest, I'd rather have neither over both if those are the only two choices.

quantum sufficit

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Integral
55 Posts
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May 8, 2022 - 6:15 pm

JestersGhost said

Can we have the ceiling without built in lights please? We have a tonne of light fixtures we can buy and place where want them to be, we don't need lights that don't match the base aesthetic or in the wrong places.  

That would be good too when you want a sky view for your ceiling. On the other hand it is pretty convenient to have ambient lighting by default. Perhaps a toggle next to light intensity/hue to make ceiling lights all disappear or appear?

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JestersGhost
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May 8, 2022 - 5:32 pm

A few more quick niggles:

Base Walls don't have a top edge texture.

Can we have the ceiling without built in lights please? We have a tonne of light fixtures we can buy and place where want them to be, we don't need lights that don't match the base aesthetic or in the wrong places.

quantum sufficit

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Integral
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May 8, 2022 - 5:22 pm

Blastor,

Thank you for this excellent input! Such creativity!

Blastor
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May 8, 2022 - 4:34 pm

Golden Ace said
Bases need to have two modes. one where you can edit your base and one where you cannot. and the owner of the base should get a popup when you enter as to which mode it will be in. right now you are always in edit mode. Every time you hover over an item it glows to be moved or deleted or whatnot. this should only happen in edit mode.  

Totally agreed, whenever I wanna test walk in the house it's like playing in MJs Billie Jean video 🙂

I really enjoyed the house builder last time I tried it. Now I'm more clear about the extent of the builder system and what I'm allowed to do. For instance , instead of using the ready-made handrails I created them out of timber walls by shrinking the height to the minimum and maximising the length in Z axis. And it looked really good at the first floor platform.

The only comment I wanna add at this stage would be the builder system to have "Copy" or "Match Property" feature.

For example, I tested the windows yesterday. I used around 10 windows in the house, and I followed the steps below:

- buy 10x windows
- place one of them on the wall
- scale it
- assign a background view

And I had to repeat this process 9 more times. By the way, I didn't see a percentage value in the scaling feature, so I wasn't sure how much I changed the width & height of the original window. So, the windows were not identical.

2nd example: I used floor lights on stairs, looked really amazing. I set the light colours on one of them and there are 3 light colour settings. And I had to copy the values to other 13 light fittings with 39 copies & pastes 🙂

Thanks,

Blast.

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Integral
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May 8, 2022 - 3:09 pm

Fuxake said
Just a niggle rather than constructive feedback.

Do we really need background music playing, when we have a voiceover giving us instructions on how to use game tools ? (it was really distracting for me and I missed half the instructions)

The first thing I do in any game I play, is go to options and turn off the music.  

Good point, Fuxake! Thank you for bringing it up. We will check into it.

We also want to make sure you know that you can adjust the sounds in our game too. Once in the game, press the escape key to bring up the game menu, and select “System Settings”. Select “Sounds” on the left.

You can turn on all or select sounds by clicking the corresponding check box. In addition, the volume can be adjusted separately for ambience, music and dialogue.

You can also select the hardware on which the sound is broadcast.

These instructions and more can be seen on this website, under Game Support > Customizing the UI.

Fuxake
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May 8, 2022 - 1:31 pm

Just a niggle rather than constructive feedback.

Do we really need background music playing, when we have a voiceover giving us instructions on how to use game tools ? (it was really distracting for me and I missed half the instructions)

The first thing I do in any game I play, is go to options and turn off the music.

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Integral
55 Posts
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May 7, 2022 - 10:19 pm

Delighted to see a new poster. And what a great first post! Thank you for taking the time. We hope we will see you continue to post.

Necrotek said
- Mini map - I'd like to see the entire map, not have it scroll along as I travel - can that be an option?
 

I want to make sure that you know your options for adjusting the map: you can change the size of the map by dragging the corner; you can also zoom in and out of the map by putting your cursor over the mini map and scrolling the mouse wheel. And of course, your can type M to open and close a bigger map. That map can also be resized by dragging the corner.

You can see the commands and how to customize your UI under Game Support on this website.

Necrotek
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May 7, 2022 - 9:59 pm

A few items regarding the Base Building Beta -

- Would it be possible to provide a "tour" option for the bases? It would be nice to preview each floor plan to see the layout as your avatar.
- Color hues for walls/ceiling need a bit of a tweak as the same values entered for flooring did not translate well for either - the colors were not close. Additionally, noticed that the FPS increased from 60 to 99+ when adjusting walls and ceiling, but not for flooring.
- Will there be more texture/design options added for walls/floor/ceiling/stairs/doors? Seems there are many for tech, but few for mystic, alien, or otherwise.
- Would like an option to change a single wall, instead of all at once. Additionally, same would apply for floors in a Base - could the flooring, walls, ceiling be different per level (I see that this has already been briefly mentioned earlier - but adding my .02)?
- For those plans which include a water feature out of the box - can we have the option of changing the color of the water?
- Allow a build mode toggle, so that we aren't always in build mode. When in build mode - make the view first person, so that we aren't constantly in our own way. OR, allow us to scroll all the way in from third person to first person.
- Let us increase the size as much as we want - don't put a limit to the size of an item - this will allow for an awesome amount of customization (thinking of a floor composed entirely on one of those floating flowers)

Some General gameplay thoughts -

- Can the random objects placed in instances be interactable? If there are boxes on the ground, desks, containers, cylinders - can we destroy them? Search them? Too much non-interactable clutter may end up just being clutter and serving no purpose.
- Mini map - I'd like to see the entire map, not have it scroll along as I travel - can that be an option?
- As the SoH has been traveling and making contact with several races, it would be a waste to not use the lakes for a water-based race. The forests for nature-based races. The air for races from gas planets, etc. Each of these could provide their own items which could be added to bases.

Just some initial thoughts.

(Oh, and the flying mechanic needs a bit of help - as I was flying around with my cape looking like a giant bib for most of the time - finally just edited my toon to remove the cape)

Appreciate the time, and keep up the good work!

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JestersGhost
921 Posts
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May 7, 2022 - 3:24 pm

Golden Ace said
Bases need to have two modes. one where you can edit your base and one where you cannot. and the owner of the base should get a popup when you enter as to which mode it will be in. right now you are always in edit mode. Every time you hover over an item it glows to be moved or deleted or whatnot. this should only happen in edit mode.  

Agreed - probably in edit mode you should hide the character model too, maybe auto turn on fly or something. That way you have a nice easy way to place and create without changing how your character plays.

quantum sufficit

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Integral
55 Posts
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25
May 7, 2022 - 3:20 pm

Golden Ace said
Bases need to have two modes. one where you can edit your base and one where you cannot. and the owner of the base should get a popup when you enter as to which mode it will be in. right now you are always in edit mode. Every time you hover over an item it glows to be moved or deleted or whatnot. this should only happen in edit mode.  

Interesting idea. It would definitely add to immersion.

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Golden Ace
2176 Posts
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May 7, 2022 - 12:32 pm

Bases need to have two modes. one where you can edit your base and one where you cannot. and the owner of the base should get a popup when you enter as to which mode it will be in. right now you are always in edit mode. Every time you hover over an item it glows to be moved or deleted or whatnot. this should only happen in edit mode.

Sometimes You Feel Like a Tank, Sometimes You Don't

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Integral
55 Posts
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May 6, 2022 - 9:16 pm

Blastor said
Some thoughts after my first attempt...

By the way, I don't understand the reason why all of the house items are not free during a beta event when we're asked to find bugs/problems about this feature. There are many items I cannot afford, therefore cannot test.

Thanks.  

Everyone is supposed to get 100,000 dusts which is enough to spend lavishly. We are in the process of fixing this.

Blastor
3 Posts
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May 6, 2022 - 8:53 pm

Some thoughts after my first attempt...

About the housing feature:

1) Scaling decoration items is nice but I'd like to be able scale floor/wall/ceiling textures as well. Some textures for instance, say timber floor planks or tiles are unnaturally large.

2) Full colour control: This may be only me but I wasn't successful in giving the exact colour that I wanted over items and elements. It's as if they got their own base colour and what I'm doing is to add an overlay colour, slightly changing the original base colour. For instance, I selected a timber floor texture and a different timber texture for the walls, but never managed to match the timber colours.

3) I wanna be able to switch to free camera. The toon gets in the way sometimes.

By the way, I don't understand the reason why all of the house items are not free during a beta event when we're asked to find bugs/problems about this feature. There are many items I cannot afford, therefore cannot test.

And about the game in general:

1) I'm still finding it hard to navigate. Turning left & right is very fast even with the lowest mouse sensitivity.

2) Minimap: I find it easier to find my way when the minimap is fixed and my toon's cursor is moving, just like in City of Heroes. Could this be added as an in-game setting? And in the big map window I'd like to be able to pan.

Thanks.

whoaaitsherr
1 Posts
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May 6, 2022 - 8:22 pm

More options. Bigger variety. Statues, pet items (bowls, beds etc) lots of plants. Flowers, planters, hanging, wall plants. Be able to paint just one wall. Like an accent wall. More beds. Maybe different patterns for sheets. Single sofas. More chairs. Clutter items like vases, cups, kitchen items, bathroom items like hamper etc. Office desk. Curtains. Doors! We need doors. Chests, shelves, dresser, bookshelves with bookshelves, a bar, counters for the kitchen, more paintings, rugs with patterns, standing lamps.
Be able to win rare items you can't buy as a reward for quests, like furniture, floor patterns, wallpapers. Get blue prints for stuff you can make like tables and stuff.
Ad corner slanty walls, half walls, quarter walls.

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Integral
55 Posts
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May 6, 2022 - 4:00 pm

Sir Vyvre said
Unfortunately, I'm unable to run the game.
Reason: When I look on shipofheroes.com/minimum-specs, it says "Coming Soon: minimum computer specs are still being developed from the input we received during the summer beta."
I figured the only valuable feedback I can offer is this: At minimum, mention that this game requires a Windows operating system to run natively, as well as 22GB of space. I was not made aware of this until the moment after I redeemed the key, because the game is unlisted on Steam.
The game looks great in the previews, so I'm excited to try it out once I get a Windows computer, which I plan to do soon, but until then, I have no other feedback to offer. Keep up the great work!  

You are absolutely right. This one is on us.

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Sir Vyvre
2 Posts
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May 6, 2022 - 3:31 pm

Unfortunately, I'm unable to run the game.
Reason: When I look on shipofheroes.com/minimum-specs, it says "Coming Soon: minimum computer specs are still being developed from the input we received during the summer beta."
I figured the only valuable feedback I can offer is this: At minimum, mention that this game requires a Windows operating system to run natively, as well as 22GB of space. I was not made aware of this until the moment after I redeemed the key, because the game is unlisted on Steam.
The game looks great in the previews, so I'm excited to try it out once I get a Windows computer, which I plan to do soon, but until then, I have no other feedback to offer. Keep up the great work!

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Consultant
1834 Posts
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May 6, 2022 - 7:38 am

Well, the first day of the Beta has rolled by, and we've already had three times as many requests for keys as we originally expected for the whole event, (and we have sent them all out). It's kind of interesting to us that 20% of all of the participants stopped and played the Iris arc again -- we love it! And over 250 bases have been created. The average number of pieces of furniture per base is about 15, but there is a LOT of variation going on. I heard that MJ from Massively Overpowered is going to live-stream her experience in the Beta on Saturday (that's not official, but I heard it), so that will be fun.

My guess is that lots of people have acquired keys and downloaded the game on Steam, but are waiting for the weekend to get going. I'll mention that one of our devs was our final tester. She has spent 60+ hours just in the last ten days building bases and looking for bugs, and all of the rest of us have done the same (fewer hours, though). And so far, bug reports and problems are way, way down compared to the last Beta, which is good.

We said this quite a few times, but just to repeat -- you cannot use the old SoH launcher any more. We got far too many complaints about the old launcher, and Steam actually has the best launcher/patcher system in the world. So go to Steam and download the game there, please.

And Enjoy!

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Integral
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April 30, 2022 - 5:15 pm

You bring up a good point. To my knowledge, the door feature is currently attached to the floor plan. This does not mean that in the future, there could not be a wall piece with a door where the door can be selected from the same options as the doors associated with the floor plan. There is in fact one door, not a wall piece, that has a brick wall around it. Our dev will have to determine if this is something that can be added. Thank you for suggesting it.

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