How many MMOs do you play regularly?

What games get most of your attention?

Do you still play games you played 10 years ago? Tell us which ones and why in the forum.

Log In
Please consider registering
Guest
Forum Scope


Match



Forum Options



Min search length: 3 characters / Max search length: 84 characters
Register Lost password?
sp_TopicIcon
What additions would like to see in Player Housing?
Avatar
SweetSugar
30 Posts
(Offline)
46
August 7, 2022 - 2:26 pm

Honestly I don't care about player housing, I just want the game to come out.

Avatar
JestersGhost
944 Posts
(Offline)
45
June 28, 2022 - 8:21 am

Oh absolutely. And, I should probably add a disclaimer of "not expected to be part of release" 😛

This is very much wishful, nice-to-have discussion here. It's very encouraging that people see so much potential already 🙂

quantum sufficit

Avatar
Golden Ace
2185 Posts
(Offline)
44
June 26, 2022 - 12:04 pm

JestersGhost said
And the more prisoners you have of a certain faction the more likely that faction is to raid you?  

as long as it happens when you are online. maybe an alarm *Prison Escape* notifies you that your prisoner escaped and is in your base.

Sometimes You Feel Like a Tank, Sometimes You Don't

Avatar
JestersGhost
944 Posts
(Offline)
43
June 26, 2022 - 7:11 am

Probably best to have them automatically refreshed, tbh, as I doubt anyone would otherwise voluntarily use the system.

But I like the idea of holding cells - maybe just a really small chance of a defeated enemy being captured, if you have a cell free? So you get a fun "collection" mini-game going, trying to capture one of each enemy. And the more prisoners you have of a certain faction the more likely that faction is to raid you?

quantum sufficit

Avatar
Hickeye
3 Posts
(Offline)
42
June 26, 2022 - 12:25 am

Integral said

Your defense idea is very interesting. That is definitely going on the list.

If by "specific missions to obtain unique base items", you mean missions that allow you to get items that you could not buy, even in game currency, then yes, that is in the plans.

As for the pre-built/pre-decorated bases, this was a fairly common request coming out of the Housing Beta. So, we are currently discussing how to make this happen.  

If that is possible then another neat idea is to have your own personal holding cell for super-powered villains(a little demeaning but think of trophies in CoH). Maybe after an attack, you either run them off or maybe capture some of them. That could lead to a breakout in your base. Fighting villains in your base can cause items to be destroyed so have to be re-purchased. It would have to be an optional system as I'm sure people probably don't want items destroyed or randomly attacked.

Avatar
Integral
105 Posts
(Offline)
41
June 16, 2022 - 6:44 pm

Hickeye said
Just a Wishlist as I have no idea of the feasibility of such systems or something that would need to be added much later:

I would like to be able to add defenses and be able to defend against random attacks or attacks initiated by playing certain missions where I aggravated some villain.

Specific missions from your base computer that allow you to obtain unique base items.

Pre-built starter bases for those of us not as creatively inclined, either for sale or created/chosen by the community and available for free(you still pay in-game currency or whatever it used to normally obtain a base).  

Your defense idea is very interesting. That is definitely going on the list.

If by "specific missions to obtain unique base items", you mean missions that allow you to get items that you could not buy, even in game currency, then yes, that is in the plans.

As for the pre-built/pre-decorated bases, this was a fairly common request coming out of the Housing Beta. So, we are currently discussing how to make this happen.

Avatar
Hickeye
3 Posts
(Offline)
40
June 16, 2022 - 5:43 pm

Just a Wishlist as I have no idea of the feasibility of such systems or something that would need to be added much later:

I would like to be able to add defenses and be able to defend against random attacks or attacks initiated by playing certain missions where I aggravated some villain.

Specific missions from your base computer that allow you to obtain unique base items.

Pre-built starter bases for those of us not as creatively inclined, either for sale or created/chosen by the community and available for free(you still pay in-game currency or whatever it used to normally obtain a base).

Avatar
Integral
105 Posts
(Offline)
39
June 7, 2022 - 10:45 pm

Thank you for the suggestions and the videos. It is always helpful to look at other systems. We have had quite a few votes for No Man's Sky.

Avatar
Golden Ace
2185 Posts
(Offline)
38
June 7, 2022 - 9:45 pm

Dacy, an acquaintance of mine has a series of videos on CoH base building how to use a lot of items in different ways. kind of interesting. might give some ideas.

Quick Tips
Building Skills: Lettering

Sometimes You Feel Like a Tank, Sometimes You Don't

Avatar
JestersGhost
944 Posts
(Offline)
37
June 7, 2022 - 7:57 pm

I know this question was asked on the feedback questions after the beta, but I have a new entry on the "who has the best base building in a game" - No Man's Sky.

I kinda forgot about it (like a lot of people) after the terrible launch, but I was recently persuaded to pick it up, and yeah, it's come a long way.

There's a lot of similar elements in the base building interface that might be worth a look - they have snap-to on by default but allow a free-placement mode too. There's a toggle to switch to a freecam for placement if your character is getting in the way or you can't get the right angle. Individual pieces can be spun and resized (though only on all axes simultaneously). All while arguably a lot easier to use. Figured I'd mention it in case another reference point is useful.

quantum sufficit

Avatar
Consultant
1838 Posts
(Offline)
36
May 17, 2022 - 5:02 pm

Thank you to all who participated in the Beta. A special thanks to those who took the time to submit feedback. The response has been great! We have been reading, analyzing, and discussing your feedback for several days now.

We are already working on some of the things you requested and are planning how to address the bigger changes. Some members of our community are very creative! We were fortunate to get good feedback in equal part from players who really enjoy making bases and from players who want a base but would rather be playing than perfecting their base. This gives us a sense of the range we need to accommodate.

In the next newsletter, we are going to discuss some specifics from the event. But for now, we just want to say: thank you!

Avatar
JestersGhost
944 Posts
(Offline)
35
May 11, 2022 - 1:50 pm

Integral said

That would be good too when you want a sky view for your ceiling. On the other hand it is pretty convenient to have ambient lighting by default. Perhaps a toggle next to light intensity/hue to make ceiling lights all disappear or appear?  

I'm not saying remove the ambient lighting, just the actual "physical" lights that are baked into the ceiling texture? Or can you not have one without the other? To be honest, I'd rather have neither over both if those are the only two choices.

quantum sufficit

Avatar
Integral
105 Posts
(Offline)
34
May 8, 2022 - 6:15 pm

JestersGhost said

Can we have the ceiling without built in lights please? We have a tonne of light fixtures we can buy and place where want them to be, we don't need lights that don't match the base aesthetic or in the wrong places.  

That would be good too when you want a sky view for your ceiling. On the other hand it is pretty convenient to have ambient lighting by default. Perhaps a toggle next to light intensity/hue to make ceiling lights all disappear or appear?

Avatar
JestersGhost
944 Posts
(Offline)
33
May 8, 2022 - 5:32 pm

A few more quick niggles:

Base Walls don't have a top edge texture.

Can we have the ceiling without built in lights please? We have a tonne of light fixtures we can buy and place where want them to be, we don't need lights that don't match the base aesthetic or in the wrong places.

quantum sufficit

Avatar
Integral
105 Posts
(Offline)
32
May 8, 2022 - 5:22 pm

Blastor,

Thank you for this excellent input! Such creativity!

Blastor
3 Posts
(Offline)
31
May 8, 2022 - 4:34 pm

Golden Ace said
Bases need to have two modes. one where you can edit your base and one where you cannot. and the owner of the base should get a popup when you enter as to which mode it will be in. right now you are always in edit mode. Every time you hover over an item it glows to be moved or deleted or whatnot. this should only happen in edit mode.  

Totally agreed, whenever I wanna test walk in the house it's like playing in MJs Billie Jean video 🙂

I really enjoyed the house builder last time I tried it. Now I'm more clear about the extent of the builder system and what I'm allowed to do. For instance , instead of using the ready-made handrails I created them out of timber walls by shrinking the height to the minimum and maximising the length in Z axis. And it looked really good at the first floor platform.

The only comment I wanna add at this stage would be the builder system to have "Copy" or "Match Property" feature.

For example, I tested the windows yesterday. I used around 10 windows in the house, and I followed the steps below:

- buy 10x windows
- place one of them on the wall
- scale it
- assign a background view

And I had to repeat this process 9 more times. By the way, I didn't see a percentage value in the scaling feature, so I wasn't sure how much I changed the width & height of the original window. So, the windows were not identical.

2nd example: I used floor lights on stairs, looked really amazing. I set the light colours on one of them and there are 3 light colour settings. And I had to copy the values to other 13 light fittings with 39 copies & pastes 🙂

Thanks,

Blast.

Avatar
Integral
105 Posts
(Offline)
30
May 8, 2022 - 3:09 pm

Fuxake said
Just a niggle rather than constructive feedback.

Do we really need background music playing, when we have a voiceover giving us instructions on how to use game tools ? (it was really distracting for me and I missed half the instructions)

The first thing I do in any game I play, is go to options and turn off the music.  

Good point, Fuxake! Thank you for bringing it up. We will check into it.

We also want to make sure you know that you can adjust the sounds in our game too. Once in the game, press the escape key to bring up the game menu, and select “System Settings”. Select “Sounds” on the left.

You can turn on all or select sounds by clicking the corresponding check box. In addition, the volume can be adjusted separately for ambience, music and dialogue.

You can also select the hardware on which the sound is broadcast.

These instructions and more can be seen on this website, under Game Support > Customizing the UI.

Fuxake
1 Posts
(Offline)
29
May 8, 2022 - 1:31 pm

Just a niggle rather than constructive feedback.

Do we really need background music playing, when we have a voiceover giving us instructions on how to use game tools ? (it was really distracting for me and I missed half the instructions)

The first thing I do in any game I play, is go to options and turn off the music.

Avatar
Integral
105 Posts
(Offline)
28
May 7, 2022 - 10:19 pm

Delighted to see a new poster. And what a great first post! Thank you for taking the time. We hope we will see you continue to post.

Necrotek said
- Mini map - I'd like to see the entire map, not have it scroll along as I travel - can that be an option?
 

I want to make sure that you know your options for adjusting the map: you can change the size of the map by dragging the corner; you can also zoom in and out of the map by putting your cursor over the mini map and scrolling the mouse wheel. And of course, your can type M to open and close a bigger map. That map can also be resized by dragging the corner.

You can see the commands and how to customize your UI under Game Support on this website.

Necrotek
1 Posts
(Offline)
27
May 7, 2022 - 9:59 pm

A few items regarding the Base Building Beta -

- Would it be possible to provide a "tour" option for the bases? It would be nice to preview each floor plan to see the layout as your avatar.
- Color hues for walls/ceiling need a bit of a tweak as the same values entered for flooring did not translate well for either - the colors were not close. Additionally, noticed that the FPS increased from 60 to 99+ when adjusting walls and ceiling, but not for flooring.
- Will there be more texture/design options added for walls/floor/ceiling/stairs/doors? Seems there are many for tech, but few for mystic, alien, or otherwise.
- Would like an option to change a single wall, instead of all at once. Additionally, same would apply for floors in a Base - could the flooring, walls, ceiling be different per level (I see that this has already been briefly mentioned earlier - but adding my .02)?
- For those plans which include a water feature out of the box - can we have the option of changing the color of the water?
- Allow a build mode toggle, so that we aren't always in build mode. When in build mode - make the view first person, so that we aren't constantly in our own way. OR, allow us to scroll all the way in from third person to first person.
- Let us increase the size as much as we want - don't put a limit to the size of an item - this will allow for an awesome amount of customization (thinking of a floor composed entirely on one of those floating flowers)

Some General gameplay thoughts -

- Can the random objects placed in instances be interactable? If there are boxes on the ground, desks, containers, cylinders - can we destroy them? Search them? Too much non-interactable clutter may end up just being clutter and serving no purpose.
- Mini map - I'd like to see the entire map, not have it scroll along as I travel - can that be an option?
- As the SoH has been traveling and making contact with several races, it would be a waste to not use the lakes for a water-based race. The forests for nature-based races. The air for races from gas planets, etc. Each of these could provide their own items which could be added to bases.

Just some initial thoughts.

(Oh, and the flying mechanic needs a bit of help - as I was flying around with my cape looking like a giant bib for most of the time - finally just edited my toon to remove the cape)

Appreciate the time, and keep up the good work!

Forum Timezone: America/Indiana/Indianapolis
All RSSShow Stats
Administrators:
Casey McGeever
Dmcgeever
Consultant
GladDog
JestersGhost
Labcoat
Golden Ace
NumberMuncher
GoldenRatio
Integral
Top Posters:
Eulb: 1224
lunawisp: 807
Avatar PDM: 602
Odee: 537
indigowulf: 456
A1fighter: 382
Blaze Rocker: 361
Red5: 320
Solari: 293
Galactus55: 278
Newest Members:
Tygorr
tygyrss
tygyr
varun2120011
Sanoska
lorcis
Cristover
KeanuReeves1
rreed27
Sancto
Forum Stats:
Groups: 1
Forums: 12
Topics: 1888
Posts: 22144

 

Member Stats:
Guest Posters: 0
Members: 21995
Moderators: 0
Admins: 10
Most Users Ever Online: 73
Currently Online:
Guest(s) 3
Currently Browsing this Page:
1 Guest(s)