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Explorer Costume
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JestersGhost
921 Posts
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15
April 24, 2022 - 5:39 am

Gerald_Deemer said

"Phantom Mouse" post_id=30137 time=1642882639 user_id=5701 said:

Why should say finding the perfect costume piece for a Silver Age look be hidden behind defeating a certain boss? You'd basically be building a throw away character to unlock the costume piece you really want. Wouldn't it be better to skip the middle character and jump directly to being able to create the character you want in the first place?

So you want to have all the costume pieces available at the beginning? I mean there should be something to recieve when doing quests, missions and events. And I think costume pieces are a very nice reward.  

Badges/achievements, base decorations, unique augments, temporary powers. These are all excellent mission rewards outside the usual xp and dust.

Costume pieces, however, are slightly different. They're fundamental to the character, they are literally *part of the character's identity*. It'd be like having to unlock the use of certain letters in the character's name. It's too important to the who the hero is to unlock later on.

quantum sufficit

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Gerald_Deemer
194 Posts
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14
February 4, 2022 - 9:57 am

"Phantom Mouse" post_id=30146 time=1643727489 user_id=5701 said:

The only way I could see it even halfway working is if the costume unlock was account wide. I'm a roleplayer. That means I want exactly the look that fits the character from the beginning.

If it's account wide, I can at least make a character I don't care about (and have no intention of roleplaying) and work towards the unlocks.

My saying this being a way of making it work, however, doesn't mean that I like this idea. I still prefer all costume pieces be unlocked at the beginning of creation, just like City of Heroes was, and we didn't have anyone complaining about lack of reward for the missions either.

To get everyone satisfied I would suggest this:
1. make all costume parts available from the beginning
2. set the same costume parts (but added with a buff) as loot and rewards

Phantom Mouse
24 Posts
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13
February 1, 2022 - 9:58 am

The only way I could see it even halfway working is if the costume unlock was account wide. I'm a roleplayer. That means I want exactly the look that fits the character from the beginning.

If it's account wide, I can at least make a character I don't care about (and have no intention of roleplaying) and work towards the unlocks.

My saying this being a way of making it work, however, doesn't mean that I like this idea. I still prefer all costume pieces be unlocked at the beginning of creation, just like City of Heroes was, and we didn't have anyone complaining about lack of reward for the missions either.

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Gerald_Deemer
194 Posts
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12
January 30, 2022 - 4:05 am

"Phantom Mouse" post_id=30137 time=1642882639 user_id=5701 said:

Why should say finding the perfect costume piece for a Silver Age look be hidden behind defeating a certain boss? You'd basically be building a throw away character to unlock the costume piece you really want. Wouldn't it be better to skip the middle character and jump directly to being able to create the character you want in the first place?

So you want to have all the costume pieces available at the beginning? I mean there should be something to recieve when doing quests, missions and events. And I think costume pieces are a very nice reward.

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Golden Ace
2176 Posts
(Offline)
11
January 23, 2022 - 12:10 pm

I am all for costume pieces found in game for completing certain quests or accomplishments.

Sometimes You Feel Like a Tank, Sometimes You Don't

Phantom Mouse
24 Posts
(Offline)
10
January 22, 2022 - 3:17 pm

Why should say finding the perfect costume piece for a Silver Age look be hidden behind defeating a certain boss? You'd basically be building a throw away character to unlock the costume piece you really want. Wouldn't it be better to skip the middle character and jump directly to being able to create the character you want in the first place?

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Gerald_Deemer
194 Posts
(Offline)
9
January 20, 2022 - 11:01 am

But finding/unlocking a new costume piece in the game can inspire you to create a whole new character.

Phantom Mouse
24 Posts
(Offline)
8
January 8, 2022 - 9:26 pm

See, I hope that all the costumes will be available from the beginning of the game with no unlocks. I hope this, because I want the character creator to be able to do as many varied looks as possible from the start.

happydolphin
45 Posts
(Offline)
7
January 1, 2022 - 11:17 am

I hope we get lot of costumes you have to earn in the game too.

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Gerald_Deemer
194 Posts
(Offline)
6
September 8, 2021 - 11:06 am

kudos for your senior designer. This costume is brilliant.

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Consultant
1834 Posts
(Offline)
5
October 24, 2019 - 8:56 am

Yes, and obviously the colors can be changed to suit the individual character; also the costume changes when the character morphs are applied, for taller, shorter, more or less muscular, etc.

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Golden Ace
2176 Posts
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4
October 24, 2019 - 8:54 am

Very nice

Sometimes You Feel Like a Tank, Sometimes You Don't

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JestersGhost
921 Posts
(Offline)
3
October 24, 2019 - 8:51 am

I can see that being used as an excellent "base" - it looks like practical and rugged clothing that would be worn under fancier tech or armour. That also makes it perfect for civilian costumes.

quantum sufficit

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GladDog
1740 Posts
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2
October 24, 2019 - 8:24 am

Nice!

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Consultant
1834 Posts
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1
October 24, 2019 - 7:14 am

This particular costume is available for male, female and big guy models. We just added the female version last night. I think a lot could be done with this one, in role play.

The particular character was designed by one of our senior artists.

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