Christmas 2017: Ship of Heroes Recap
In this video, we’re showing our first in-game holiday event: Meltdown is collecting Christmas gifts by racing around Apotheosis City. As he finds each one, he opens it and receives both in-game money (Dust), and a gift that goes into his inventory. We’re also showing picture-in-picture clips of the most important milestones SoH has achieved in each of the last twelve months. Through the PiP, we are sharing an overall tale of success, of moving from a website with a bit of concept art and story, to our current working game prototype.
In addition to celebrating the holiday season with you, our community, we are also asking for your support. We’re a small team, mostly self-funded and staffed by volunteers, and we’ve accomplished a lot this year. By the end of next year we plan to be launching an open Beta. But we need your support to reach that goal. So we are appealing for the first time to our base of supporters – that’s you, and the other individuals who receive this newsletter – to make whatever contribution you can manage. All of your contributions go straight into the funds we use to develop Ship of Heroes, speeding up development. We hope you can donate something to the cause.
All donors are eligible for benefits, depending upon the amount of the donation, including a free download of the game, early access during Beta, a free month of play, and even the ability to participate with the dev team in an Alpha test while giving their feedback and requests directly to the devs.
Thank you, and have a wonderful holiday season.
From: the Dev Team at Ship of Heroes
This is the first in-game reveal of a holiday event for Ship of Heroes, although we celebrated Halloween with a holiday-themed video and powerset. As each present is opened, signature hero Meltdown receives money and/or a gift reward. The devs intend for this to become one mechanic for larger future holiday events. Note that Meltdown’s total Dust is increased each time he opens a present.
The locations of the glowing gifts in the video should not necessarily be taken to be those in which gifts will be found when the game launches – though a couple of these spots are now favorites of the dev team, so you might want to remember them for the future.
It is our intention to allow players who gather presents during in-game events to also receive gifts such as one-use pets and powers that can be saved for later use, including after the holiday event has passed. We have not yet decided whether we will allow these gifts to be sold or not.
We’re using picture in picture (PiP) to illustrate the year of progress that the game has experienced. As each present is opened, a PiP clip opens showing one of the key events of the past twelve months of game development. Ship of Heroes was nothing more than a website with concept art in December of 2016. One year later, the game is well on the way to being launched.
We recorded the video in a packaged version of the game, as we usually do. The snow in the final scene is a post-processing effect, and does not indicate any plan to launch the game with weather effects like snow or rain.
For clarity, Ship Launch Day is anticipated to be July 4th. This is not the anticipated launch date of the game, but rather the in-game historical date of the launch of the Justice from Earth.
For those wondering why we did not decorate the Christmas tree in the final scene… we simply ran out of time. We have a big December planned, and we want to build the game as quickly as possible.
The next major event on our milestone schedule for 2017 is a small-scale alpha test of the combat system of SoH, planned for late December.
Our last newsletter talked a bit about the kinds of events we did in 2020, as well as our winter holiday content. In this newsletter we want to talk about the next upcoming event, our overall plans for 2021, and some new areas of Apotheosis City that we’ve created.
Hello, everyone! We hope that you’re all happy and full of Thanksgiving goodness. This is part three of a series on how we create missions. You can see the previous parts here and here. We previously covered how the mission design is created when the mission’s story is written. But what happens when the art team gets ahold of that design?
Our audience loves to play MMORPGs. But most of us only have a very general idea of how they are brought to life. Today we want to explain a little bit about how we create interesting missions in Ship of Heroes, since it’s something we’re focused on at the moment. Other teams and other games can use different processes, but our process is working well for Heroic Games.