Sign Up for the Player Housing Beta

Sign Up for the Player Housing Beta

Our Player Housing Beta will take place from May 5th to May 8th 2022. This is our 8th feature Beta which has been open to the public. Beta testers will be able to create or reuse a character, roam Apotheosis City and create Player Housing. The event is free, and registration is open. Don’t miss it! We look forward to your feedback to guide further development of Player Housing.

Massive Plasma Cannons!

Massive Plasma Cannons!

The Plasma Cannon Defense is an exciting challenge mission, one of the missions currently under development. We are using it here to illustrate the massive size of the spaceship FHS Justice. A cramped shuttle craft it is not! We are also adding to our social media presence: Ship of Heroes is now present on eight social media platforms, in addition to the forums on the SoH website.

A Look at Player Bases V1.0

A Look at Player Bases V1.0

Today we’d like to update all of you on player housing and base-building, a new feature in Ship of Heroes. We think that every superhero needs a cool, secret lair, or a place to meet up with allies, or just a chill place to hang out and drink a cold one.

2022 Has Begun

2022 Has Begun

Ship of Heroes is looking to a launch at the end of 2022, and between now and then, we’re going to have our seventh public Beta, focusing on superhero bases. But first, we’re pleased to announce that Massively Overpowered has selected us as the 2021 Indie MMO of the Year. Thank you, Massively Overpowered!

Summer 2021 Schedule

Summer 2021 Schedule

Our last newsletter talked a bit about the kinds of events we did in 2020, as well as our winter holiday content. In this newsletter we want to talk about the next upcoming event, our overall plans for 2021, and some new areas of Apotheosis City that we’ve created.

Creating a Mission Map in SoH

Creating a Mission Map in SoH

Hello, everyone! We hope that you’re all happy and full of Thanksgiving goodness. This is part three of a series on how we create missions. You can see the previous parts here and here. We previously covered how the mission design is created when the mission’s story is written. But what happens when the art team gets ahold of that design?