Leveling and Augments Video

Leveling and Augments Video

In this video we’re tackling some technical aspects of leveling, character progression, and buffs.

Upgrading to Engine Version 4.21

Upgrading to Engine Version 4.21

In the middle of 2016 we originally began the development of Ship of Heroes with the then-current version of the Unreal Engine, version 4.11.3. As development proceeded, we upgraded our engine version several times, and each upgrade brought new features, but also required a considerable effort by our coders and artists to adapt and upgrade our game code and art to the new version.

2018 – Accelerating to Lightspeed  The Year in Review

2018 – Accelerating to Lightspeed The Year in Review

It’s been a very good year for our Ship of Heroes team. Despite some delays, we’ve surpassed every challenge and pushed forward, moving ever closer to launch. Those of you who were with us all year have seen extremely rapid, visible progress, resulting in a prototype game that more than 200 of you, our supporters, were able to log into and test in 2018. Here are some of the year’s highlights:

FPS Success in SoH

FPS Success in SoH

This newsletter is quite different from what we’ve published in the past. First off, this is part one of a series of four newsletters in which we’ll share some really good news. Second, we’re going to do something that is very rare for a game at our stage – we’re going to publish some of our current, internal FPS numbers, and we’re going to share what we think these numbers mean.

Design Studio for the Female Soldier Costume

Design Studio for the Female Soldier Costume

In this newsletter we’re showing a female soldier costume, using the Ship of Heroes Design Studio. This costume has been created for our female model, and will be available for players to use in creating and customizing their characters.

What Makes an Alpha?

What Makes an Alpha?

For over a year we’ve been asked variations on the question of what counts as an Alpha or a Beta, and we’d like to share our thinking.