Signups for our upcoming mission Beta event will begin on July 31st! The event itself is scheduled for August 7th. More on that soon, but today, we want to update you on some aspects of powers in SoH that are important, and easy to overlook.
This is our fourth developer video – we’re showing you what we see internally as we build a new powerset. This isn’t the first internal video of this powerset; it’s roughly number 12. At this point, we think Street Fighting is ready to share with our community so that we can get feedback. Street Fighting is mostly a single-target powerset, and it’s our second unarmed melee set.
Over the last ten years, the average speed of melee combat has been increasing in MMOs, with faster attacks and less time spent waiting before the next attack. At the same time, movies like the Avengers have adopted and popularized the idea that superheroes can be thrown around like rag dolls and just get up, largely uninjured, and keep fighting.
The upcoming CCT Beta is our main focus right now, but we also have people building other parts of the game in the background. Today we want to show you the latest work from our prop artists, with a special shout out to Steven Zhu. These assets will be used in the Military Weapons power set.
Back when we first announced Ship of Heroes, we planned to launch with three travel powers: flight, superspeed and teleportation. Of these, we judged that flight was the most difficult to get right, so we created that one first. Now we’re introducing superspeed to the game.
In this video we’re tackling some technical aspects of leveling, character progression, and buffs.